GPencil: Use Object location instead of 3D cursor for Grab Brush

Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location.

Tested by: @pepeland
This commit is contained in:
2019-09-19 17:04:20 +02:00
parent cdf489d101
commit ef45d1c8cd

View File

@@ -532,7 +532,7 @@ static void gp_brush_grab_calc_dvec(tGP_BrushEditData *gso)
// XXX: screen-space strokes in 3D space will suffer!
if (gso->sa->spacetype == SPACE_VIEW3D) {
RegionView3D *rv3d = gso->ar->regiondata;
float *rvec = gso->scene->cursor.location;
float *rvec = gso->object->loc;
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
float mval_f[2];
@@ -657,7 +657,7 @@ static void gp_brush_calc_midpoint(tGP_BrushEditData *gso)
* See: gpencil_paint.c :: gp_stroke_convertcoords()
*/
RegionView3D *rv3d = gso->ar->regiondata;
const float *rvec = gso->scene->cursor.location;
const float *rvec = gso->object->loc;
float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
float mval_f[2];