Fix T44979: Crash when rendering with more threads than the system ones
Revert "Nodes: Remove hardcoded BLENDER_MAX_THREADS number of threads"
This reverts commit fdc653e8ce.
The threads override is not affected by the scene, and hence the limit of the
threads was not giving correct result. Need to re-consider some things here.
This commit is contained in:
@@ -29,7 +29,6 @@
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* \ingroup nodes
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*/
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#include <stdlib.h> /* for abort() */
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#include "DNA_node_types.h"
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@@ -263,7 +262,7 @@ bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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ListBase *lb = &exec->threadstack[thread];
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bNodeThreadStack *nts;
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BLI_assert(thread < exec->tot_thread);
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for (nts = lb->first; nts; nts = nts->next) {
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if (!nts->used) {
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nts->used = true;
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@@ -65,7 +65,6 @@ typedef struct bNodeTreeExec {
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int stacksize;
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struct bNodeStack *stack; /* socket data stack */
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/* only used by material and texture trees to keep one stack for each thread */
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int tot_thread;
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ListBase *threadstack; /* one instance of the stack for each thread */
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} bNodeTreeExec;
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@@ -235,8 +235,7 @@ bNodeTreeExec *ntreeShaderBeginExecTree_internal(bNodeExecContext *context, bNod
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exec = ntree_exec_begin(context, ntree, parent_key);
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/* allocate the thread stack listbase array */
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exec->tot_thread = BLI_system_thread_count();
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exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array");
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exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
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for (node = exec->nodetree->nodes.first; node; node = node->next)
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node->need_exec = 1;
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@@ -273,7 +272,7 @@ void ntreeShaderEndExecTree_internal(bNodeTreeExec *exec)
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int a;
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if (exec->threadstack) {
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for (a = 0; a < exec->tot_thread; a++) {
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for (a = 0; a < BLENDER_MAX_THREADS; a++) {
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for (nts = exec->threadstack[a].first; nts; nts = nts->next)
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if (nts->stack) MEM_freeN(nts->stack);
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BLI_freelistN(&exec->threadstack[a]);
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@@ -232,8 +232,7 @@ bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTr
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exec = ntree_exec_begin(context, ntree, parent_key);
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/* allocate the thread stack listbase array */
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exec->tot_thread = BLI_system_thread_count();
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exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array");
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exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
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for (node = exec->nodetree->nodes.first; node; node = node->next)
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node->need_exec = 1;
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@@ -271,7 +270,7 @@ static void tex_free_delegates(bNodeTreeExec *exec)
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bNodeStack *ns;
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int th, a;
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for (th = 0; th < exec->tot_thread; th++)
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for (th = 0; th < BLENDER_MAX_THREADS; th++)
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for (nts = exec->threadstack[th].first; nts; nts = nts->next)
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for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++)
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if (ns->data && !ns->is_copy)
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@@ -286,7 +285,7 @@ void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
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if (exec->threadstack) {
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tex_free_delegates(exec);
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for (a = 0; a < exec->tot_thread; a++) {
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for (a = 0; a < BLENDER_MAX_THREADS; a++) {
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for (nts = exec->threadstack[a].first; nts; nts = nts->next)
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if (nts->stack) MEM_freeN(nts->stack);
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BLI_freelistN(&exec->threadstack[a]);
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