* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
This commit is contained in:
2009-08-20 08:59:09 +00:00
parent 210ef4c07c
commit e75bf81ac6

View File

@@ -203,17 +203,14 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
float *points = NULL;
int numpoints = 0;
float cor[3] = {1.,1.,1.};
int gl_depth = 0, gl_blend = 0;
/*
res[0] = smd->domain->res[0];
res[1] = smd->domain->res[1];
res[2] = smd->domain->res[2];
*/
glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
wmLoadMatrix(rv3d->viewmat);
glDepthMask(GL_FALSE);
glEnable(GL_TEXTURE_3D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -296,9 +293,12 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
wmMultMatrix(ob->obmat);
glDisable(GL_TEXTURE_3D);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
if(gl_blend)
glDisable(GL_BLEND);
if(gl_depth)
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
}