Cleanup: spelling
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@@ -2688,7 +2688,7 @@ void BKE_gpencil_visible_stroke_iter(ViewLayer *view_layer,
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* This is used only in final render and never in Viewport. */
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if ((view_layer != NULL) && (gpl->viewlayername[0] != '\0') &&
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(!STREQ(view_layer->name, gpl->viewlayername))) {
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/* Do not skip masks when rendering the viewlayer so that it can still be used to clip
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/* Do not skip masks when rendering the view-layer so that it can still be used to clip
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* other layers. Instead set their opacity to zero. */
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if (gpencil_is_layer_mask(view_layer, gpd, gpl)) {
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gpl->opacity = 0.0f;
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@@ -357,9 +357,9 @@ bool BKE_lib_override_library_create_from_tag(Main *bmain,
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/* If `newid` is already set, assume it has been handled by calling code.
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* Only current use case: re-using proxy ID when converting to liboverride. */
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if (reference_id->newid == NULL) {
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/* Note: `no main` case is used during resync procedure, to support recursive resync. This
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* requires extra care further odwn the resync process, see
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* `BKE_lib_override_library_resync`. */
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/* Note: `no main` case is used during resync procedure, to support recursive resync.
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* This requires extra care further down the resync process,
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* see: #BKE_lib_override_library_resync. */
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reference_id->newid = lib_override_library_create_from(
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bmain, reference_id, do_no_main ? LIB_ID_CREATE_NO_MAIN : 0);
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if (reference_id->newid == NULL) {
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@@ -408,7 +408,7 @@ bool BKE_lib_override_library_create_from_tag(Main *bmain,
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* loop, but we can get to them through their reference's `newid` pointer. */
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if (do_no_main && id->lib == reference_id->lib && id->newid != NULL) {
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other_id = id->newid;
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/* Otherwise we cannot properly dinstinguish between IDs that are actually from the
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/* Otherwise we cannot properly distinguish between IDs that are actually from the
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* linked library (and should not be remapped), and IDs that are overrides re-generated
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* from the reference from the linked library, and must therefore be remapped.
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*
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@@ -157,7 +157,7 @@ template<eAlpha Alpha> class ColorSceneLinear4f;
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template<eAlpha Alpha> class ColorSceneLinearByteEncoded4b;
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template<typename ChannelStorageType> class ColorTheme4;
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/* Forward declation of precision conversion methods. */
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/* Forward declaration of precision conversion methods. */
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BLI_INLINE ColorTheme4<float> BLI_color_convert_to_theme4f(const ColorTheme4<uint8_t> &srgb4b);
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BLI_INLINE ColorTheme4<uint8_t> BLI_color_convert_to_theme4b(const ColorTheme4<float> &srgb4f);
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