=== Transform Snap ===
Snapping for object mode Changes: - Transform snap now working in object mode and not just mesh edit mode - Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart) - Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode). - Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too). To Do: - Add "Active" snap target method: use active object (or mesh element) as snap target - Add snapping capabilities to Scale - (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.
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@@ -90,6 +90,8 @@ void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
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void BIF_setLocalAxisConstraint(char axis, char *text);
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void BIF_setLocalLockConstraint(char axis, char *text);
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int BIF_snappingSupported(void);
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struct TransformOrientation;
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void BIF_clearTransformOrientation(void);
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