style cleanup & re-use DNA pad var with new collision group object settings.
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@@ -209,7 +209,9 @@ typedef struct Object {
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float step_height;
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float jump_speed;
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float fall_speed;
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char pad1[4];
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/** Collision mask settings */
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unsigned short col_group, col_mask;
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short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */
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@@ -243,9 +245,6 @@ typedef struct Object {
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short recalc; /* dependency flag */
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float anisotropicFriction[3];
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/** Collision mask settings */
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unsigned short col_group, col_mask, col_pad[2];
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ListBase constraints; /* object constraints */
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ListBase nlastrips DNA_DEPRECATED; // XXX deprecated... old animation system
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ListBase hooks DNA_DEPRECATED; // XXX deprecated... old animation system
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@@ -851,11 +851,11 @@ static void rna_MaterialSlot_link_set(PointerRNA *ptr, int value)
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if (value) {
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ob->matbits[index] = 1;
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/* ob->colbits |= (1<<index); */ /* DEPRECATED */
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/* ob->colbits |= (1 << index); */ /* DEPRECATED */
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}
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else {
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ob->matbits[index] = 0;
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/* ob->colbits &= ~(1<<index); */ /* DEPRECATED */
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/* ob->colbits &= ~(1 << index); */ /* DEPRECATED */
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}
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}
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@@ -1036,8 +1036,8 @@ static unsigned int rna_Object_layer_validate__internal(const int *values, unsig
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return 0;
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for (i = 0; i < 20; i++) {
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if (values[i]) lay |= (1 << i);
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else lay &= ~(1 << i);
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if (values[i]) lay |= (1 << i);
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else lay &= ~(1 << i);
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}
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return lay;
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@@ -1072,8 +1072,9 @@ static void rna_GameObjectSettings_state_get(PointerRNA *ptr, int *values)
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int all_states = (ob->scaflag & OB_ALLSTATE ? 1 : 0);
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memset(values, 0, sizeof(int) * OB_MAX_STATES);
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for (i = 0; i < OB_MAX_STATES; i++)
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for (i = 0; i < OB_MAX_STATES; i++) {
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values[i] = (ob->state & (1 << i)) | all_states;
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}
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}
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static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values)
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@@ -1116,8 +1117,9 @@ static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values)
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Object *ob = (Object*)ptr->data;
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int i;
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for (i = 0; i < OB_MAX_COL_MASKS; i++)
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values[i] = (ob->col_group & (1<<i));
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for (i = 0; i < OB_MAX_COL_MASKS; i++) {
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values[i] = (ob->col_group & (1 << i));
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}
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}
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static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *values)
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@@ -1127,15 +1129,15 @@ static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *val
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/* ensure we always have some group selected */
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for (i = 0; i < OB_MAX_COL_MASKS; i++)
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if(values[i])
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if (values[i])
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tot++;
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if (tot==0)
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if (tot == 0)
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return;
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for (i = 0; i < OB_MAX_COL_MASKS; i++) {
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if (values[i]) ob->col_group |= (1<<i);
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else ob->col_group &= ~(1<<i);
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if (values[i]) ob->col_group |= (1 << i);
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else ob->col_group &= ~(1 << i);
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}
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}
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@@ -1144,8 +1146,9 @@ static void rna_GameObjectSettings_col_mask_get(PointerRNA *ptr, int *values)
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Object *ob = (Object*)ptr->data;
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int i;
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for (i = 0; i < OB_MAX_COL_MASKS; i++)
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values[i] = (ob->col_mask & (1<<i));
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for (i = 0; i < OB_MAX_COL_MASKS; i++) {
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values[i] = (ob->col_mask & (1 << i));
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}
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}
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static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *values)
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@@ -1155,15 +1158,15 @@ static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *valu
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/* ensure we always have some mask selected */
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for (i = 0; i < OB_MAX_COL_MASKS; i++)
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if(values[i])
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if (values[i])
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tot++;
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if (tot==0)
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if (tot == 0)
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return;
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for (i = 0; i < OB_MAX_COL_MASKS; i++) {
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if (values[i]) ob->col_mask |= (1<<i);
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else ob->col_mask &= ~(1<<i);
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if (values[i]) ob->col_mask |= (1 << i);
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else ob->col_mask &= ~(1 << i);
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}
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}
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@@ -1513,8 +1516,6 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
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StructRNA *srna;
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PropertyRNA *prop;
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int default_col_mask[8] = {1,0,0,0, 0,0,0,0};
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static EnumPropertyItem body_type_items[] = {
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{OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"},
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{OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"},
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