EEVEE: Update Offline LUT
This follows a change in the LUT generation code.
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@@ -27,5 +27,5 @@ extern const float ltc_mat_ggx[64 * 64 * 4];
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extern const float ltc_mag_ggx[64 * 64 * 2];
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extern const float bsdf_split_sum_ggx[64 * 64 * 2];
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extern const float ltc_disk_integral[64 * 64];
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extern const float btdf_split_sum_ggx[32][64 * 64];
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extern const float btdf_split_sum_ggx[16][64 * 64 * 2];
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extern const float blue_noise[64 * 64][4];
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@@ -142,7 +142,7 @@ static void eevee_init_noise_texture(void)
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e_data.noise_tex = DRW_texture_create_2d(64, 64, GPU_RGBA16F, 0, (float *)blue_noise);
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}
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#define RUNTIME_LUT_CREATION 1
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#define RUNTIME_LUT_CREATION 0
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static void eevee_init_util_texture(void)
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{
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