Eevee: Add SSS objects to probe rendering.
This does NOT do the SSS diffusion when rendering probe but at least you can see your object without SSS in reflections / bounce light.
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@@ -1074,6 +1074,7 @@ static void render_scene_to_probe(
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/* Shading pass */
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EEVEE_draw_default_passes(psl);
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DRW_draw_pass(psl->material_pass);
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DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
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DRW_framebuffer_texture_detach(sldata->probe_rt);
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}
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@@ -1163,6 +1164,7 @@ static void render_scene_to_planar(
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/* Shading pass */
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EEVEE_draw_default_passes(psl);
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DRW_draw_pass(psl->material_pass);
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DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
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DRW_state_invert_facing();
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DRW_state_clip_planes_reset();
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