Added select group edges (Length/Direction/FaceUsers)

Added VecAngle2 - needed for grouping by normal and planer faces.
Made select face & edge group ignore hidden faces.
fixed a bug where hiding faces didnt update G.tot*sel
This commit is contained in:
2006-03-25 06:32:39 +00:00
parent 84d8b0cafe
commit ec664be2d7
3 changed files with 134 additions and 26 deletions

View File

@@ -634,6 +634,12 @@ VecAngle3(
float *v3
);
float
VecAngle2(
float *v1,
float *v2
);
void
i_lookat(
float vx, float vy,

View File

@@ -2304,7 +2304,7 @@ void VecRotToQuat( float *vec, float phi, float *quat)
}
}
/* Return the angle in degrees between vecs 1-2 and 2-3 */
/* Return the angle in degrees between vecs 1-2 and 2-3 in degrees */
float VecAngle3( float *v1, float *v2, float *v3)
{
float vec1[3], vec2[3];
@@ -2313,8 +2313,18 @@ float VecAngle3( float *v1, float *v2, float *v3)
VecSubf(vec2, v2, v3);
Normalise(vec1);
Normalise(vec2);
/* 180.0/M_PI is 57.2957795131f*/
return saacos(vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]) * 57.2957795131f;
return saacos(vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]) * 180.0/M_PI;
}
/* Return the angle in degrees between vecs 1-2 and 2-3 */
float VecAngle2( float *v1, float *v2)
{
float vec1[3], vec2[3];
VecCopyf(vec1, v1);
VecCopyf(vec2, v2);
Normalise(vec1);
Normalise(vec2);
return saacos(vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]) * 180.0/M_PI;
}

View File

@@ -747,8 +747,8 @@ static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa)
/* **************** GROUP SELECTS ************** */
/* selects new faces/edges/verts based on the
existing selection
mode 1 is same material
mode 2 is same image
mode 1: same material
mode 2: same image
mode 3: same area
mode 4: same perimeter
mode 5: same normal
@@ -757,40 +757,43 @@ static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa)
void facegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditFace *efa, *base_efa;
short change=0;
float thresh=G.scene->toolsettings->doublimit;
EditFace *efa, *base_efa=NULL;
short selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
for(efa= em->faces.first; efa; efa= efa->next) {
if (efa->f & SELECT) {
if (efa->f & SELECT && !efa->h) {
base_efa= efa;
break;
}
}
if (!base_efa)
return;
if (mode==1) { /* same material */
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT) && base_efa->mat_nr == efa->mat_nr) {
if (!(efa->f & SELECT) && !efa->h && base_efa->mat_nr == efa->mat_nr) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
} else if (mode==2) { /* same image */
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT) && base_efa->tf.tpage == efa->tf.tpage) {
if (!(efa->f & SELECT) && !efa->h && base_efa->tf.tpage == efa->tf.tpage) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
} else if (mode==3) { /* same area */
float area, base_area;
base_area= EM_face_area(base_efa);
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT)) {
if (!(efa->f & SELECT) && !efa->h) {
area= EM_face_area(efa);
if (fabs(area-base_area)<=thresh) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
}
@@ -798,22 +801,22 @@ void facegroup_select(short mode)
float perimeter, base_perimeter;
base_perimeter= EM_face_perimeter(base_efa);
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT)) {
if (!(efa->f & SELECT) && !efa->h) {
perimeter= EM_face_perimeter(efa);
if (fabs(perimeter-base_perimeter)<=thresh) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
}
} else if (mode==5) { /* same normal */
float angle;
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT)) {
angle= saacos(base_efa->n[0]*efa->n[0] + base_efa->n[1]*efa->n[1] + base_efa->n[2]*efa->n[2]) * 57.2957795131; /*180.0/M_PI*/
if (!(efa->f & SELECT) && !efa->h) {
angle= VecAngle2(base_efa->n, efa->n);
if (angle<=thresh) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
}
@@ -821,13 +824,13 @@ void facegroup_select(short mode)
float angle, base_dot, dot;
base_dot= base_efa->cent[0]*base_efa->n[0] + base_efa->cent[1]*base_efa->n[1] + base_efa->cent[2]*base_efa->n[2];
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT)) {
angle= saacos(base_efa->n[0]*efa->n[0] + base_efa->n[1]*efa->n[1] + base_efa->n[2]*efa->n[2]) * 57.2957795131; /*180.0/M_PI*/
if (!(efa->f & SELECT) && !efa->h) {
angle= VecAngle2(base_efa->n, efa->n);
if (angle<=thresh) {
dot= efa->cent[0]*base_efa->n[0] + efa->cent[1]*base_efa->n[1] + efa->cent[2]*base_efa->n[2];
if (fabs(base_dot-dot) <= thresh) {
EM_select_face(efa, 1);
change=1;
selcount++;
}
}
}
@@ -835,12 +838,98 @@ void facegroup_select(short mode)
}
if (change) {
if (selcount) {
G.totfacesel+=selcount;
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Select Grouped Faces");
}
}
/* selects new faces/edges/verts based on the
existing selection
mode 1: same length
mode 2: same direction
mode 3: same number of face users
*/
void edgegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditEdge *eed, *base_eed=NULL;
short selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
if (mode==3) { /* set all eed->tmp.l to 0 we use them later.*/
for(eed= em->edges.first; eed; eed= eed->next) {
if (eed->f & SELECT && !eed->h) {
base_eed= eed;
}
eed->tmp.l=0;
}
} else {
for(eed= em->edges.first; eed; eed= eed->next) {
if (eed->f & SELECT && !eed->h) {
base_eed= eed;
break;
}
}
}
if (!base_eed)
return;
if (mode==1) { /* same length */
float base_length= VecLenf(base_eed->v1->co, base_eed->v2->co);
for(eed= em->edges.first; eed; eed= eed->next) {
if (!(eed->f & SELECT) && !eed->h && ( fabs(base_length-VecLenf(eed->v1->co, eed->v2->co)) <= thresh ) ) {
EM_select_edge(eed, 1);
selcount++;
}
}
} else if (mode==2) { /* same direction */
float base_dir[3], dir[3], angle;
VecSubf(base_dir, base_eed->v1->co, base_eed->v2->co);
for(eed= em->edges.first; eed; eed= eed->next) {
if (!(eed->f & SELECT) && !eed->h) {
VecSubf(dir, eed->v1->co, eed->v2->co);
angle= VecAngle2(base_dir, dir);
if (angle>90) /* use the smallest angle between the edges */
angle= fabs(angle-180.0f);
if (angle<=thresh) {
EM_select_edge(eed, 1);
selcount++;
}
}
}
} else if (mode==3) { /* face users */
EditFace *efa;
/* cound how many faces each edge uses use tmp->l */
for(efa= em->faces.first; efa; efa= efa->next) {
efa->e1->tmp.l++;
efa->e2->tmp.l++;
efa->e3->tmp.l++;
if (efa->e4) efa->e4->tmp.l++;
}
for(eed= em->edges.first; eed; eed= eed->next) {
if ((!(eed->f & SELECT) && !eed->h) && (base_eed->tmp.l==eed->tmp.l)) {
EM_select_edge(eed, 1);
selcount++;
}
}
}
if (selcount) {
G.totedgesel+=selcount;
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Select Grouped Faces");
}
}
void select_mesh_group_menu()
{
short ret;
@@ -851,7 +940,9 @@ void select_mesh_group_menu()
facegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_EDGE) {
/**/
ret= pupmenu("Select Grouped Edges (by Same)%t|Length %x1|Direction %x2|Face Users%x3");
if (ret<1) return;
edgegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
/**/
}
@@ -1447,7 +1538,8 @@ void hide_mesh(int swap)
if(eve->f1==1) eve->h= 1;
}
}
G.totedgesel= G.totfacesel= G.totvertsel= 0;
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
BIF_undo_push("Hide");