2.5
More scroller work: - Added subtle arrow widgets to denote a scroller can zoom the view. - Made zoom symmetric (old convention to only zoom "one side" just worked badly)
This commit is contained in:
@@ -216,9 +216,11 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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/* state for scrolldrawing */
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#define UI_SCROLL_PRESSED 1
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#define UI_SCROLL_ARROWS 2
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void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);
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/* Menu Callbacks */
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typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
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@@ -101,8 +101,8 @@ enum {
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#define V2D_SCROLL_HEIGHT 17
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#define V2D_SCROLL_WIDTH 17
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/* half the size (in pixels) of scroller 'handles' */
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#define V2D_SCROLLER_HANDLE_SIZE 5
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/* scroller 'handles' hotspot radius for mouse */
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#define V2D_SCROLLER_HANDLE_SIZE 12
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/* ------ Define for UI_view2d_sync ----- */
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@@ -435,22 +435,33 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
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/* based on button rect, return scaled array of triangles */
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static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
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{
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float centx, centy, size;
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int a;
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float centx, centy, sizex, sizey, minsize;
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int a, i1=0, i2=1;
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minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin);
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/* center position and size */
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centx= (float)rect->xmin + 0.5f*(rect->ymax-rect->ymin);
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centy= (float)rect->ymin + 0.5f*(rect->ymax-rect->ymin);
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size= -0.5f*triasize*(rect->ymax-rect->ymin);
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centx= (float)rect->xmin + 0.5f*minsize;
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centy= (float)rect->ymin + 0.5f*minsize;
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sizex= sizey= -0.5f*triasize*minsize;
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if(where=='r') {
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centx= (float)rect->xmax - 0.5f*(rect->ymax-rect->ymin);
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size= -size;
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centx= (float)rect->xmax - 0.5f*minsize;
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sizex= -sizex;
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}
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else if(where=='t') {
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centy= (float)rect->ymax - 0.5f*minsize;
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sizey= -sizey;
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i2=0; i1= 1;
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}
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else if(where=='b') {
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sizex= -sizex;
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i2=0; i1= 1;
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}
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for(a=0; a<19; a++) {
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tria->vec[a][0]= size*num_tria_vert[a][0] + centx;
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tria->vec[a][1]= size*num_tria_vert[a][1] + centy;
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tria->vec[a][0]= sizex*num_tria_vert[a][i1] + centx;
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tria->vec[a][1]= sizey*num_tria_vert[a][i2] + centy;
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}
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tria->tot= 19;
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@@ -1576,7 +1587,7 @@ static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int round
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/* decoration */
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if(!(state & UI_TEXTINPUT)) {
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widget_num_tria(&wtb.tria1, rect, 0.6f, 0);
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widget_num_tria(&wtb.tria1, rect, 0.6f, 'l');
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widget_num_tria(&wtb.tria2, rect, 0.6f, 'r');
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}
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widgetbase_draw(&wtb, wcol);
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@@ -1676,15 +1687,30 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat
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wcol->shadetop+= 20; /* XXX violates themes... */
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else wcol->shadedown+= 20;
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if(state & UI_SELECT)
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if(state & UI_SCROLL_PRESSED)
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SWAP(short, wcol->shadetop, wcol->shadedown);
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/* draw */
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wtb.emboss= 0; /* only emboss once */
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round_box_edges(&wtb, 15, slider, rad);
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widgetbase_draw(&wtb, wcol);
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if(state & UI_SCROLL_ARROWS) {
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if(wcol->item[0] > 48) wcol->item[0]-= 48;
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if(wcol->item[1] > 48) wcol->item[1]-= 48;
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if(wcol->item[2] > 48) wcol->item[2]-= 48;
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wcol->item[3]= 255;
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if(horizontal) {
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widget_num_tria(&wtb.tria1, slider, 0.6f, 'l');
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widget_num_tria(&wtb.tria2, slider, 0.6f, 'r');
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}
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else {
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widget_num_tria(&wtb.tria1, slider, 0.6f, 'b');
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widget_num_tria(&wtb.tria2, slider, 0.6f, 't');
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}
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}
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widgetbase_draw(&wtb, wcol);
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}
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}
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@@ -1718,6 +1744,10 @@ static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
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rect1.ymin= rect1.ymax - ceil(fac*(but->a1 - but->softmin));
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}
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if(state & UI_SELECT)
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state= UI_SCROLL_PRESSED;
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else
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state= 0;
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uiWidgetScrollDraw(wcol, rect, &rect1, state);
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}
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@@ -1207,14 +1207,14 @@ void UI_view2d_grid_free(View2DGrid *grid)
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* For now, we don't need to have a separate (internal) header for structs like this...
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*/
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struct View2DScrollers {
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rcti hor, vert; /* exact size of slider backdrop */
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int horfull, vertfull; /* set if sliders are full, we don't draw them */
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/* focus bubbles */
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int vert_min, vert_max; /* vertical scrollbar */
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int hor_min, hor_max; /* horizontal scrollbar */
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/* scales */
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rcti hor, vert; /* exact size of slider backdrop */
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int horfull, vertfull; /* set if sliders are full, we don't draw them */
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/* scales */
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View2DGrid *grid; /* grid for coordinate drawing */
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short xunits, xclamp; /* units and clamping options for x-axis */
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short yunits, yclamp; /* units and clamping options for y-axis */
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@@ -1455,13 +1455,17 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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bTheme *btheme= U.themes.first;
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uiWidgetColors wcol= btheme->tui.wcol_scroll;
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rcti slider;
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int state;
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slider.xmin= vs->hor_min;
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slider.xmax= vs->hor_max;
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slider.ymin= hor.ymin;
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slider.ymax= hor.ymax;
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uiWidgetScrollDraw(&wcol, &hor, &slider, (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SELECT:0);
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state= (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SCROLL_PRESSED:0;
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if (!(v2d->keepzoom & V2D_LOCKZOOM_X))
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state |= UI_SCROLL_ARROWS;
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uiWidgetScrollDraw(&wcol, &hor, &slider, state);
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}
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/* scale indicators */
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@@ -1547,13 +1551,17 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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bTheme *btheme= U.themes.first;
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uiWidgetColors wcol= btheme->tui.wcol_scroll;
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rcti slider;
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int state;
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slider.xmin= vert.xmin;
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slider.xmax= vert.xmax;
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slider.ymin= vs->vert_min;
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slider.ymax= vs->vert_max;
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uiWidgetScrollDraw(&wcol, &vert, &slider, (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SELECT:0);
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state= (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SCROLL_PRESSED:0;
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if (!(v2d->keepzoom & V2D_LOCKZOOM_Y))
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state |= UI_SCROLL_ARROWS;
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uiWidgetScrollDraw(&wcol, &vert, &slider, state);
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}
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@@ -1010,15 +1010,7 @@ static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int sh_
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if (in_view == 0) {
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/* handles are only activated if the mouse is within the relative quater lengths of the scroller */
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int qLen = (sc_max + sc_min) / 4;
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if (mouse >= (sc_max - qLen))
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return SCROLLHANDLE_MAX;
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else if (mouse <= qLen)
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return SCROLLHANDLE_MIN;
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else
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return SCROLLHANDLE_BAR;
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return SCROLLHANDLE_BAR;
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}
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/* check if mouse is in or past either handle */
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@@ -1128,14 +1120,14 @@ static void scroller_activate_apply(bContext *C, wmOperator *op)
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/* type of movement */
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switch (vsm->zone) {
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case SCROLLHANDLE_MIN:
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case SCROLLHANDLE_MAX:
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/* only expand view on axis if zoom is allowed */
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if ((vsm->scroller == 'h') && !(v2d->keepzoom & V2D_LOCKZOOM_X))
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v2d->cur.xmin -= temp;
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if ((vsm->scroller == 'v') && !(v2d->keepzoom & V2D_LOCKZOOM_Y))
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v2d->cur.ymin -= temp;
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break;
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case SCROLLHANDLE_MAX:
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/* only expand view on axis if zoom is allowed */
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if ((vsm->scroller == 'h') && !(v2d->keepzoom & V2D_LOCKZOOM_X))
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v2d->cur.xmax += temp;
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@@ -826,7 +826,7 @@ static void draw_textscroll(SpaceText *st, ARegion *ar, rcti *scroll)
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// uiEmboss(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax, st->flags & ST_SCROLL_SELECT);
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uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?1:0);
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uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?UI_SCROLL_PRESSED:0);
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uiSetRoundBox(15);
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rad= 0.4f*MIN2(st->txtscroll.xmax - st->txtscroll.xmin, st->txtscroll.ymax - st->txtscroll.ymin);
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