Multi Object Smooth shading by Ethan Brierley

With small changes by Dalai Felinto.

Differential Revision: https://developer.blender.org/D3213
This commit is contained in:
Dalai Felinto
2018-05-07 21:30:29 +02:00
parent 3299b0f0dc
commit e4c4e8566f

View File

@@ -2240,12 +2240,21 @@ static void mesh_set_smooth_faces(BMEditMesh *em, short smooth)
static int edbm_faces_shade_smooth_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
ViewLayer * view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object * *objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object * obedit = objects[ob_index];
BMEditMesh * em = BKE_editmesh_from_object(obedit);
mesh_set_smooth_faces(em, 1);
if (em->bm->totfacesel == 0) {
continue;
}
EDBM_update_generic(em, false, false);
mesh_set_smooth_faces(em, 1);
EDBM_update_generic(em, false, false);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}