More scroller work:

- Added subtle arrow widgets to denote a scroller can zoom the view.
- Made zoom symmetric (old convention to only zoom "one side" just
  worked badly)
This commit is contained in:
2009-07-03 13:21:09 +00:00
parent 3c6f957097
commit ea287fc4ec
6 changed files with 65 additions and 33 deletions

View File

@@ -216,9 +216,11 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
/* state for scrolldrawing */
#define UI_SCROLL_PRESSED 1
#define UI_SCROLL_ARROWS 2
void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);

View File

@@ -101,8 +101,8 @@ enum {
#define V2D_SCROLL_HEIGHT 17
#define V2D_SCROLL_WIDTH 17
/* half the size (in pixels) of scroller 'handles' */
#define V2D_SCROLLER_HANDLE_SIZE 5
/* scroller 'handles' hotspot radius for mouse */
#define V2D_SCROLLER_HANDLE_SIZE 12
/* ------ Define for UI_view2d_sync ----- */

View File

@@ -435,22 +435,33 @@ static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, flo
/* based on button rect, return scaled array of triangles */
static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
{
float centx, centy, size;
int a;
float centx, centy, sizex, sizey, minsize;
int a, i1=0, i2=1;
minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin);
/* center position and size */
centx= (float)rect->xmin + 0.5f*(rect->ymax-rect->ymin);
centy= (float)rect->ymin + 0.5f*(rect->ymax-rect->ymin);
size= -0.5f*triasize*(rect->ymax-rect->ymin);
centx= (float)rect->xmin + 0.5f*minsize;
centy= (float)rect->ymin + 0.5f*minsize;
sizex= sizey= -0.5f*triasize*minsize;
if(where=='r') {
centx= (float)rect->xmax - 0.5f*(rect->ymax-rect->ymin);
size= -size;
centx= (float)rect->xmax - 0.5f*minsize;
sizex= -sizex;
}
else if(where=='t') {
centy= (float)rect->ymax - 0.5f*minsize;
sizey= -sizey;
i2=0; i1= 1;
}
else if(where=='b') {
sizex= -sizex;
i2=0; i1= 1;
}
for(a=0; a<19; a++) {
tria->vec[a][0]= size*num_tria_vert[a][0] + centx;
tria->vec[a][1]= size*num_tria_vert[a][1] + centy;
tria->vec[a][0]= sizex*num_tria_vert[a][i1] + centx;
tria->vec[a][1]= sizey*num_tria_vert[a][i2] + centy;
}
tria->tot= 19;
@@ -1576,7 +1587,7 @@ static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int round
/* decoration */
if(!(state & UI_TEXTINPUT)) {
widget_num_tria(&wtb.tria1, rect, 0.6f, 0);
widget_num_tria(&wtb.tria1, rect, 0.6f, 'l');
widget_num_tria(&wtb.tria2, rect, 0.6f, 'r');
}
widgetbase_draw(&wtb, wcol);
@@ -1676,15 +1687,30 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat
wcol->shadetop+= 20; /* XXX violates themes... */
else wcol->shadedown+= 20;
if(state & UI_SELECT)
if(state & UI_SCROLL_PRESSED)
SWAP(short, wcol->shadetop, wcol->shadedown);
/* draw */
wtb.emboss= 0; /* only emboss once */
round_box_edges(&wtb, 15, slider, rad);
widgetbase_draw(&wtb, wcol);
if(state & UI_SCROLL_ARROWS) {
if(wcol->item[0] > 48) wcol->item[0]-= 48;
if(wcol->item[1] > 48) wcol->item[1]-= 48;
if(wcol->item[2] > 48) wcol->item[2]-= 48;
wcol->item[3]= 255;
if(horizontal) {
widget_num_tria(&wtb.tria1, slider, 0.6f, 'l');
widget_num_tria(&wtb.tria2, slider, 0.6f, 'r');
}
else {
widget_num_tria(&wtb.tria1, slider, 0.6f, 'b');
widget_num_tria(&wtb.tria2, slider, 0.6f, 't');
}
}
widgetbase_draw(&wtb, wcol);
}
}
@@ -1718,6 +1744,10 @@ static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
rect1.ymin= rect1.ymax - ceil(fac*(but->a1 - but->softmin));
}
if(state & UI_SELECT)
state= UI_SCROLL_PRESSED;
else
state= 0;
uiWidgetScrollDraw(wcol, rect, &rect1, state);
}

View File

@@ -1207,14 +1207,14 @@ void UI_view2d_grid_free(View2DGrid *grid)
* For now, we don't need to have a separate (internal) header for structs like this...
*/
struct View2DScrollers {
rcti hor, vert; /* exact size of slider backdrop */
int horfull, vertfull; /* set if sliders are full, we don't draw them */
/* focus bubbles */
int vert_min, vert_max; /* vertical scrollbar */
int hor_min, hor_max; /* horizontal scrollbar */
/* scales */
rcti hor, vert; /* exact size of slider backdrop */
int horfull, vertfull; /* set if sliders are full, we don't draw them */
/* scales */
View2DGrid *grid; /* grid for coordinate drawing */
short xunits, xclamp; /* units and clamping options for x-axis */
short yunits, yclamp; /* units and clamping options for y-axis */
@@ -1455,13 +1455,17 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
bTheme *btheme= U.themes.first;
uiWidgetColors wcol= btheme->tui.wcol_scroll;
rcti slider;
int state;
slider.xmin= vs->hor_min;
slider.xmax= vs->hor_max;
slider.ymin= hor.ymin;
slider.ymax= hor.ymax;
uiWidgetScrollDraw(&wcol, &hor, &slider, (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SELECT:0);
state= (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SCROLL_PRESSED:0;
if (!(v2d->keepzoom & V2D_LOCKZOOM_X))
state |= UI_SCROLL_ARROWS;
uiWidgetScrollDraw(&wcol, &hor, &slider, state);
}
/* scale indicators */
@@ -1547,13 +1551,17 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
bTheme *btheme= U.themes.first;
uiWidgetColors wcol= btheme->tui.wcol_scroll;
rcti slider;
int state;
slider.xmin= vert.xmin;
slider.xmax= vert.xmax;
slider.ymin= vs->vert_min;
slider.ymax= vs->vert_max;
uiWidgetScrollDraw(&wcol, &vert, &slider, (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SELECT:0);
state= (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SCROLL_PRESSED:0;
if (!(v2d->keepzoom & V2D_LOCKZOOM_Y))
state |= UI_SCROLL_ARROWS;
uiWidgetScrollDraw(&wcol, &vert, &slider, state);
}

View File

@@ -1010,15 +1010,7 @@ static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int sh_
if (in_view == 0) {
/* handles are only activated if the mouse is within the relative quater lengths of the scroller */
int qLen = (sc_max + sc_min) / 4;
if (mouse >= (sc_max - qLen))
return SCROLLHANDLE_MAX;
else if (mouse <= qLen)
return SCROLLHANDLE_MIN;
else
return SCROLLHANDLE_BAR;
return SCROLLHANDLE_BAR;
}
/* check if mouse is in or past either handle */
@@ -1128,14 +1120,14 @@ static void scroller_activate_apply(bContext *C, wmOperator *op)
/* type of movement */
switch (vsm->zone) {
case SCROLLHANDLE_MIN:
case SCROLLHANDLE_MAX:
/* only expand view on axis if zoom is allowed */
if ((vsm->scroller == 'h') && !(v2d->keepzoom & V2D_LOCKZOOM_X))
v2d->cur.xmin -= temp;
if ((vsm->scroller == 'v') && !(v2d->keepzoom & V2D_LOCKZOOM_Y))
v2d->cur.ymin -= temp;
break;
case SCROLLHANDLE_MAX:
/* only expand view on axis if zoom is allowed */
if ((vsm->scroller == 'h') && !(v2d->keepzoom & V2D_LOCKZOOM_X))
v2d->cur.xmax += temp;

View File

@@ -826,7 +826,7 @@ static void draw_textscroll(SpaceText *st, ARegion *ar, rcti *scroll)
// uiEmboss(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax, st->flags & ST_SCROLL_SELECT);
uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?1:0);
uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?UI_SCROLL_PRESSED:0);
uiSetRoundBox(15);
rad= 0.4f*MIN2(st->txtscroll.xmax - st->txtscroll.xmin, st->txtscroll.ymax - st->txtscroll.ymin);