Geometry Nodes: Initial merge by distance node
This implements a merge by distance operation for point clouds. Besides the geometry input, there are two others-- a selection input to limit the operation to certain points, and the merge distance. While it would be a reasonable feature, the distance does not support a field currently, since that would make the algorithm significantly more complex. All attributes are merged to the merged points, with the values mixed together. This same generic method is used for all attributes, including `position`. The `id` attribute uses the value from the first merged index for each point. For the implementation, most of the effort goes into creating a merge map to speed up attribute mixing. Some parts are inherently single-threaded, like finding the final indices accounting for the merged points. By far most of the time is spend balancing the KD tree. Mesh support will be added in the next commit. Differential Revision: https://developer.blender.org/D13649
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@@ -132,6 +132,7 @@ void register_node_type_geo_is_viewport(void);
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void register_node_type_geo_join_geometry(void);
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void register_node_type_geo_material_replace(void);
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void register_node_type_geo_material_selection(void);
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void register_node_type_geo_merge_by_distance(void);
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void register_node_type_geo_mesh_primitive_circle(void);
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void register_node_type_geo_mesh_primitive_cone(void);
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void register_node_type_geo_mesh_primitive_cube(void);
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@@ -387,6 +387,7 @@ DefNode(GeometryNode, GEO_NODE_INSTANCES_TO_POINTS, 0, "INSTANCES_TO_POINTS", In
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DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
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DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
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DefNode(GeometryNode, GEO_NODE_MATERIAL_SELECTION, 0, "MATERIAL_SELECTION", MaterialSelection, "Material Selection", "")
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DefNode(GeometryNode, GEO_NODE_MERGE_BY_DISTANCE, 0, "MERGE_BY_DISTANCE", MergeByDistance, "Merge by Distance", "")
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DefNode(GeometryNode, GEO_NODE_MESH_BOOLEAN, def_geo_boolean, "MESH_BOOLEAN", MeshBoolean, "Mesh Boolean", "")
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DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CIRCLE, def_geo_mesh_circle, "MESH_PRIMITIVE_CIRCLE", MeshCircle, "Mesh Circle", "")
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DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CONE, def_geo_mesh_cone, "MESH_PRIMITIVE_CONE", MeshCone, "Cone", "")
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@@ -150,6 +150,7 @@ set(SRC
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nodes/node_geo_join_geometry.cc
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nodes/node_geo_material_replace.cc
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nodes/node_geo_material_selection.cc
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nodes/node_geo_merge_by_distance.cc
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nodes/node_geo_mesh_primitive_circle.cc
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nodes/node_geo_mesh_primitive_cone.cc
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nodes/node_geo_mesh_primitive_cube.cc
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@@ -0,0 +1,80 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "GEO_point_merge_by_distance.hh"
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#include "node_geometry_util.hh"
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namespace blender::nodes::node_geo_merge_by_distance_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>(N_("Geometry")).supported_type({GEO_COMPONENT_TYPE_POINT_CLOUD});
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b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field();
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b.add_input<decl::Float>(N_("Distance")).default_value(0.1f).min(0.0f).subtype(PROP_DISTANCE);
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b.add_output<decl::Geometry>(N_("Geometry"));
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}
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static PointCloud *pointcloud_merge_by_distance(const PointCloudComponent &src_points,
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const float merge_distance,
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const Field<bool> &selection_field)
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{
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const int src_size = src_points.attribute_domain_size(ATTR_DOMAIN_POINT);
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GeometryComponentFieldContext context{src_points, ATTR_DOMAIN_POINT};
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FieldEvaluator evaluator{context, src_size};
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evaluator.add(selection_field);
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evaluator.evaluate();
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const IndexMask selection = evaluator.get_evaluated_as_mask(0);
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if (selection.is_empty()) {
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return nullptr;
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}
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return geometry::point_merge_by_distance(src_points, merge_distance, selection);
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}
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static void node_geo_exec(GeoNodeExecParams params)
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{
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GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
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const Field<bool> selection = params.extract_input<Field<bool>>("Selection");
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const float merge_distance = params.extract_input<float>("Distance");
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geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
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if (geometry_set.has_pointcloud()) {
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PointCloud *result = pointcloud_merge_by_distance(
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*geometry_set.get_component_for_read<PointCloudComponent>(), merge_distance, selection);
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geometry_set.replace_pointcloud(result);
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}
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});
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params.set_output("Geometry", std::move(geometry_set));
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}
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} // namespace blender::nodes::node_geo_merge_by_distance_cc
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void register_node_type_geo_merge_by_distance()
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{
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namespace file_ns = blender::nodes::node_geo_merge_by_distance_cc;
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_MERGE_BY_DISTANCE, "Merge by Distance", NODE_CLASS_GEOMETRY);
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ntype.declare = file_ns::node_declare;
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ntype.geometry_node_execute = file_ns::node_geo_exec;
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nodeRegisterType(&ntype);
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}
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