Merge branch 'blender-v2.91-release'

This commit is contained in:
2020-11-18 14:26:01 +01:00
2 changed files with 20 additions and 5 deletions

View File

@@ -268,11 +268,13 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
if (pd->edit_uv.do_tiled_image_overlay) {
/* Active tile border */
ImageTile *active_tile = BLI_findlink(&image->tiles, image->active_tile_index);
obmat[3][0] = (float)((active_tile->tile_number - 1001) % 10);
obmat[3][1] = (float)((active_tile->tile_number - 1001) / 10);
grp = DRW_shgroup_create(sh, psl->edit_uv_tiled_image_borders_ps);
DRW_shgroup_uniform_vec4_copy(grp, "color", selected_color);
DRW_shgroup_call_obmat(grp, geom, obmat);
if (active_tile) {
obmat[3][0] = (float)((active_tile->tile_number - 1001) % 10);
obmat[3][1] = (float)((active_tile->tile_number - 1001) / 10);
grp = DRW_shgroup_create(sh, psl->edit_uv_tiled_image_borders_ps);
DRW_shgroup_uniform_vec4_copy(grp, "color", selected_color);
DRW_shgroup_call_obmat(grp, geom, obmat);
}
}
}

View File

@@ -51,6 +51,8 @@
#include "BKE_mesh_tangent.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "atomic_ops.h"
@@ -1310,6 +1312,17 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
return;
}
/* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-PBVH).
* This makes tools that sample the surface per step get wrong normals until a redraw happens.
* Normal updates should be part of the brush loop and only run during the stroke when the
* brush needs to sample the surface. The drawing code should only update the normals
* per redraw when smooth shading is enabled. */
const bool do_update_sculpt_normals = ob->sculpt && ob->sculpt->pbvh;
if (do_update_sculpt_normals) {
Mesh *mesh = ob->data;
BKE_pbvh_update_normals(ob->sculpt->pbvh, mesh->runtime.subdiv_ccg);
}
cache->batch_ready |= batch_requested;
const bool do_cage = (is_editmode &&