removed obsolete msvc projectfiles.
This commit is contained in:
@@ -1,121 +0,0 @@
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# Microsoft Developer Studio Project File - Name="blenderpublisher" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=blenderpublisher - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "blenderpublisher.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 0
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# PROP Output_Dir "..\..\obj\windows\publisher"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x413 /d "NDEBUG"
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# ADD RSC /l 0x413 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 odelib.lib fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\obj\windows\blenderpublisher.exe" /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "blenderpublisher - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 odelib.lib fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\lib\windows\ghost\lib\\" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\"
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "blenderpublisher - Win32 Release"
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# Name "blenderpublisher - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\source\creator\creator.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\source\icons\winpublisher.rc
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=..\..\source\icons\winblenderfile.ico
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# End Source File
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# Begin Source File
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SOURCE=..\..\source\icons\winlockedfile.ico
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# End Source File
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# Begin Source File
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SOURCE=..\..\source\icons\winpublisher.ico
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# End Source File
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# End Group
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# End Target
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# End Project
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@@ -1,117 +0,0 @@
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# Microsoft Developer Studio Project File - Name="blendercreator" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=blendercreator - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "blendercreator.mak".
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||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "blendercreator.mak" CFG="blendercreator - Win32 Release"
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!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
!MESSAGE "blendercreator - Win32 Release" (based on "Win32 (x86) Console Application")
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||||
!MESSAGE "blendercreator - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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||||
RSC=rc.exe
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||||
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||||
!IF "$(CFG)" == "blendercreator - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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||||
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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||||
# ADD LINK32 odelib.lib fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\obj\windows\blendercreator.exe" /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "blendercreator - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "..\..\obj\windows\creator\debug"
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# PROP Intermediate_Dir "..\..\obj\windows\creator\debug"
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# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\renderui" /I "..\..\source\blender\renderconverter" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\readstreamglue" /I "..\..\source\blender\imbuf" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\blenlib" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c
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||||
# SUBTRACT CPP /Fr
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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||||
# ADD LINK32 odelib.lib fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\\" /libpath:"..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\lib\windows\string\lib\debug" /libpath:"..\..\lib\windows\moto\lib\debug" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib"
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||||
# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "blendercreator - Win32 Release"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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||||
SOURCE=..\..\source\creator\creator.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\source\icons\winblender.rc
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||||
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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||||
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||||
# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=..\..\source\icons\winblender.ico
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# End Source File
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SOURCE=..\..\source\icons\winblenderfile.ico
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||||
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# End Target
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||||
# End Project
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