Rigidbody: Remove keyboard shortcuts to add/remove bodies
We had several reports where users would create rigid bodies by accident and then wonder why transformations behave differently. Since these actions aren't used that often, just remove the shortcuts.
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@@ -414,12 +414,6 @@ void ED_keymap_object(wmKeyConfig *keyconf)
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WM_keymap_verify_item(keymap, "GROUP_OT_objects_add_active", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
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WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_active", GKEY, KM_PRESS, KM_SHIFT | KM_ALT, 0);
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kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL, 0);
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RNA_enum_set(kmi->ptr, "type", 0); /* active */
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kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
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RNA_enum_set(kmi->ptr, "type", 1); /* passive */
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WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_remove", RKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
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WM_keymap_add_menu(keymap, "VIEW3D_MT_object_specials", WKEY, KM_PRESS, 0, 0);
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for (i = 0; i <= 5; i++) {
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