Fix sequencer font loading using an unexpected path

Reuse the existing font loading function which handles this case.
This commit is contained in:
2021-08-27 12:59:55 +10:00
parent 20ef771374
commit efc129bc82

View File

@@ -3850,9 +3850,7 @@ static ImBuf *do_text_effect(const SeqRenderData *context,
if (data->text_blf_id == SEQ_FONT_NOT_LOADED) {
data->text_blf_id = -1;
if (data->text_font) {
data->text_blf_id = BLF_load(data->text_font->filepath);
}
SEQ_effect_text_font_load(data, false);
}
if (data->text_blf_id >= 0) {