Bringing back code style to how WM was made.
Check this diff to see difference... mixed styles in 1 file are not OK!
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@@ -1548,31 +1548,30 @@ void wm_event_do_handlers(bContext *C)
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if( win->screen==NULL )
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wm_event_free_all(win);
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else
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{
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else {
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Scene* scene = win->screen->scene;
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if(scene)
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{
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if(scene) {
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int playing = sound_scene_playing(win->screen->scene);
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if(playing != -1)
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{
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if(playing != -1) {
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CTX_wm_window_set(C, win);
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CTX_wm_screen_set(C, win->screen);
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CTX_data_scene_set(C, scene);
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if(((playing == 1) && (!win->screen->animtimer)) || ((playing == 0) && (win->screen->animtimer)))
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{
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if(((playing == 1) && (!win->screen->animtimer)) || ((playing == 0) && (win->screen->animtimer))){
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ED_screen_animation_play(C, -1, 1);
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}
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if(playing == 0)
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{
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if(playing == 0) {
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int ncfra = floor(sound_sync_scene(scene) * FPS);
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if(ncfra != scene->r.cfra)
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{
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if(ncfra != scene->r.cfra) {
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scene->r.cfra = ncfra;
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ED_update_for_newframe(C, 1);
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WM_event_add_notifier(C, NC_WINDOW, NULL);
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}
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}
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CTX_data_scene_set(C, NULL);
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CTX_wm_screen_set(C, NULL);
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CTX_wm_window_set(C, NULL);
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