- perhaps I should commit a version that compiles
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@@ -1719,7 +1719,7 @@ float VecLenf( float *v1, float *v2)
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float VecLength(float *v)
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{
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return (float) sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]
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return (float) sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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void VecAddf(float *v, float *v1, float *v2)
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