Fix mesh select path not updating the gizmo

This commit is contained in:
2018-12-14 11:55:29 +11:00
parent 9bac172a79
commit f13a4b2f12

View File

@@ -539,24 +539,30 @@ static bool edbm_shortest_path_pick_ex(
Scene *scene, Object *obedit, const struct PathSelectParams *op_params,
BMElem *ele_src, BMElem *ele_dst)
{
bool ok = false;
if (ELEM(NULL, ele_src, ele_dst) || (ele_src->head.htype != ele_dst->head.htype)) {
/* pass */
}
else if (ele_src->head.htype == BM_VERT) {
mouse_mesh_shortest_path_vert(scene, obedit, op_params, (BMVert *)ele_src, (BMVert *)ele_dst);
return true;
ok = true;
}
else if (ele_src->head.htype == BM_EDGE) {
mouse_mesh_shortest_path_edge(scene, obedit, op_params, (BMEdge *)ele_src, (BMEdge *)ele_dst);
return true;
ok = true;
}
else if (ele_src->head.htype == BM_FACE) {
mouse_mesh_shortest_path_face(scene, obedit, op_params, (BMFace *)ele_src, (BMFace *)ele_dst);
return true;
ok = true;
}
return false;
if (ok) {
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data);
}
return ok;
}
static int edbm_shortest_path_pick_exec(bContext *C, wmOperator *op);