Fix T77657: NVIDIA Quadro FX4800 crash on startup

Limit support for `GLEW_ARB_base_instance` to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
(TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
`GLEW_ARB_draw_indirect` as it has an OpenGL3 context what also matches the minimum needed
requirements.

We use `GLEW_ARB_draw_indirect` as a target for `glMapBuffer(Range)` what is part of the
OpenGL 4 API. So better disable it when we don't have an OpenGL4 context.

Note: fix should be ported to Blender 2.83 LTS

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7994
This commit is contained in:
Jeroen Bakker
2020-06-11 15:34:16 +02:00
committed by Jeroen Bakker
parent 9385d887d1
commit ed00b5def6

View File

@@ -304,7 +304,14 @@ void gpu_extensions_init(void)
}
}
GG.glew_arb_base_instance_is_supported = GLEW_ARB_base_instance;
/* Limit support for GLEW_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
* (TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
* GLEW_ARB_draw_indirect as it has an OpenGL3 context what also matches the minimum needed
* requirements.
*
* We use it as a target for glMapBuffer(Range) what is part of the OpenGL 4 API. So better
* disable it when we don't have an OpenGL4 context (See T77657) */
GG.glew_arb_base_instance_is_supported = GLEW_ARB_base_instance && GLEW_VERSION_4_0;
GG.glew_arb_texture_cube_map_array_is_supported = GLEW_ARB_texture_cube_map_array;
gpu_detect_mip_render_workaround();