Cleanup: Remove unused depsgraph function
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@@ -85,16 +85,6 @@ void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph,
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* one. Assert will happen if it's not. */
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struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph);
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/* Similar to DEG_get_evaluated_scene(), but allows to access non-fully evaluated pointer without
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* causing asserts or crashes. Works the following way:
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* - If the scene was never evaluated NULL returned.
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* - Otherwise the last known state of the scene is returned.
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*
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* Use in exceptional case if it's absolutely must to.
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*
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* Allows to pass depsgraph == NULL, will return NULL in that case. */
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struct Scene *DEG_get_evaluated_scene_if_exists(const struct Depsgraph *graph);
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/* Get view layer at its evaluated state.
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* This is a shortcut for accessing active view layer from evaluated scene. */
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struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph);
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@@ -160,19 +160,6 @@ Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
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return scene_cow;
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}
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Scene *DEG_get_evaluated_scene_if_exists(const Depsgraph *graph)
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{
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if (graph == NULL) {
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return NULL;
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}
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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Scene *scene_cow = deg_graph->scene_cow;
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if (scene_cow == NULL || !DEG::deg_copy_on_write_is_expanded(&scene_cow->id)) {
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return NULL;
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}
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return scene_cow;
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}
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ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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