== SDNA - Code Comments ==
Added a few comments about various Animation-System Related structs. Hopefully, these will be helpful for people trying to get familiar with the code.
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@@ -43,7 +43,7 @@ struct Object;
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typedef struct bPoseChannel {
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struct bPoseChannel *next, *prev;
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ListBase constraints;
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ListBase constraints;/* Constraints that act on this PoseChannel */
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char name[32]; /* Channels need longer names than normal blender objects */
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short flag; /* dynamic, for detecting transform changes */
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@@ -83,30 +83,39 @@ typedef struct bPoseChannel {
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} bPoseChannel;
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typedef struct bPose{
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ListBase chanbase;
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/* Pose-Object. It is only found under ob->pose. It is not library data, even
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* though there is a define for it (hack for the outliner).
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*/
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typedef struct bPose {
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ListBase chanbase; /* list of pose channels */
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short flag, proxy_layer; /* proxy layer: copy from armature, gets synced */
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float ctime; /* local action time of this pose */
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float stride_offset[3]; /* applied to object */
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float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */
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} bPose;
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/* Action Channels belong to Actions. They are linked with an IPO block, and can also own
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* Constraint Channels in certain situations.
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*/
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typedef struct bActionChannel {
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struct bActionChannel *next, *prev;
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struct Ipo *ipo;
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ListBase constraintChannels;
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struct Ipo *ipo; /* IPO block this action channel references */
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ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */
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int flag;
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char name[32]; /* Channel name */
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int flag; /* settings accessed via bitmapping */
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char name[32]; /* channel name */
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int reserved1;
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} bActionChannel;
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/* Action. A recyclable block that contains a series of Action Channels (ipo), which define
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* a clip of reusable animation for use in the NLA.
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*/
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typedef struct bAction {
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ID id;
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ListBase chanbase; /* Action Channels in this action */
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ListBase chanbase; /* Action Channels in this Action */
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} bAction;
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/* Action Editor Space. This is defined here instead of in DNA_space_types.h */
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typedef struct SpaceAction {
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struct SpaceLink *next, *prev;
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int spacetype;
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@@ -116,10 +125,11 @@ typedef struct SpaceAction {
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short blockhandler[8];
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View2D v2d;
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bAction *action;
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short flag, autosnap;
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short pin, actnr, lock, actwidth;
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float timeslide;
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bAction *action; /* the currently active action */
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short flag, autosnap; /* flag: bitmapped settings; autosnap: automatic keyframe snapping mode */
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short pin, actnr, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
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short actwidth; /* width of the left-hand side name panel (in pixels?) */
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float timeslide; /* for Time-Slide transform mode drawing - current frame? */
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} SpaceAction;
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/* Action Channel flags */
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@@ -75,7 +75,8 @@ typedef struct BevPoint {
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short f1, f2;
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} BevPoint;
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/* note; alfa location in struct is abused by Key system */
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/* Keyframes on IPO curves and Points on Bezier Curves/Paths are generally BezTriples */
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/* note: alfa location in struct is abused by Key system */
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/* vec in BezTriple looks like this:
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vec[0][0]=x location of handle 1
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vec[0][1]=y location of handle 1
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@@ -39,17 +39,20 @@
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#include "DNA_ID.h"
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/* IPO Data-Block */
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typedef struct Ipo {
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ID id;
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ListBase curve;
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rctf cur;
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short blocktype, showkey;
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short muteipo, pad;
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ListBase curve; /* A list of IpoCurve structs in a linked list. */
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rctf cur; /* Rect defining extents of keyframes? */
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short blocktype, showkey; /* blocktype: self-explanatory; showkey: either 0 or 1 (show vertical yellow lines for editing) */
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short muteipo, pad; /* muteipo: either 0 or 1 (whether ipo block is muted) */
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} Ipo;
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/* sometimes used */
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/* NOTE: IpoCurve struct is defined in DNA_curve_types.h, not in here... */
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/* sometimes used */
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typedef short IPO_Channel;
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/* defines: are these duped or new? */
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@@ -54,6 +54,7 @@ typedef struct bActionModifier {
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struct Object *ob;
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} bActionModifier;
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/* NLA-Modifier Types */
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#define ACTSTRIP_MOD_DEFORM 0
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#define ACTSTRIP_MOD_NOISE 1
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#define ACTSTRIP_MOD_OOMPH 2
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@@ -64,7 +65,7 @@ typedef struct bActionStrip {
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short stride_axis; /* axis 0=x, 1=y, 2=z */
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short curmod; /* current modifier for buttons */
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struct Ipo *ipo; /* Blending ipo */
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struct Ipo *ipo; /* Blending ipo - was used for some old NAN era experiments. Non-functional currently. */
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struct bAction *act; /* The action referenced by this strip */
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struct Object *object; /* For groups, the actual object being nla'ed */
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float start, end; /* The range of frames covered by this strip */
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@@ -73,7 +74,7 @@ typedef struct bActionStrip {
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float stridelen; /* The stridelength (considered when flag & ACT_USESTRIDE) */
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float repeat; /* The number of times to repeat the action range */
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float blendin, blendout;
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float blendin, blendout; /* The number of frames on either end of the strip's length to fade in/out */
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char stridechannel[32]; /* Instead of stridelen, it uses an action channel */
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char offs_bone[32]; /* if repeat, use this bone/channel for defining offset */
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@@ -82,18 +83,19 @@ typedef struct bActionStrip {
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} bActionStrip;
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/* strip->mode (these defines aren't really used, but are here for reference) */
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#define ACTSTRIPMODE_BLEND 0
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#define ACTSTRIPMODE_ADD 1
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/* strip->flag */
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#define ACTSTRIP_SELECT 0x01
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#define ACTSTRIP_USESTRIDE 0x02
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#define ACTSTRIP_BLENDTONEXT 0x04 /* This is not used anywhere */
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#define ACTSTRIP_BLENDTONEXT 0x04 /* Not implemented. Is not used anywhere */
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#define ACTSTRIP_HOLDLASTFRAME 0x08
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#define ACTSTRIP_ACTIVE 0x10
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#define ACTSTRIP_LOCK_ACTION 0x20
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#define ACTSTRIP_MUTE 0x40
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#define ACTSTRIP_REVERSE 0x80
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#define ACTSTRIP_REVERSE 0x80 /* This has yet to be implemented. To indicate that a strip should be played backwards */
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#define ACTSTRIP_CYCLIC_USEX 0x100
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#define ACTSTRIP_CYCLIC_USEY 0x200
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#define ACTSTRIP_CYCLIC_USEZ 0x400
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