Code reorganization
-separated vbvh, svbvh, qbvh in diferent files (before the only way to switch between them was at compile time)
This commit is contained in:
@@ -102,6 +102,8 @@ RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4],
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RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
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RayObject* RE_rayobject_bvh_create(int size); /* raytrace/rayobject_bvh.c */
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RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
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RayObject* RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_vbvh.c */
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RayObject* RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_vbvh.c */
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RayObject* RE_rayobject_bih_create(int size); /* rayobject_bih.c */
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typedef struct LCTSHint LCTSHint;
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@@ -26,6 +26,12 @@
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "rayobject.h"
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#include "MEM_guardedalloc.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject_hint.h"
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#include <assert.h>
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#include <xmmintrin.h>
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#ifndef RE_RAYTRACE_BVH_H
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@@ -285,7 +291,6 @@ static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
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return hit;
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}
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/*
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* recursively transverse a BVH looking for a rayhit using system stack
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*/
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@@ -336,4 +341,56 @@ static int bvh_node_raycast(Node *node, Isect *isec)
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}
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*/
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template<class Node,class HintObject>
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void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
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{
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assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
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if(is_leaf(node))
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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else
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{
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int childs = count_childs(node);
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if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
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{
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int result = hint_test_bb(hintObject, node->bb, node->bb+3);
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if(result == HINT_RECURSE)
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{
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/* We are 100% sure the ray will be pass inside this node */
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bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject);
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}
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else if(result == HINT_ACCEPT)
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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else
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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}
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template<class Tree>
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static RayObjectAPI* bvh_get_api(int maxstacksize);
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template<class Tree, int DFS_STACK_SIZE>
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static inline RayObject *bvh_create_tree(int size)
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{
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Tree *obj= (Tree*)MEM_callocN(sizeof(Tree), "BVHTree" );
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assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE);
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obj->root = NULL;
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obj->node_arena = NULL;
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obj->builder = rtbuild_create( size );
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return RE_rayobject_unalignRayAPI((RayObject*) obj);
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}
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#endif
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0
source/blender/render/intern/raytrace/qbvh.h
Normal file
0
source/blender/render/intern/raytrace/qbvh.h
Normal file
@@ -26,6 +26,9 @@
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef RE_RAYTRACE_RAYOBJECT_HINT_H
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#define RE_RAYTRACE_RAYOBJECT_HINT_H
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#define HINT_RECURSE 1
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#define HINT_ACCEPT 0
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#define HINT_DISCARD -1
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@@ -63,3 +66,5 @@ inline int hint_test_bb(HintFrustum &obj, float *Nmin, float *Nmax)
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return HINT_ACCEPT;
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}
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*/
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#endif
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100
source/blender/render/intern/raytrace/rayobject_qbvh.cpp
Normal file
100
source/blender/render/intern/raytrace/rayobject_qbvh.cpp
Normal file
@@ -0,0 +1,100 @@
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#include "vbvh.h"
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#include "svbvh.h"
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#include "qbvh.h"
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#include "reorganize.h"
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#define DFS_STACK_SIZE 256
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struct QBVHTree
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{
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RayObject rayobj;
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SVBVHNode *root;
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MemArena *node_arena;
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float cost;
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RTBuilder *builder;
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};
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template<>
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void bvh_done<QBVHTree>(QBVHTree *obj)
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{
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rtbuild_done(obj->builder);
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//TODO find a away to exactly calculate the needed memory
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MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
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BLI_memarena_use_malloc(arena1);
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MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
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BLI_memarena_use_malloc(arena2);
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BLI_memarena_use_align(arena2, 16);
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//Build and optimize the tree
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VBVHNode *root = BuildBinaryVBVH(arena1).transform(obj->builder);
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pushup_simd<VBVHNode,4>(root);
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obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
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//Cleanup
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BLI_memarena_free(arena1);
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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obj->node_arena = arena2;
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obj->cost = 1.0;
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}
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template<int StackSize>
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int intersect(QBVHTree *obj, Isect* isec)
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{
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//TODO renable hint support
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if(RE_rayobject_isAligned(obj->root))
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return bvh_node_stack_raycast<SVBVHNode,StackSize,false>( obj->root, isec);
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else
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return RE_rayobject_intersect( (RayObject*) obj->root, isec );
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}
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template<class Tree>
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void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
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{
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//TODO renable hint support
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{
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hint->size = 0;
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hint->stack[hint->size++] = (RayObject*)tree->root;
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}
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}
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/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
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template<class Tree, int STACK_SIZE>
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RayObjectAPI make_api()
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{
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static RayObjectAPI api =
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{
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(RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
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(RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
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(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
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(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
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(RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
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(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
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(RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
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};
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return api;
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}
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template<class Tree>
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RayObjectAPI* bvh_get_api(int maxstacksize)
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{
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static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
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if(maxstacksize <= 1024) return &bvh_api256;
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assert(maxstacksize <= 256);
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return 0;
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}
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RayObject *RE_rayobject_qbvh_create(int size)
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{
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return bvh_create_tree<QBVHTree,DFS_STACK_SIZE>(size);
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}
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104
source/blender/render/intern/raytrace/rayobject_svbvh.cpp
Normal file
104
source/blender/render/intern/raytrace/rayobject_svbvh.cpp
Normal file
@@ -0,0 +1,104 @@
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#include "vbvh.h"
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#include "svbvh.h"
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#include "reorganize.h"
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#define DFS_STACK_SIZE 256
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struct SVBVHTree
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{
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RayObject rayobj;
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SVBVHNode *root;
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MemArena *node_arena;
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float cost;
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RTBuilder *builder;
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};
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template<>
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void bvh_done<SVBVHTree>(SVBVHTree *obj)
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{
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rtbuild_done(obj->builder);
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//TODO find a away to exactly calculate the needed memory
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MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
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BLI_memarena_use_malloc(arena1);
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//Build and optimize the tree
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VBVHNode *root = BuildBinaryVBVH(arena1).transform(obj->builder);
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reorganize(root);
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remove_useless(root, &root);
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bvh_refit(root);
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pushup(root);
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pushdown(root);
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pushup_simd<VBVHNode,4>(root);
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MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
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BLI_memarena_use_malloc(arena2);
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BLI_memarena_use_align(arena2, 16);
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obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
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BLI_memarena_free(arena1);
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obj->node_arena = arena2;
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obj->cost = 1.0;
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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}
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template<int StackSize>
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int intersect(SVBVHTree *obj, Isect* isec)
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{
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//TODO renable hint support
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if(RE_rayobject_isAligned(obj->root))
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return bvh_node_stack_raycast<SVBVHNode,StackSize,false>( obj->root, isec);
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else
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return RE_rayobject_intersect( (RayObject*) obj->root, isec );
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}
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template<class Tree>
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void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
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{
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//TODO renable hint support
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{
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hint->size = 0;
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hint->stack[hint->size++] = (RayObject*)tree->root;
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}
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}
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/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
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template<class Tree, int STACK_SIZE>
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RayObjectAPI make_api()
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{
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static RayObjectAPI api =
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{
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(RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
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(RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
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(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
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(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
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(RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
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(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
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(RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
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};
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return api;
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}
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template<class Tree>
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RayObjectAPI* bvh_get_api(int maxstacksize)
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{
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static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
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if(maxstacksize <= 1024) return &bvh_api256;
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assert(maxstacksize <= 256);
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return 0;
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}
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RayObject *RE_rayobject_svbvh_create(int size)
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{
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return bvh_create_tree<SVBVHTree,DFS_STACK_SIZE>(size);
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}
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@@ -26,385 +26,82 @@
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#define RE_USE_HINT (0)
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static int tot_pushup = 0;
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static int tot_pushdown = 0;
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static int tot_hints = 0;
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int tot_pushup = 0;
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int tot_pushdown = 0;
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int tot_hints = 0;
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extern "C"
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{
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#include <assert.h>
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#include "rayobject.h"
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#include "rayobject_rtbuild.h"
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#include "RE_raytrace.h"
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#include "BLI_memarena.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_memarena.h"
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#include "RE_raytrace.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject.h"
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};
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#include "rayobject_hint.h"
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#include "reorganize.h"
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#include "bvh.h"
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#include "vbvh.h"
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#include "svbvh.h"
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#include <queue>
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#include <algorithm>
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#define RE_DO_HINTS (0)
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#define RAY_BB_TEST_COST (0.2f)
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#define DFS_STACK_SIZE 256
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//#define DYNAMIC_ALLOC_BB
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//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
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//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
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#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
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struct VBVHNode
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{
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#ifdef DYNAMIC_ALLOC_BB
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float *bb;
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#else
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float bb[6];
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#endif
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VBVHNode *child;
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VBVHNode *sibling;
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};
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struct VBVHTree
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{
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RayObject rayobj;
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SVBVHNode *root;
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VBVHNode *root;
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MemArena *node_arena;
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|
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float cost;
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RTBuilder *builder;
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};
|
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|
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|
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|
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|
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template<class Tree,class OldNode>
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struct Reorganize_VBVH
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{
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Tree *tree;
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Reorganize_VBVH(Tree *t)
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{
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tree = t;
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}
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|
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VBVHNode *create_node()
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{
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VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
|
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return node;
|
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}
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|
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void copy_bb(VBVHNode *node, OldNode *old)
|
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{
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std::copy( old->bb, old->bb+6, node->bb );
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}
|
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|
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VBVHNode *transform(OldNode *old)
|
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{
|
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if(is_leaf(old))
|
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return (VBVHNode*)old;
|
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|
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VBVHNode *node = create_node();
|
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VBVHNode **child_ptr = &node->child;
|
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node->sibling = 0;
|
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|
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copy_bb(node,old);
|
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|
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for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling)
|
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{
|
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VBVHNode *n_child = transform(o_child);
|
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*child_ptr = n_child;
|
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if(is_leaf(n_child)) return node;
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child_ptr = &n_child->sibling;
|
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}
|
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*child_ptr = 0;
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|
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return node;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
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* Push nodes (used on dfs)
|
||||
*/
|
||||
template<class Node>
|
||||
inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
|
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{
|
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Node *child = node->child;
|
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|
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if(is_leaf(child))
|
||||
{
|
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stack[stack_pos++] = child;
|
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}
|
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else
|
||||
{
|
||||
while(child)
|
||||
{
|
||||
//Skips BB tests on primitives
|
||||
/*
|
||||
if(is_leaf(child->child))
|
||||
stack[stack_pos++] = child->child;
|
||||
else
|
||||
*/
|
||||
stack[stack_pos++] = child;
|
||||
|
||||
child = child->sibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* BVH done
|
||||
*/
|
||||
static VBVHNode *bvh_new_node(VBVHTree *tree)
|
||||
{
|
||||
VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
|
||||
|
||||
if( (((intptr_t)node) & (0x0f)) != 0 )
|
||||
{
|
||||
puts("WRONG!");
|
||||
printf("%08x\n", (intptr_t)node);
|
||||
}
|
||||
node->sibling = NULL;
|
||||
node->child = NULL;
|
||||
|
||||
#ifdef DYNAMIC_ALLOC_BB
|
||||
node->bb = (float*)BLI_memarena_alloc(tree->node_arena, 6*sizeof(float));
|
||||
#endif
|
||||
assert(RE_rayobject_isAligned(node));
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<class Node>
|
||||
int count_childs(Node *parent)
|
||||
{
|
||||
int n = 0;
|
||||
for(Node *i = parent->child; i; i = i->sibling)
|
||||
{
|
||||
n++;
|
||||
if(is_leaf(i))
|
||||
break;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
template<class Node>
|
||||
void append_sibling(Node *node, Node *sibling)
|
||||
{
|
||||
while(node->sibling)
|
||||
node = node->sibling;
|
||||
|
||||
node->sibling = sibling;
|
||||
}
|
||||
|
||||
|
||||
template<class Tree, class Node, class Builder>
|
||||
Node *bvh_rearrange(Tree *tree, Builder *builder)
|
||||
{
|
||||
|
||||
int size = rtbuild_size(builder);
|
||||
if(size == 1)
|
||||
{
|
||||
Node *node = bvh_new_node(tree);
|
||||
INIT_MINMAX(node->bb, node->bb+3);
|
||||
rtbuild_merge_bb(builder, node->bb, node->bb+3);
|
||||
node->child = (VBVHNode*) rtbuild_get_primitive( builder, 0 );
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
Node *node = bvh_new_node(tree);
|
||||
|
||||
INIT_MINMAX(node->bb, node->bb+3);
|
||||
rtbuild_merge_bb(builder, node->bb, node->bb+3);
|
||||
|
||||
Node **child = &node->child;
|
||||
|
||||
int nc = rtbuild_split(builder, 2);
|
||||
assert(nc == 2);
|
||||
for(int i=0; i<nc; i++)
|
||||
{
|
||||
Builder tmp;
|
||||
rtbuild_get_child(builder, i, &tmp);
|
||||
|
||||
*child = bvh_rearrange<Tree,Node,Builder>(tree, &tmp);
|
||||
child = &((*child)->sibling);
|
||||
}
|
||||
|
||||
*child = 0;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void bvh_done<VBVHTree>(VBVHTree *obj)
|
||||
{
|
||||
rtbuild_done(obj->builder);
|
||||
|
||||
int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
|
||||
if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
|
||||
needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
|
||||
//TODO find a away to exactly calculate the needed memory
|
||||
MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
|
||||
BLI_memarena_use_malloc(arena1);
|
||||
|
||||
MemArena *arena1 = BLI_memarena_new(needed_nodes);
|
||||
BLI_memarena_use_malloc(arena1);
|
||||
BLI_memarena_use_align(arena1, 16);
|
||||
obj->node_arena = arena1;
|
||||
|
||||
VBVHNode *root = bvh_rearrange<VBVHTree,VBVHNode,RTBuilder>( obj, obj->builder );
|
||||
//Build and optimize the tree
|
||||
VBVHNode *root = BuildBinaryVBVH(arena1).transform(obj->builder);
|
||||
|
||||
reorganize(root);
|
||||
remove_useless(root, &root);
|
||||
printf("refit: %f\n", bvh_refit(root) );
|
||||
bvh_refit(root);
|
||||
|
||||
pushup(root);
|
||||
pushdown(root);
|
||||
pushup_simd<VBVHNode,4>(root);
|
||||
|
||||
//Memory re-organize
|
||||
if(0)
|
||||
{
|
||||
MemArena *arena2 = BLI_memarena_new(needed_nodes);
|
||||
BLI_memarena_use_malloc(arena2);
|
||||
BLI_memarena_use_align(arena2, 16);
|
||||
obj->node_arena = arena2;
|
||||
root = Reorganize_VBVH<VBVHTree,VBVHNode>(obj).transform(root);
|
||||
|
||||
BLI_memarena_free(arena1);
|
||||
}
|
||||
|
||||
if(1)
|
||||
{
|
||||
MemArena *arena2 = BLI_memarena_new(needed_nodes);
|
||||
BLI_memarena_use_malloc(arena2);
|
||||
BLI_memarena_use_align(arena2, 16);
|
||||
obj->node_arena = arena2;
|
||||
obj->root = Reorganize_SVBVH<VBVHTree,VBVHNode>(obj).transform(root);
|
||||
|
||||
BLI_memarena_free(arena1);
|
||||
}
|
||||
/*
|
||||
{
|
||||
obj->root = root;
|
||||
}
|
||||
*/
|
||||
|
||||
obj->cost = 1.0;
|
||||
|
||||
//Cleanup
|
||||
rtbuild_free( obj->builder );
|
||||
obj->builder = NULL;
|
||||
|
||||
obj->node_arena = arena1;
|
||||
obj->root = root;
|
||||
obj->cost = 1.0;
|
||||
}
|
||||
|
||||
template<int StackSize>
|
||||
int intersect(VBVHTree *obj, Isect* isec)
|
||||
{
|
||||
/*
|
||||
if(RE_DO_HINTS && isec->hint)
|
||||
{
|
||||
LCTSHint *lcts = (LCTSHint*)isec->hint;
|
||||
isec->hint = 0;
|
||||
|
||||
int hit = 0;
|
||||
for(int i=0; i<lcts->size; i++)
|
||||
{
|
||||
VBVHNode *node = (VBVHNode*)lcts->stack[i];
|
||||
if(RE_rayobject_isAligned(node))
|
||||
hit |= bvh_node_stack_raycast<VBVHNode,StackSize,true>(node, isec);
|
||||
else
|
||||
hit |= RE_rayobject_intersect( (RayObject*)node, isec );
|
||||
|
||||
if(hit && isec->mode == RE_RAY_SHADOW)
|
||||
break;
|
||||
}
|
||||
isec->hint = (RayHint*)lcts;
|
||||
return hit;
|
||||
}
|
||||
//TODO renable hint support
|
||||
if(RE_rayobject_isAligned(obj->root))
|
||||
return bvh_node_stack_raycast<VBVHNode,StackSize,false>( obj->root, isec);
|
||||
else
|
||||
*/
|
||||
{
|
||||
if(RE_rayobject_isAligned(obj->root))
|
||||
return bvh_node_stack_raycast<SVBVHNode,StackSize,false>( obj->root, isec);
|
||||
else
|
||||
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
|
||||
}
|
||||
}
|
||||
|
||||
template<class Node,class HintObject>
|
||||
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject);
|
||||
|
||||
template<class Node,class HintObject>
|
||||
void bvh_dfs_make_hint_push_siblings(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
|
||||
{
|
||||
if(!RE_rayobject_isAligned(node))
|
||||
hint->stack[hint->size++] = (RayObject*)node;
|
||||
else
|
||||
{
|
||||
if(node->sibling)
|
||||
bvh_dfs_make_hint_push_siblings(node->sibling, hint, reserve_space+1, hintObject);
|
||||
|
||||
bvh_dfs_make_hint(node, hint, reserve_space, hintObject);
|
||||
}
|
||||
}
|
||||
|
||||
template<class Node,class HintObject>
|
||||
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
|
||||
{
|
||||
assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
|
||||
|
||||
if(is_leaf(node))
|
||||
{
|
||||
hint->stack[hint->size++] = (RayObject*)node;
|
||||
}
|
||||
else
|
||||
{
|
||||
int childs = count_childs(node);
|
||||
if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
|
||||
{
|
||||
int result = hint_test_bb(hintObject, node->bb, node->bb+3);
|
||||
if(result == HINT_RECURSE)
|
||||
{
|
||||
/* We are 100% sure the ray will be pass inside this node */
|
||||
bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject);
|
||||
}
|
||||
else if(result == HINT_ACCEPT)
|
||||
{
|
||||
hint->stack[hint->size++] = (RayObject*)node;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hint->stack[hint->size++] = (RayObject*)node;
|
||||
}
|
||||
}
|
||||
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
|
||||
}
|
||||
|
||||
template<class Tree>
|
||||
void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
|
||||
{
|
||||
/*
|
||||
if(RE_USE_HINT)
|
||||
{
|
||||
HintBB bb;
|
||||
VECCOPY(bb.bb, min);
|
||||
VECCOPY(bb.bb+3, max);
|
||||
|
||||
hint->size = 0;
|
||||
bvh_dfs_make_hint( tree->root, hint, 0, &bb );
|
||||
tot_hints++;
|
||||
}
|
||||
else
|
||||
*/
|
||||
//TODO renable hint support
|
||||
{
|
||||
hint->size = 0;
|
||||
hint->stack[hint->size++] = (RayObject*)tree->root;
|
||||
@@ -428,16 +125,15 @@ void bfree(VBVHTree *tree)
|
||||
}
|
||||
|
||||
/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
|
||||
template<class Tree,int STACK_SIZE>
|
||||
static RayObjectAPI make_api()
|
||||
template<class Tree, int STACK_SIZE>
|
||||
RayObjectAPI make_api()
|
||||
{
|
||||
static RayObjectAPI api =
|
||||
{
|
||||
(RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
|
||||
(RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
|
||||
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
|
||||
// (RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
|
||||
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bfree),
|
||||
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
|
||||
(RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
|
||||
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
|
||||
(RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
|
||||
@@ -447,7 +143,7 @@ static RayObjectAPI make_api()
|
||||
}
|
||||
|
||||
template<class Tree>
|
||||
static RayObjectAPI* get_api(int maxstacksize)
|
||||
RayObjectAPI* bvh_get_api(int maxstacksize)
|
||||
{
|
||||
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
|
||||
|
||||
@@ -458,38 +154,5 @@ static RayObjectAPI* get_api(int maxstacksize)
|
||||
|
||||
RayObject *RE_rayobject_vbvh_create(int size)
|
||||
{
|
||||
VBVHTree *obj= (VBVHTree*)MEM_callocN(sizeof(VBVHTree), "VBVHTree");
|
||||
assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
|
||||
|
||||
obj->rayobj.api = get_api<VBVHTree>(DFS_STACK_SIZE);
|
||||
obj->root = NULL;
|
||||
|
||||
obj->node_arena = NULL;
|
||||
obj->builder = rtbuild_create( size );
|
||||
|
||||
return RE_rayobject_unalignRayAPI((RayObject*) obj);
|
||||
return bvh_create_tree<VBVHTree,DFS_STACK_SIZE>(size);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* SVBVH */
|
||||
template<class HintObject>
|
||||
void bvh_dfs_make_hint(VBVHNode *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
|
||||
{
|
||||
return;
|
||||
}
|
||||
/*
|
||||
RayObject *RE_rayobject_svbvh_create(int size)
|
||||
{
|
||||
SVBVHTree *obj= (SVBVHTree*)MEM_callocN(sizeof(SVBVHTree), "SVBVHTree");
|
||||
assert( RE_rayobject_isAligned(obj) ); // RayObject API assumes real data to be 4-byte aligned
|
||||
|
||||
obj->rayobj.api = get_api<SVBVHTree>(DFS_STACK_SIZE);
|
||||
obj->root = NULL;
|
||||
|
||||
obj->node_arena = NULL;
|
||||
obj->builder = rtbuild_create( size );
|
||||
|
||||
return RE_rayobject_unalignRayAPI((RayObject*) obj);
|
||||
}
|
||||
*/
|
||||
@@ -29,6 +29,9 @@
|
||||
#include <algorithm>
|
||||
#include <queue>
|
||||
|
||||
extern int tot_pushup;
|
||||
extern int tot_pushdown;
|
||||
|
||||
template<class Node>
|
||||
bool node_fits_inside(Node *a, Node *b)
|
||||
{
|
||||
|
||||
@@ -29,10 +29,10 @@
|
||||
#ifndef RE_RAYTRACE_SVBVH_H
|
||||
#define RE_RAYTRACE_SVBVH_H
|
||||
|
||||
#define SVBVH_SIMD 1
|
||||
|
||||
#include "bvh.h"
|
||||
#include "BLI_memarena.h"
|
||||
#include <stdio.h>
|
||||
#include <algorithm>
|
||||
|
||||
struct SVBVHNode
|
||||
{
|
||||
@@ -52,38 +52,27 @@ inline int bvh_node_hit_test<SVBVHNode>(SVBVHNode *node, Isect *isec)
|
||||
template<>
|
||||
inline void bvh_node_push_childs<SVBVHNode>(SVBVHNode *node, Isect *isec, SVBVHNode **stack, int &stack_pos)
|
||||
{
|
||||
if(SVBVH_SIMD)
|
||||
int i=0;
|
||||
while(i+4 <= node->nchilds)
|
||||
{
|
||||
int i=0;
|
||||
while(i+4 <= node->nchilds)
|
||||
{
|
||||
int res = test_bb_group4( (__m128*) (node->child_bb+6*i), isec );
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
|
||||
if(res & 1) { stack[stack_pos++] = node->child[i+0]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 2) { stack[stack_pos++] = node->child[i+1]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 4) { stack[stack_pos++] = node->child[i+2]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 8) { stack[stack_pos++] = node->child[i+3]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
|
||||
i += 4;
|
||||
}
|
||||
while(i < node->nchilds)
|
||||
{
|
||||
if(RE_rayobject_bb_intersect_test(isec, (const float*)node->child_bb+6*i))
|
||||
stack[stack_pos++] = node->child[i];
|
||||
i++;
|
||||
}
|
||||
int res = test_bb_group4( (__m128*) (node->child_bb+6*i), isec );
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
RE_RC_COUNT(isec->raycounter->bb.test);
|
||||
|
||||
if(res & 1) { stack[stack_pos++] = node->child[i+0]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 2) { stack[stack_pos++] = node->child[i+1]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 4) { stack[stack_pos++] = node->child[i+2]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
if(res & 8) { stack[stack_pos++] = node->child[i+3]; RE_RC_COUNT(isec->raycounter->bb.hit); }
|
||||
|
||||
i += 4;
|
||||
}
|
||||
else
|
||||
while(i < node->nchilds)
|
||||
{
|
||||
for(int i=0; i<node->nchilds; i++)
|
||||
{
|
||||
if(RE_rayobject_bb_intersect_test(isec, (const float*)node->child_bb+6*i))
|
||||
stack[stack_pos++] = node->child[i];
|
||||
}
|
||||
if(RE_rayobject_bb_intersect_test(isec, (const float*)node->child_bb+6*i))
|
||||
stack[stack_pos++] = node->child[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,7 +86,7 @@ void bvh_node_merge_bb<SVBVHNode>(SVBVHNode *node, float *min, float *max)
|
||||
else
|
||||
{
|
||||
int i=0;
|
||||
while(SVBVH_SIMD && i+4 <= node->nchilds)
|
||||
while(i+4 <= node->nchilds)
|
||||
{
|
||||
float *res = node->child_bb + 6*i;
|
||||
for(int j=0; j<3; j++)
|
||||
@@ -126,33 +115,24 @@ void bvh_node_merge_bb<SVBVHNode>(SVBVHNode *node, float *min, float *max)
|
||||
}
|
||||
}
|
||||
|
||||
struct SVBVHTree
|
||||
{
|
||||
RayObject rayobj;
|
||||
|
||||
SVBVHNode *root;
|
||||
|
||||
MemArena *node_arena;
|
||||
|
||||
float cost;
|
||||
RTBuilder *builder;
|
||||
};
|
||||
|
||||
|
||||
|
||||
template<class Tree,class OldNode>
|
||||
/*
|
||||
* Builds a SVBVH tree form a VBVHTree
|
||||
*/
|
||||
template<class OldNode>
|
||||
struct Reorganize_SVBVH
|
||||
{
|
||||
Tree *tree;
|
||||
MemArena *arena;
|
||||
|
||||
float childs_per_node;
|
||||
int nodes_with_childs[16];
|
||||
int useless_bb;
|
||||
int nodes;
|
||||
|
||||
Reorganize_SVBVH(Tree *t)
|
||||
Reorganize_SVBVH(MemArena *a)
|
||||
{
|
||||
tree = t;
|
||||
arena = a;
|
||||
nodes = 0;
|
||||
childs_per_node = 0;
|
||||
useless_bb = 0;
|
||||
@@ -171,10 +151,10 @@ struct Reorganize_SVBVH
|
||||
|
||||
SVBVHNode *create_node(int nchilds)
|
||||
{
|
||||
SVBVHNode *node = (SVBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(SVBVHNode));
|
||||
SVBVHNode *node = (SVBVHNode*)BLI_memarena_alloc(arena, sizeof(SVBVHNode));
|
||||
node->nchilds = nchilds;
|
||||
node->child_bb = (float*)BLI_memarena_alloc(tree->node_arena, sizeof(float)*6*nchilds);
|
||||
node->child= (SVBVHNode**)BLI_memarena_alloc(tree->node_arena, sizeof(SVBVHNode*)*nchilds);
|
||||
node->child_bb = (float*)BLI_memarena_alloc(arena, sizeof(float)*6*nchilds);
|
||||
node->child= (SVBVHNode**)BLI_memarena_alloc(arena, sizeof(SVBVHNode*)*nchilds);
|
||||
|
||||
return node;
|
||||
}
|
||||
@@ -200,29 +180,7 @@ struct Reorganize_SVBVH
|
||||
res[4*j+2] = vec_tmp[6*2+j];
|
||||
res[4*j+3] = vec_tmp[6*3+j];
|
||||
}
|
||||
/*
|
||||
const float *bb0 = vec_tmp+6*(i+0);
|
||||
const float *bb1 = vec_tmp+6*(i+1);
|
||||
const float *bb2 = vec_tmp+6*(i+2);
|
||||
const float *bb3 = vec_tmp+6*(i+3);
|
||||
|
||||
//memmoves could be memory alligned
|
||||
const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_loadu_ps(bb0), _mm_loadu_ps(bb1), _MM_SHUFFLE(1,0,1,0) );
|
||||
const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_loadu_ps(bb2), _mm_loadu_ps(bb3), _MM_SHUFFLE(1,0,1,0) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*0, _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) ) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*1, _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) ) );
|
||||
|
||||
const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_loadu_ps(bb0), _mm_loadu_ps(bb1), _MM_SHUFFLE(3,2,3,2) );
|
||||
const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_loadu_ps(bb2), _mm_loadu_ps(bb3), _MM_SHUFFLE(3,2,3,2) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*2, _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) ) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*3, _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) ) );
|
||||
|
||||
const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_loadu_ps(bb0+4), _mm_loadu_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) );
|
||||
const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_loadu_ps(bb2+4), _mm_loadu_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*4, _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) ) );
|
||||
_mm_store_ps( node->child_bb+6*i+4*5, _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) ) );
|
||||
*/
|
||||
|
||||
i += 4;
|
||||
}
|
||||
}
|
||||
@@ -280,10 +238,8 @@ struct Reorganize_SVBVH
|
||||
}
|
||||
}
|
||||
assert( i == 0 );
|
||||
|
||||
|
||||
if(SVBVH_SIMD)
|
||||
prepare_for_simd(node);
|
||||
prepare_for_simd(node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
186
source/blender/render/intern/raytrace/vbvh.h
Normal file
186
source/blender/render/intern/raytrace/vbvh.h
Normal file
@@ -0,0 +1,186 @@
|
||||
#include <assert.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include "rayobject_rtbuild.h"
|
||||
#include "BLI_memarena.h"
|
||||
|
||||
|
||||
/*
|
||||
* VBVHNode represents a BVHNode with support for a variable number of childrens
|
||||
*/
|
||||
struct VBVHNode
|
||||
{
|
||||
float bb[6];
|
||||
|
||||
VBVHNode *child;
|
||||
VBVHNode *sibling;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Push nodes (used on dfs)
|
||||
*/
|
||||
template<class Node>
|
||||
inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
|
||||
{
|
||||
Node *child = node->child;
|
||||
|
||||
if(is_leaf(child))
|
||||
{
|
||||
stack[stack_pos++] = child;
|
||||
}
|
||||
else
|
||||
{
|
||||
while(child)
|
||||
{
|
||||
//Skips BB tests on primitives
|
||||
/*
|
||||
if(is_leaf(child->child))
|
||||
stack[stack_pos++] = child->child;
|
||||
else
|
||||
*/
|
||||
stack[stack_pos++] = child;
|
||||
|
||||
child = child->sibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<class Node>
|
||||
int count_childs(Node *parent)
|
||||
{
|
||||
int n = 0;
|
||||
for(Node *i = parent->child; i; i = i->sibling)
|
||||
{
|
||||
n++;
|
||||
if(is_leaf(i))
|
||||
break;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
template<class Node>
|
||||
void append_sibling(Node *node, Node *sibling)
|
||||
{
|
||||
while(node->sibling)
|
||||
node = node->sibling;
|
||||
|
||||
node->sibling = sibling;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Builds a binary VBVH from a rtbuild
|
||||
*/
|
||||
struct BuildBinaryVBVH
|
||||
{
|
||||
MemArena *arena;
|
||||
|
||||
BuildBinaryVBVH(MemArena *a)
|
||||
{
|
||||
arena = a;
|
||||
}
|
||||
|
||||
VBVHNode *create_node()
|
||||
{
|
||||
VBVHNode *node = (VBVHNode*)BLI_memarena_alloc( arena, sizeof(VBVHNode) );
|
||||
assert( RE_rayobject_isAligned(node) );
|
||||
|
||||
node->sibling = NULL;
|
||||
node->child = NULL;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
int rtbuild_split(RTBuilder *builder)
|
||||
{
|
||||
return ::rtbuild_heuristic_object_split(builder, 2);
|
||||
}
|
||||
|
||||
VBVHNode *transform(RTBuilder *builder)
|
||||
{
|
||||
|
||||
int size = rtbuild_size(builder);
|
||||
if(size == 1)
|
||||
{
|
||||
VBVHNode *node = create_node();
|
||||
INIT_MINMAX(node->bb, node->bb+3);
|
||||
rtbuild_merge_bb(builder, node->bb, node->bb+3);
|
||||
node->child = (VBVHNode*) rtbuild_get_primitive( builder, 0 );
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
VBVHNode *node = create_node();
|
||||
|
||||
INIT_MINMAX(node->bb, node->bb+3);
|
||||
rtbuild_merge_bb(builder, node->bb, node->bb+3);
|
||||
|
||||
VBVHNode **child = &node->child;
|
||||
|
||||
int nc = rtbuild_split(builder);
|
||||
assert(nc == 2);
|
||||
for(int i=0; i<nc; i++)
|
||||
{
|
||||
RTBuilder tmp;
|
||||
rtbuild_get_child(builder, i, &tmp);
|
||||
|
||||
*child = transform(&tmp);
|
||||
child = &((*child)->sibling);
|
||||
}
|
||||
|
||||
*child = 0;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
template<class Tree,class OldNode>
|
||||
struct Reorganize_VBVH
|
||||
{
|
||||
Tree *tree;
|
||||
|
||||
Reorganize_VBVH(Tree *t)
|
||||
{
|
||||
tree = t;
|
||||
}
|
||||
|
||||
VBVHNode *create_node()
|
||||
{
|
||||
VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
|
||||
return node;
|
||||
}
|
||||
|
||||
void copy_bb(VBVHNode *node, OldNode *old)
|
||||
{
|
||||
std::copy( old->bb, old->bb+6, node->bb );
|
||||
}
|
||||
|
||||
VBVHNode *transform(OldNode *old)
|
||||
{
|
||||
if(is_leaf(old))
|
||||
return (VBVHNode*)old;
|
||||
|
||||
VBVHNode *node = create_node();
|
||||
VBVHNode **child_ptr = &node->child;
|
||||
node->sibling = 0;
|
||||
|
||||
copy_bb(node,old);
|
||||
|
||||
for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling)
|
||||
{
|
||||
VBVHNode *n_child = transform(o_child);
|
||||
*child_ptr = n_child;
|
||||
if(is_leaf(n_child)) return node;
|
||||
child_ptr = &n_child->sibling;
|
||||
}
|
||||
*child_ptr = 0;
|
||||
|
||||
return node;
|
||||
}
|
||||
};
|
||||
*/
|
||||
@@ -75,7 +75,7 @@ RayObject * RE_rayobject_tree_create(int type, int size) __attribute__((noinlin
|
||||
RayObject * RE_rayobject_tree_create(int type, int size)
|
||||
{
|
||||
// if(type == R_RAYTRACE_TREE_BIH)
|
||||
return RE_rayobject_vbvh_create(size);
|
||||
return RE_rayobject_svbvh_create(size);
|
||||
|
||||
if(type == R_RAYTRACE_TREE_BVH)
|
||||
return RE_rayobject_bvh_create(size);
|
||||
|
||||
Reference in New Issue
Block a user