Gizmo: support spin tool normal flipping
Use the 2x spin tool has 2x handles to control normal direction, dragging either handle backwards now reverses normals. Previously it was common for the spin result to have normals flipped the wrong way.
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@@ -70,8 +70,8 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
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RNA_float_get_array(op->ptr, "center", cent);
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RNA_float_get_array(op->ptr, "axis", axis);
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const int steps = RNA_int_get(op->ptr, "steps");
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const float angle = -RNA_float_get(op->ptr, "angle");
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const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
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const float angle = RNA_float_get(op->ptr, "angle");
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const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip") ^ (angle < 0.0f);
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const bool dupli = RNA_boolean_get(op->ptr, "dupli");
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if (is_zero_v3(axis)) {
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@@ -93,7 +93,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
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em, &spinop, op,
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"spin geom=%hvef cent=%v axis=%v dvec=%v steps=%i angle=%f space=%m4 "
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"use_normal_flip=%b use_duplicate=%b",
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BM_ELEM_SELECT, cent, axis, d, steps, angle, obedit->obmat, use_normal_flip, dupli))
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BM_ELEM_SELECT, cent, axis, d, steps, -angle, obedit->obmat, use_normal_flip, dupli))
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{
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continue;
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}
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@@ -197,7 +197,14 @@ static void gizmo_mesh_spin_init_refresh_axis_orientation(
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for (int j = 0; j < 2; j++) {
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gz = ggd->gizmos.icon_button[axis_index][j];
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PointerRNA *ptr = WM_gizmo_operator_set(gz, 0, ggd->data.ot_spin, NULL);
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RNA_float_set_array(ptr, "axis", axis_vec);
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float axis_vec_flip[3];
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if (0 == j) {
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negate_v3_v3(axis_vec_flip, axis_vec);
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}
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else {
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copy_v3_v3(axis_vec_flip, axis_vec);
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}
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RNA_float_set_array(ptr, "axis", axis_vec_flip);
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}
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}
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}
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