Mesh: Add Auto Smooth option to Shade Smooth operator
Add a property to the **Shade Smooth** operator to quickly enable the Mesh `use_auto_smooth` option.
The `Angle` property is exposed in the **Adjust Last Operation** panel to make it easy to tweak on multiple objects without having to go to the Properties editor.
The operator is exposed in the `Object` menu and `Object Context Menu`.
=== Demo ===
{F13066173, size=full}
Regarding the implementation, there are multiple ways to go about this (like making a whole new operator altogether), but I think a property is the cleanest/simplest.
I imagine there are simpler ways to achieve this without duplicating the `use_auto_smooth` property in the operator itself (getting it from the Mesh props?), but I couldn't find other operators doing something similar.
Reviewed By: #modeling, mont29
Differential Revision: https://developer.blender.org/D14894
This commit is contained in:
@@ -2346,6 +2346,7 @@ class VIEW3D_MT_object(Menu):
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layout.separator()
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layout.operator("object.shade_smooth")
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layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
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layout.operator("object.shade_flat")
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layout.separator()
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@@ -2588,7 +2589,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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# Shared among some object types.
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if obj is not None:
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if obj.type in {'MESH', 'CURVE', 'SURFACE'}:
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layout.operator("object.shade_smooth", text="Shade Smooth")
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layout.operator("object.shade_smooth")
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layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
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layout.operator("object.shade_flat", text="Shade Flat")
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layout.separator()
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@@ -204,6 +204,7 @@ bool BKE_mesh_material_index_used(struct Mesh *me, short index);
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void BKE_mesh_material_index_clear(struct Mesh *me);
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void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
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void BKE_mesh_smooth_flag_set(struct Mesh *me, bool use_smooth);
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void BKE_mesh_auto_smooth_flag_set(struct Mesh *me, bool use_auto_smooth, float auto_smooth_angle);
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/**
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* Needed after converting a mesh with subsurf optimal display to mesh.
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@@ -1577,6 +1577,19 @@ void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
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}
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}
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void BKE_mesh_auto_smooth_flag_set(Mesh *me,
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const bool use_auto_smooth,
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const float auto_smooth_angle)
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{
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if (use_auto_smooth) {
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me->flag |= ME_AUTOSMOOTH;
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me->smoothresh = auto_smooth_angle;
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}
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else {
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me->flag &= ~ME_AUTOSMOOTH;
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}
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}
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int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, uint vert)
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{
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for (int j = 0; j < poly->totloop; j++, loopstart++) {
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@@ -17,6 +17,7 @@
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#include "BLI_blenlib.h"
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#include "BLI_ghash.h"
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#include "BLI_math_rotation.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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@@ -86,6 +87,7 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "RNA_types.h"
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#include "UI_interface_icons.h"
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@@ -1461,6 +1463,8 @@ void OBJECT_OT_paths_clear(wmOperatorType *ot)
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static int shade_smooth_exec(bContext *C, wmOperator *op)
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{
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const bool use_smooth = STREQ(op->idname, "OBJECT_OT_shade_smooth");
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const bool use_auto_smooth = RNA_boolean_get(op->ptr, "use_auto_smooth");
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const float auto_smooth_angle = RNA_float_get(op->ptr, "auto_smooth_angle");
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bool changed_multi = false;
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bool has_linked_data = false;
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@@ -1508,6 +1512,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op)
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bool changed = false;
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if (ob->type == OB_MESH) {
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BKE_mesh_smooth_flag_set(ob->data, use_smooth);
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BKE_mesh_auto_smooth_flag_set(ob->data, use_auto_smooth, auto_smooth_angle);
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BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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changed = true;
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}
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@@ -1577,6 +1582,25 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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PropertyRNA *prop;
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prop = RNA_def_boolean(
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ot->srna,
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"use_auto_smooth",
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false,
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"Auto Smooth",
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"Enable automatic smooth based on smooth/sharp faces/edges and angle between faces");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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prop = RNA_def_property(ot->srna, "auto_smooth_angle", PROP_FLOAT, PROP_ANGLE);
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RNA_def_property_range(prop, 0.0f, DEG2RADF(180.0f));
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RNA_def_property_float_default(prop, DEG2RADF(30.0f));
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RNA_def_property_ui_text(prop,
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"Angle",
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"Maximum angle between face normals that will be considered as smooth"
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"(unused if custom split normals data are available)");
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}
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/** \} */
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