Standardization and style for BKE_bvhutils

Add `bvhtree_from_mesh_edges_ex` and callbacks to nearest_to_ray (Similar to the other functions of this code)
This commit is contained in:
2017-02-06 14:11:06 -03:00
parent ac8348d033
commit e3f99329d8
2 changed files with 171 additions and 77 deletions

View File

@@ -133,6 +133,12 @@ BVHTree *bvhtree_from_editmesh_edges_ex(
BVHTree *bvhtree_from_mesh_edges(
struct BVHTreeFromMesh *data, struct DerivedMesh *mesh,
float epsilon, int tree_type, int axis);
BVHTree *bvhtree_from_mesh_edges_ex(
struct BVHTreeFromMesh *data,
struct MVert *vert, const bool vert_allocated,
struct MEdge *edge, const int edges_num, const bool edge_allocated,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis);
BVHTree *bvhtree_from_mesh_faces(
struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon,

View File

@@ -376,6 +376,45 @@ static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *r
}
}
#define V3_MUL_ELEM(a, b) \
(a)[0] * (b)[0], \
(a)[1] * (b)[1], \
(a)[2] * (b)[2]
/* Callback to bvh tree nearest edge to ray.
* The tree must have been built using bvhtree_from_mesh_edges or bvhtree_from_loose_edges.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_nearest_to_ray(
void *userdata, const float ray_co[3], const float ray_dir[3],
const float scale[3], int index, BVHTreeNearest *nearest)
{
struct BVHTreeFromMesh *data = userdata;
const MVert *vert = data->vert;
const MEdge *e = &data->edge[index];
const float t0[3] = {V3_MUL_ELEM(vert[e->v1].co, scale)};
const float t1[3] = {V3_MUL_ELEM(vert[e->v2].co, scale)};
const float origin_sc[3] = {V3_MUL_ELEM(ray_co, scale)};
const float dir_sc[3] = {V3_MUL_ELEM(ray_dir, scale)};
float depth, point[3];
const float dist_sq = dist_squared_ray_to_seg_v3(origin_sc, dir_sc, t0, t1, point, &depth);
if (dist_sq < nearest->dist_sq) {
nearest->dist_sq = dist_sq;
nearest->index = index;
point[0] /= scale[0];
point[1] /= scale[1];
point[2] /= scale[2];
copy_v3_v3(nearest->co, point);
sub_v3_v3v3(nearest->no, t0, t1);
}
}
#undef V3_MUL_ELEM
/** \} */
/*
@@ -393,7 +432,6 @@ static BVHTree *bvhtree_from_editmesh_verts_create_tree(
BMEditMesh *em, const int verts_num,
const BLI_bitmap *verts_mask, int verts_num_active)
{
BVHTree *tree = NULL;
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
if (verts_mask) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
@@ -402,14 +440,15 @@ static BVHTree *bvhtree_from_editmesh_verts_create_tree(
verts_num_active = verts_num;
}
tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
BVHTree *tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (tree) {
for (int i = 0; i < verts_num; i++) {
if (!verts_mask || BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
BMVert *eve = BM_vert_at_index(em->bm, i);
BLI_bvhtree_insert(tree, i, eve->co, 1);
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
BMVert *eve = BM_vert_at_index(em->bm, i);
BLI_bvhtree_insert(tree, i, eve->co, 1);
}
BLI_assert(BLI_bvhtree_get_size(tree) == verts_num_active);
BLI_bvhtree_balance(tree);
@@ -423,28 +462,25 @@ static BVHTree *bvhtree_from_mesh_verts_create_tree(
MVert *vert, const int verts_num,
const BLI_bitmap *verts_mask, int verts_num_active)
{
BVHTree *tree = NULL;
int i;
if (vert) {
if (verts_mask) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
BLI_assert(vert != NULL);
if (verts_mask) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
BVHTree *tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (tree) {
for (i = 0; i < verts_num; i++) {
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
if (tree) {
for (int i = 0; i < verts_num; i++) {
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
BLI_assert(BLI_bvhtree_get_size(tree) == verts_num_active);
BLI_bvhtree_balance(tree);
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
}
BLI_assert(BLI_bvhtree_get_size(tree) == verts_num_active);
BLI_bvhtree_balance(tree);
}
return tree;
@@ -485,11 +521,9 @@ BVHTree *bvhtree_from_editmesh_verts_ex(
const BLI_bitmap *verts_mask, int verts_num_active,
float epsilon, int tree_type, int axis)
{
int vert_num = em->bm->totvert;
BVHTree *tree = bvhtree_from_editmesh_verts_create_tree(
epsilon, tree_type, axis,
em, vert_num, verts_mask, verts_num_active);
em, em->bm->totvert, verts_mask, verts_num_active);
if (tree) {
memset(data, 0, sizeof(*data));
@@ -502,6 +536,7 @@ BVHTree *bvhtree_from_editmesh_verts_ex(
return tree;
}
BVHTree *bvhtree_from_editmesh_verts(
BVHTreeFromEditMesh *data, BMEditMesh *em,
float epsilon, int tree_type, int axis)
@@ -512,8 +547,8 @@ BVHTree *bvhtree_from_editmesh_verts(
epsilon, tree_type, axis);
}
/* Builds a bvh tree where nodes are the vertices of the given dm */
/* Builds a bvh tree where nodes are the vertices of the given dm
* and stores the BVHTree in dm->bvhCache */
BVHTree *bvhtree_from_mesh_verts(
BVHTreeFromMesh *data, DerivedMesh *dm,
float epsilon, int tree_type, int axis)
@@ -554,7 +589,8 @@ BVHTree *bvhtree_from_mesh_verts(
}
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_verts_setup_data(data, tree, true, epsilon, vert, vert_allocated);
bvhtree_from_mesh_verts_setup_data(
data, tree, true, epsilon, vert, vert_allocated);
return data->tree;
}
@@ -574,7 +610,8 @@ BVHTree *bvhtree_from_mesh_verts_ex(
epsilon, tree_type, axis, vert, verts_num, verts_mask, verts_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_verts_setup_data(data, tree, false, epsilon, vert, vert_allocated);
bvhtree_from_mesh_verts_setup_data(
data, tree, false, epsilon, vert, vert_allocated);
return data->tree;
}
@@ -592,8 +629,6 @@ static BVHTree *bvhtree_from_editmesh_edges_create_tree(
BMEditMesh *em, const int edges_num,
const BLI_bitmap *edges_mask, int edges_num_active)
{
BVHTree *tree = NULL;
int i;
BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
if (edges_mask) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edges_num));
@@ -602,9 +637,10 @@ static BVHTree *bvhtree_from_editmesh_edges_create_tree(
edges_num_active = edges_num;
}
tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
BVHTree *tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
if (tree) {
int i;
BMIter iter;
BMEdge *eed;
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
@@ -624,6 +660,70 @@ static BVHTree *bvhtree_from_editmesh_edges_create_tree(
return tree;
}
static BVHTree *bvhtree_from_mesh_edges_create_tree(
MVert *vert, MEdge *edge, const int edge_num,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis)
{
if (edges_mask) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edge_num));
}
else {
edges_num_active = edge_num;
}
BLI_assert(vert != NULL);
BLI_assert(edge != NULL);
/* Create a bvh-tree of the given target */
BVHTree *tree = BLI_bvhtree_new(edge_num, epsilon, tree_type, axis);
if (tree) {
for (int i = 0; i < edge_num; i++) {
if (edges_mask && !BLI_BITMAP_TEST_BOOL(edges_mask, i)) {
continue;
}
float co[2][3];
copy_v3_v3(co[0], vert[edge[i].v1].co);
copy_v3_v3(co[1], vert[edge[i].v2].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_bvhtree_balance(tree);
}
return tree;
}
static void bvhtree_from_mesh_edges_setup_data(
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
MVert *vert, const bool vert_allocated, MEdge *edge, const bool edge_allocated)
{
memset(data, 0, sizeof(*data));
data->tree = tree;
if (data->tree) {
data->cached = true;
data->nearest_callback = mesh_edges_nearest_point;
data->raycast_callback = mesh_edges_spherecast;
data->nearest_to_ray_callback = mesh_edges_nearest_to_ray;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->edge = edge;
data->edge_allocated = edge_allocated;
data->sphere_radius = epsilon;
}
else {
if (vert_allocated) {
MEM_freeN(vert);
}
if (edge_allocated) {
MEM_freeN(edge);
}
}
}
/* Builds a bvh tree where nodes are the edges of the given em */
BVHTree *bvhtree_from_editmesh_edges_ex(
BVHTreeFromEditMesh *data, BMEditMesh *em,
@@ -648,6 +748,7 @@ BVHTree *bvhtree_from_editmesh_edges_ex(
return tree;
}
BVHTree *bvhtree_from_editmesh_edges(
BVHTreeFromEditMesh *data, BMEditMesh *em,
float epsilon, int tree_type, int axis)
@@ -680,27 +781,13 @@ BVHTree *bvhtree_from_mesh_edges(
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_EDGES);
if (tree == NULL) {
int i;
int numEdges = dm->getNumEdges(dm);
tree = bvhtree_from_mesh_edges_create_tree(
vert, edge, dm->getNumEdges(dm),
NULL, -1, epsilon, tree_type, axis);
if (vert != NULL && edge != NULL) {
/* Create a bvh-tree of the given target */
tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis);
if (tree != NULL) {
for (i = 0; i < numEdges; i++) {
float co[2][3];
copy_v3_v3(co[0], vert[edge[i].v1].co);
copy_v3_v3(co[1], vert[edge[i].v2].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_bvhtree_balance(tree);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES);
}
}
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
@@ -708,33 +795,34 @@ BVHTree *bvhtree_from_mesh_edges(
/* printf("BVHTree is already build, using cached tree\n"); */
}
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_edges_setup_data(
data, tree, true, epsilon, vert, vert_allocated, edge, edge_allocated);
return data->tree;
}
/**
* Builds a bvh tree where nodes are the given edges .
* \param vert/edge_allocated if true, elem freeing will be done when freeing data.
* \param edges_mask if not null, true elements give which vert to add to BVH tree.
* \param edges_num_active if >= 0, number of active edges to add to BVH tree (else will be computed from mask).
*/
BVHTree *bvhtree_from_mesh_edges_ex(
BVHTreeFromMesh *data,
MVert *vert, const bool vert_allocated,
MEdge *edge, const int edges_num, const bool edge_allocated,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_edges_create_tree(
vert, edge, edges_num, edges_mask, edges_num_active,
epsilon, tree_type, axis);
/* Setup BVHTreeFromMesh */
memset(data, 0, sizeof(*data));
data->tree = tree;
bvhtree_from_mesh_edges_setup_data(
data, tree, false, epsilon, vert, vert_allocated, edge, edge_allocated);
if (data->tree) {
data->cached = true;
data->nearest_callback = mesh_edges_nearest_point;
data->raycast_callback = mesh_edges_spherecast;
data->nearest_to_ray_callback = NULL;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->edge = edge;
data->edge_allocated = edge_allocated;
data->sphere_radius = epsilon;
}
else {
if (vert_allocated) {
MEM_freeN(vert);
}
if (edge_allocated) {
MEM_freeN(edge);
}
}
return data->tree;
}