UI: Header consistency for Node editor

Also move use_insert_offset to the View menu as it is not toggled that often
to take space in the header.
This commit is contained in:
2018-07-02 14:48:01 +02:00
parent fd6d149347
commit ea57345adb

View File

@@ -53,7 +53,7 @@ class NODE_HT_header(Header):
# layout.prop(snode, "tree_type", text="")
if snode.tree_type == 'ShaderNodeTree':
layout.prop(snode, "shader_type", text="", expand=True)
layout.prop(snode, "shader_type", text="")
ob = context.object
if snode.shader_type == 'OBJECT' and ob:
@@ -109,7 +109,7 @@ class NODE_HT_header(Header):
row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
elif snode.tree_type == 'TextureNodeTree':
layout.prop(snode, "texture_type", text="", expand=True)
layout.prop(snode, "texture_type", text="")
NODE_MT_editor_menus.draw_collapsible(context, layout)
@@ -144,16 +144,14 @@ class NODE_HT_header(Header):
layout.separator_spacer()
layout.template_ID(snode, "node_tree", new="node.new_node_tree")
layout.separator_spacer()
layout.template_running_jobs()
layout.prop(snode, "pin", text="")
layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
layout.separator()
# Auto-offset nodes (called "insert_offset" in code)
layout.prop(snode, "use_insert_offset", text="")
# Snap
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
@@ -165,8 +163,6 @@ class NODE_HT_header(Header):
row.operator("node.clipboard_copy", text="", icon='COPYDOWN')
row.operator("node.clipboard_paste", text="", icon='PASTEDOWN')
layout.template_running_jobs()
class NODE_MT_editor_menus(Menu):
bl_idname = "NODE_MT_editor_menus"
@@ -204,11 +200,18 @@ class NODE_MT_view(Menu):
def draw(self, context):
layout = self.layout
snode = context.space_data
layout.operator("node.properties", icon='MENU_PANEL')
layout.operator("node.toolbar", icon='MENU_PANEL')
layout.separator()
# Auto-offset nodes (called "insert_offset" in code)
layout.prop(snode, "use_insert_offset")
layout.separator()
layout.operator("view2d.zoom_in")
layout.operator("view2d.zoom_out")