Fix T98247 EEVEE: Regression: Shader To RGB not displaying textures
This was caused by the nodetree branch duplication not handling incoming links to the copied node, making all bsdfs nodes use their default values.
This commit is contained in:
@@ -587,10 +587,11 @@ static bNode *ntree_shader_copy_branch(bNodeTree *ntree,
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Recreate links between copied nodes. */
|
||||
/* Recreate links between copied nodes AND incomming links to the copied nodes. */
|
||||
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
|
||||
if (link->fromnode->tmp_flag >= 0 && link->tonode->tmp_flag >= 0) {
|
||||
bNode *fromnode = nodes_copy[link->fromnode->tmp_flag];
|
||||
if (link->tonode->tmp_flag >= 0) {
|
||||
bool from_node_copied = link->fromnode->tmp_flag >= 0;
|
||||
bNode *fromnode = from_node_copied ? nodes_copy[link->fromnode->tmp_flag] : link->fromnode;
|
||||
bNode *tonode = nodes_copy[link->tonode->tmp_flag];
|
||||
bNodeSocket *fromsock = ntree_shader_node_find_output(fromnode, link->fromsock->identifier);
|
||||
bNodeSocket *tosock = ntree_shader_node_find_input(tonode, link->tosock->identifier);
|
||||
|
||||
Reference in New Issue
Block a user