Cleanup: spelling
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@@ -96,7 +96,7 @@ struct Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph,
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struct Object *object,
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struct MultiresModifierData *mmd);
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/* Get coordinates of a deformed base mesh which is an ionput to the given multires modifier.
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/* Get coordinates of a deformed base mesh which is an input to the given multires modifier.
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* NOTE: The modifiers will be re-evaluated. */
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float (*BKE_multires_create_deformed_base_mesh_vert_coords(struct Depsgraph *depsgraph,
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struct Object *object,
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@@ -235,7 +235,7 @@ void multiresModifier_base_apply(struct Depsgraph *depsgraph,
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/* For modifying base mesh we only want to consider deformation caused by multires displacement
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* and ignore all deformation which might be caused by deformation modifiers leading the multires
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* one.
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* So refine the subdiv to the original mesh verticies positions, which will also need to make
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* So refine the subdiv to the original mesh vertices positions, which will also need to make
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* it so object space displacement is re-evaluated for them (as in, can not re-use any knowledge
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* from the final coordinates in the object space ). */
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multires_reshape_apply_base_refine_from_base(&reshape_context);
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@@ -706,7 +706,7 @@ bool BKE_object_defgroup_check_lock_relative(const bool *lock_flags,
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}
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/**
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* Additional check for whether the lock relative mode is applicable in multipaint mode.
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* Additional check for whether the lock relative mode is applicable in multi-paint mode.
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*
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* @return true if none of the selected groups are locked.
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*/
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@@ -82,7 +82,7 @@
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* Multiple(DCACHE_IMAGES_PER_FILE) images share the same file.
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* Each of these files contains header DiskCacheHeader followed by image data.
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* Zlib compression with user definable level can be used to compress image data(per image)
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* Images are written in oreder in which they are rendered.
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* Images are written in order in which they are rendered.
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* Overwriting of individual entry is not possible.
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* Stored images are deleted by invalidation, or when size of all files exceeds maximum
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* size specified in user preferences.
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@@ -466,7 +466,7 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
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grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_density);
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if (drw_grid && multiple_transforms) {
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/* Specify per-volume tranform matrix that is applied after the
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/* Specify per-volume transform matrix that is applied after the
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* transform from object to bounds. */
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mul_m4_m4m4(drw_grid->bounds_to_texture, drw_grid->object_to_texture, bounds_to_object);
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DRW_shgroup_uniform_mat4(grp, gpu_grid->transform_name, drw_grid->bounds_to_texture);
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@@ -1009,7 +1009,7 @@ static void draw_seq_strip(const bContext *C,
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y2 = seq->machine + SEQ_STRIP_OFSTOP;
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/* Position of the text,
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* make sure that the strip content is visible also when the strip heigh gets lower. */
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* make sure that the strip content is visible also when the strip height gets lower. */
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float text_margin_y = y2 - min_ff(0.40f, 20 * U.dpi_fac * pixely);
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/* Show some content only when the strip is high enough. */
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@@ -156,15 +156,15 @@ static void memfile_undosys_step_decode(struct bContext *C,
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* The only time we should have to force a complete redo is when current step is tagged as a
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* redo barrier.
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* If previous step was not a memfile one should not matter here, current data in old bmain
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* should still always be valid for unchanged datat-blocks. */
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* should still always be valid for unchanged data-blocks. */
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if (us_p->use_old_bmain_data == false) {
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use_old_bmain_data = false;
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}
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}
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else {
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/* Undo case.
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* Here we do not care whether current step is an undo barrier, since we are comming from 'the
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* future' we can still re-use old data. However, if *next* undo step
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* Here we do not care whether current step is an undo barrier, since we are coming from
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* 'the future' we can still re-use old data. However, if *next* undo step
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* (i.e. the one immediately in the future, the one we are coming from)
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* is a barrier, then we have to force a complete undo.
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* Note that non-memfile undo steps **should** not be an issue anymore, since we handle
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@@ -255,7 +255,7 @@ class ViewMapBuilder {
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* fe is the border (in 2D) between 2 2D spaces.
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* if fe is a silhouette, One of these 2D spaces is occupied by the shape to which fe
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* belongs (on its left) and the other one is either occupied by another shape or empty or
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* occupied by the same shape. We use this ray csating operation to determine which shape lies on
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* occupied by the same shape. We use this ray casting operation to determine which shape lies on
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* fe's right. The result is the shape id stored in oShapeId
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*/
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int ComputeRayCastingVisibility(FEdge *fe,
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@@ -57,7 +57,7 @@ bool RNA_property_overridable_get(PointerRNA *ptr, PropertyRNA *prop)
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/* Special handling for insertions of constraints or modifiers... */
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/* TODO Note We may want to add a more generic system to RNA
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* (like a special property in struct of items)
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* if we get more overrideable collections,
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* if we get more override-able collections,
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* for now we can live with those special-cases handling I think. */
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if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
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bConstraint *con = ptr->data;
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