Cleanup: Output argument name and const qualifier
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@@ -200,16 +200,19 @@ static bool isect_ray_tri_watertight_no_sign_check_v3(
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}
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}
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MALWAYS_INLINE int isec_tri_quad(float start[3], const struct IsectRayPrecalc *isect_precalc, RayFace *face, float r_uv[2], float *lambda)
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MALWAYS_INLINE int isec_tri_quad(const float start[3],
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const struct IsectRayPrecalc *isect_precalc,
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const RayFace *face,
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float r_uv[2], float *r_lambda)
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{
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float uv[2], l;
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if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v2, face->v3, &l, uv)) {
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/* check if intersection is within ray length */
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if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
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if (l > -RE_RAYTRACE_EPSILON && l < *r_lambda) {
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r_uv[0] = -uv[0];
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r_uv[1] = -uv[1];
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*lambda = l;
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*r_lambda = l;
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return 1;
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}
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}
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@@ -218,10 +221,10 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], const struct IsectRayPrecalc *i
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if (RE_rayface_isQuad(face)) {
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if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v3, face->v4, &l, uv)) {
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/* check if intersection is within ray length */
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if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
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if (l > -RE_RAYTRACE_EPSILON && l < *r_lambda) {
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r_uv[0] = -uv[0];
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r_uv[1] = -uv[1];
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*lambda = l;
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*r_lambda = l;
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return 2;
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}
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}
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@@ -232,13 +235,14 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], const struct IsectRayPrecalc *i
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/* Simpler yes/no Ray Triangle/Quad Intersection */
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MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace *face)
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MALWAYS_INLINE int isec_tri_quad_neighbour(const float start[3],
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const float dir[3],
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const RayFace *face)
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{
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float r[3];
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struct IsectRayPrecalc isect_precalc;
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float uv[2], l;
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negate_v3_v3(r, dir); /* note, different than above function */
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isect_ray_tri_watertight_v3_precalc(&isect_precalc, r);
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