GPencil: Use Object location instead of 3D cursor for Grab Brush
Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location. Tested by: @pepeland
This commit is contained in:
@@ -532,7 +532,7 @@ static void gp_brush_grab_calc_dvec(tGP_BrushEditData *gso)
|
||||
// XXX: screen-space strokes in 3D space will suffer!
|
||||
if (gso->sa->spacetype == SPACE_VIEW3D) {
|
||||
RegionView3D *rv3d = gso->ar->regiondata;
|
||||
float *rvec = gso->scene->cursor.location;
|
||||
float *rvec = gso->object->loc;
|
||||
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
|
||||
|
||||
float mval_f[2];
|
||||
@@ -657,7 +657,7 @@ static void gp_brush_calc_midpoint(tGP_BrushEditData *gso)
|
||||
* See: gpencil_paint.c :: gp_stroke_convertcoords()
|
||||
*/
|
||||
RegionView3D *rv3d = gso->ar->regiondata;
|
||||
const float *rvec = gso->scene->cursor.location;
|
||||
const float *rvec = gso->object->loc;
|
||||
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
|
||||
|
||||
float mval_f[2];
|
||||
|
||||
Reference in New Issue
Block a user