Fix T79718: Eevee OpenVDB render error when frames miss part of the grids

Improved fix that handles the distinct cases of missing grids and zero
size grids.
This commit is contained in:
2020-09-03 16:08:27 +02:00
parent f0c376a52a
commit e7d3d0219b

View File

@@ -154,6 +154,8 @@ static GPUTexture *eevee_volume_default_texture(eGPUVolumeDefaultValue default_v
case GPU_VOLUME_DEFAULT_1:
return e_data.dummy_one;
}
return e_data.dummy_zero;
}
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample)
@@ -458,10 +460,16 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
DRW_volume_batch_cache_get_grid(volume, volume_grid) :
NULL;
DRW_shgroup_uniform_texture(
grp,
gpu_grid->sampler_name,
(drw_grid) ? drw_grid->texture : eevee_volume_default_texture(gpu_grid->default_value));
/* Handle 3 cases here:
* - Grid exists and texture was loaded -> use texture.
* - Grid exists but has zero size or failed to load -> use zero.
* - Grid does not exist -> use default value. */
GPUTexture *grid_tex = (drw_grid) ? drw_grid->texture :
(volume_grid) ?
e_data.dummy_zero :
eevee_volume_default_texture(gpu_grid->default_value);
DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, grid_tex);
if (drw_grid && multiple_transforms) {
/* Specify per-volume transform matrix that is applied after the