Fix T81756: relinking multiple links to group input removes links
The links where added to the socket one after the other. However, the virtual socket had a link limit of 1, so whenever a new link was added, the previously added one was removed. There is not really a reason for why the link limit should be 1 instead of something higher. I'm setting it to the max value: `0xFFF`. I'm also setting the `input_link_limit` to that value. Blender does not need this currently, but addons might have input sockets that allow more than one incident link.
This commit is contained in:
@@ -543,8 +543,8 @@ static bNodeSocketType *make_socket_type_virtual(void)
|
||||
ED_init_node_socket_type_virtual(stype);
|
||||
|
||||
stype->use_link_limits_of_type = true;
|
||||
stype->input_link_limit = 1;
|
||||
stype->output_link_limit = 1;
|
||||
stype->input_link_limit = 0xFFF;
|
||||
stype->output_link_limit = 0xFFF;
|
||||
|
||||
return stype;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user