GL: Improve framebuffer error message by adding framebuffer name
Framebuffer error can be hard to track. This makes it much easier to find the wrong framebuffer configuration.
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@@ -142,13 +142,13 @@ bool GLFrameBuffer::check(char err_out[256])
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#undef FORMAT_STATUS
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const char *format = "GPUFrameBuffer: frame-buffer status %s\n";
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const char *format = "GPUFrameBuffer: %s status %s\n";
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if (err_out) {
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BLI_snprintf(err_out, 256, format, err);
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BLI_snprintf(err_out, 256, format, this->name_, err);
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}
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else {
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fprintf(stderr, format, err);
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fprintf(stderr, format, this->name_, err);
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}
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return false;
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