Multi Object Smooth shading by Ethan Brierley
With small changes by Dalai Felinto. Differential Revision: https://developer.blender.org/D3213
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@@ -2240,12 +2240,21 @@ static void mesh_set_smooth_faces(BMEditMesh *em, short smooth)
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static int edbm_faces_shade_smooth_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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ViewLayer * view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object * *objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object * obedit = objects[ob_index];
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BMEditMesh * em = BKE_editmesh_from_object(obedit);
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mesh_set_smooth_faces(em, 1);
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if (em->bm->totfacesel == 0) {
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continue;
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}
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EDBM_update_generic(em, false, false);
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mesh_set_smooth_faces(em, 1);
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EDBM_update_generic(em, false, false);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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