Multi-Objects: MESH_OT_offset_edge_loops
Changes from reviewer (Dalai Felinto): * Code style (replace tabs with spaces). * Return OPERATOR_CANCELLED if no a single object get through. Maniphest Tasks: T54643 https://developer.blender.org/D3392
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@@ -6466,37 +6466,50 @@ void MESH_OT_wireframe(wmOperatorType *ot)
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static int edbm_offset_edgeloop_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMOperator bmop;
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const bool use_cap_endpoint = RNA_boolean_get(op->ptr, "use_cap_endpoint");
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int ret = OPERATOR_CANCELLED;
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EDBM_op_init(
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em, &bmop, op,
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"offset_edgeloops edges=%he use_cap_endpoint=%b",
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BM_ELEM_SELECT, use_cap_endpoint);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMO_op_exec(em->bm, &bmop);
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if (em->bm->totedgesel == 0) {
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continue;
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}
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BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
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BMOperator bmop;
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EDBM_op_init(
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em, &bmop, op,
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"offset_edgeloops edges=%he use_cap_endpoint=%b",
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BM_ELEM_SELECT, use_cap_endpoint);
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/* If in face-only select mode, switch to edge select mode so that
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* an edge-only selection is not inconsistent state */
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if (em->selectmode == SCE_SELECT_FACE) {
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em->selectmode = SCE_SELECT_EDGE;
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EDBM_selectmode_set(em);
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EDBM_selectmode_to_scene(C);
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}
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BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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return OPERATOR_CANCELLED;
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}
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else {
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EDBM_update_generic(em, true, true);
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return OPERATOR_FINISHED;
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BMO_op_exec(em->bm, &bmop);
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BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
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/* If in face-only select mode, switch to edge select mode so that
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* an edge-only selection is not inconsistent state */
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if (em->selectmode == SCE_SELECT_FACE) {
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em->selectmode = SCE_SELECT_EDGE;
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EDBM_selectmode_set(em);
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EDBM_selectmode_to_scene(C);
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}
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BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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continue;
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}
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else {
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EDBM_update_generic(em, true, true);
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ret = OPERATOR_FINISHED;
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}
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}
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MEM_freeN(objects);
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return ret;
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}
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void MESH_OT_offset_edge_loops(wmOperatorType *ot)
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