Commit for the 4 aforementioned "features":
- "Global Pivot": Maintains a global Pivot and Align mode setting for
all 3d views when enabled, instead of seperate settings per 3d view
- "Auto Perspective": Switch to ortho mode automatically on 1/3/7, and
to Perspective when the view is rotated with the mouse
- "Align mode": As suggested on the list, when enabled, transformations
on several objects only transform their locations, not their sizes or
rotations.
- Grid dotted when not 1:1
***ATTENTION***! The User Interface parts of these features have not been
committed, as I work on my own modified UI here. The three features need
toggle buttons to turn them on and off.
I used the following 3 buttons (first two features are in userprefs,
third as a 3d view setting):
uiDefButBitS(block, TOG, USER_AUTOPERSP, B_DRAWINFO, "Auto Persp",
(xpos+edgespace+(3*medprefbut)+(3*midspace)+smallprefbut+2),y3+10,smallprefbut,buth,
&(U.uiflag), 0, 0, 0, 0,
"Automatically switch between orthographic and perspective");
uiDefButBitS(block, TOG, USER_LOCKAROUND, B_DRAWINFO, "Global Pivot",
(xpos+edgespace+(4*midspace)+(4*medprefbut)),y3+10,smallprefbut,buth,
&(U.uiflag), 0, 0, 0, 0,
"Use global pivot setting for all 3d views");
uiDefIconButS(block, TOG|BIT|10, B_AROUND, ICON_ALIGN,
xco+=XIC,0,XIC,YIC,
&G.vd->flag, 0, 0, 0, 0, "Translate only (align)");
Someone needs to add these to the interface in an appropriate manner!
Thanks.
This commit is contained in:
@@ -89,12 +89,13 @@ typedef enum {
|
||||
ICON_POSE_HLT,
|
||||
ICON_BORDERMOVE,
|
||||
ICON_MAYBE_ITS_A_LASSO,
|
||||
ICON_BLANK1,
|
||||
ICON_BLANK1, /* ATTENTION, someone decided to use this throughout blender
|
||||
and didn't care to neither rename it nor update the PNG */
|
||||
ICON_ROTATE,
|
||||
ICON_CURSOR,
|
||||
ICON_ROTATECOLLECTION,
|
||||
ICON_ROTATECENTER,
|
||||
ICON_BLANK7,
|
||||
ICON_ALIGN,
|
||||
ICON_BLANK8,
|
||||
ICON_BLANK9,
|
||||
ICON_BLANK10,
|
||||
|
||||
@@ -189,6 +189,9 @@ extern UserDef U; /* from usiblender.c !!!! */
|
||||
#define USER_ALLWINCODECS 256
|
||||
#define USER_MENUOPENAUTO 512
|
||||
#define USER_PANELPINNED 1024
|
||||
#define USER_AUTOPERSP 2048
|
||||
#define USER_LOCKAROUND 4096
|
||||
|
||||
|
||||
/* transopts */
|
||||
|
||||
|
||||
@@ -120,6 +120,7 @@ typedef struct View3D {
|
||||
#define V3D_POSEMODE 128
|
||||
#define V3D_TEXTUREPAINT 256
|
||||
#define V3D_WEIGHTPAINT 512
|
||||
#define V3D_ALIGN 1024
|
||||
|
||||
/* View3D->around */
|
||||
#define V3D_CENTRE 0
|
||||
|
||||
@@ -535,6 +535,7 @@ static void drawgrid(void)
|
||||
/* check zoom out */
|
||||
BIF_ThemeColor(TH_GRID);
|
||||
persp(PERSP_WIN);
|
||||
setlinestyle(3);
|
||||
|
||||
if(dx<6.0) {
|
||||
dx*= 10.0;
|
||||
@@ -585,13 +586,16 @@ static void drawgrid(void)
|
||||
else {
|
||||
BIF_ThemeColorBlend(TH_BACK, TH_GRID, dx/60.0);
|
||||
drawgrid_draw(wx, wy, x, y, dx);
|
||||
BIF_ThemeColor(TH_GRID);
|
||||
drawgrid_draw(wx, wy, x, y, dx*10);
|
||||
BIF_ThemeColor(TH_GRID);
|
||||
setlinestyle(0);
|
||||
drawgrid_draw(wx, wy, x, y, dx*10); /* 1:1 */
|
||||
}
|
||||
}
|
||||
else {
|
||||
BIF_ThemeColorBlend(TH_BACK, TH_GRID, dx/60.0);
|
||||
drawgrid_draw(wx, wy, x, y, dx);
|
||||
setlinestyle(0);
|
||||
drawgrid_draw(wx, wy, x, y, dx); /* 1:1 */
|
||||
setlinestyle(3);
|
||||
BIF_ThemeColor(TH_GRID);
|
||||
drawgrid_draw(wx, wy, x, y, dx*10);
|
||||
}
|
||||
|
||||
@@ -4968,114 +4968,117 @@ void transform(int mode)
|
||||
* 2. distill from this the euler. Always do this step because MatToEul is pretty weak
|
||||
* 3. multiply with its own rotation, calculate euler.
|
||||
*/
|
||||
|
||||
/* Roll around local axis */
|
||||
if (mode=='r' || mode=='R'){
|
||||
|
||||
if (tob && axismode && (turntable == 0)){
|
||||
if (axismode == XTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[0]);
|
||||
}
|
||||
if (axismode == YTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[1]);
|
||||
}
|
||||
if (axismode == ZTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[2]);
|
||||
}
|
||||
/* Correct the vector */
|
||||
if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
|
||||
vec[0]*=-1;
|
||||
vec[1]*=-1;
|
||||
vec[2]*=-1;
|
||||
}
|
||||
|
||||
if (typemode)
|
||||
VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat);
|
||||
else
|
||||
VecRotToMat3(vec, phi, mat);
|
||||
|
||||
}
|
||||
}
|
||||
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
|
||||
|
||||
/* 2 */
|
||||
if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
|
||||
Mat3ToEul(smat, eul);
|
||||
EulToMat3(eul, smat);
|
||||
}
|
||||
|
||||
/* 3 */
|
||||
/* we now work with rot+drot */
|
||||
|
||||
if(tob->ob->transflag & OB_QUAT || !tob->rot) {
|
||||
|
||||
/* drot+rot TO DO! */
|
||||
Mat3ToQuat(smat, quat); // Original
|
||||
QuatMul(tob->quat, quat, tob->oldquat);
|
||||
|
||||
if(tob->flag & TOB_IPO) {
|
||||
|
||||
if(tob->flag & TOB_IPODROT) {
|
||||
/* VecSubf(rot, eul, tob->oldrot); */
|
||||
}
|
||||
else {
|
||||
/* VecSubf(rot, eul, tob->olddrot); */
|
||||
}
|
||||
|
||||
/* VecMulf(rot, 9.0/M_PI_2); */
|
||||
/* VecSubf(rot, rot, tob->oldrot+3); */
|
||||
|
||||
/* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
|
||||
/* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
|
||||
/* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
|
||||
|
||||
}
|
||||
else {
|
||||
/* QuatSub(tob->quat, quat, tob->oldquat); */
|
||||
}
|
||||
}
|
||||
else {
|
||||
VecAddf(eul, tob->oldrot, tob->olddrot);
|
||||
EulToMat3(eul, tmat);
|
||||
|
||||
Mat3MulMat3(totmat, smat, tmat);
|
||||
|
||||
Mat3ToEul(totmat, eul);
|
||||
|
||||
/* Eul is not allowed to differ too much from old eul.
|
||||
* This has only been tested for dx && dz
|
||||
*/
|
||||
|
||||
compatible_eul(eul, tob->oldrot);
|
||||
if ((G.vd->flag & V3D_ALIGN)==0) {
|
||||
|
||||
if(tob->flag & TOB_IPO) {
|
||||
|
||||
if(tob->flag & TOB_IPODROT) {
|
||||
VecSubf(rot, eul, tob->oldrot);
|
||||
}
|
||||
else {
|
||||
VecSubf(rot, eul, tob->olddrot);
|
||||
}
|
||||
|
||||
VecMulf(rot, 9.0/M_PI_2);
|
||||
VecSubf(rot, rot, tob->oldrot+3);
|
||||
/* Roll around local axis */
|
||||
if (mode=='r' || mode=='R'){
|
||||
|
||||
if (tob && axismode && (turntable == 0)){
|
||||
if (axismode == XTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[0]);
|
||||
}
|
||||
if (axismode == YTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[1]);
|
||||
}
|
||||
if (axismode == ZTRANSLOCAL){
|
||||
VECCOPY(vec, tob->axismat[2]);
|
||||
}
|
||||
/* Correct the vector */
|
||||
if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
|
||||
vec[0]*=-1;
|
||||
vec[1]*=-1;
|
||||
vec[2]*=-1;
|
||||
}
|
||||
|
||||
if (typemode)
|
||||
VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat);
|
||||
else
|
||||
VecRotToMat3(vec, phi, mat);
|
||||
|
||||
}
|
||||
}
|
||||
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
|
||||
|
||||
/* 2 */
|
||||
if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
|
||||
Mat3ToEul(smat, eul);
|
||||
EulToMat3(eul, smat);
|
||||
}
|
||||
|
||||
/* 3 */
|
||||
/* we now work with rot+drot */
|
||||
|
||||
if(tob->ob->transflag & OB_QUAT || !tob->rot) {
|
||||
|
||||
/* drot+rot TO DO! */
|
||||
Mat3ToQuat(smat, quat); // Original
|
||||
QuatMul(tob->quat, quat, tob->oldquat);
|
||||
|
||||
if(tob->flag & TOB_IPO) {
|
||||
|
||||
if(tob->flag & TOB_IPODROT) {
|
||||
/* VecSubf(rot, eul, tob->oldrot); */
|
||||
}
|
||||
else {
|
||||
/* VecSubf(rot, eul, tob->olddrot); */
|
||||
}
|
||||
|
||||
/* VecMulf(rot, 9.0/M_PI_2); */
|
||||
/* VecSubf(rot, rot, tob->oldrot+3); */
|
||||
|
||||
/* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
|
||||
/* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
|
||||
/* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
|
||||
|
||||
}
|
||||
else {
|
||||
/* QuatSub(tob->quat, quat, tob->oldquat); */
|
||||
}
|
||||
}
|
||||
else {
|
||||
VecAddf(eul, tob->oldrot, tob->olddrot);
|
||||
EulToMat3(eul, tmat);
|
||||
|
||||
Mat3MulMat3(totmat, smat, tmat);
|
||||
|
||||
Mat3ToEul(totmat, eul);
|
||||
|
||||
/* Eul is not allowed to differ too much from old eul.
|
||||
* This has only been tested for dx && dz
|
||||
*/
|
||||
|
||||
compatible_eul(eul, tob->oldrot);
|
||||
|
||||
if(tob->flag & TOB_IPO) {
|
||||
|
||||
if(tob->flag & TOB_IPODROT) {
|
||||
VecSubf(rot, eul, tob->oldrot);
|
||||
}
|
||||
else {
|
||||
VecSubf(rot, eul, tob->olddrot);
|
||||
}
|
||||
|
||||
VecMulf(rot, 9.0/M_PI_2);
|
||||
VecSubf(rot, rot, tob->oldrot+3);
|
||||
|
||||
|
||||
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
|
||||
add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
|
||||
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
|
||||
|
||||
}
|
||||
else {
|
||||
VecSubf(tob->rot, eul, tob->olddrot);
|
||||
}
|
||||
|
||||
/* See if we've moved */
|
||||
if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
|
||||
keyflags |= KEYFLAG_LOC;
|
||||
}
|
||||
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
|
||||
add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
|
||||
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
|
||||
|
||||
}
|
||||
else {
|
||||
VecSubf(tob->rot, eul, tob->olddrot);
|
||||
}
|
||||
|
||||
/* See if we've moved */
|
||||
if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
|
||||
keyflags |= KEYFLAG_LOC;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
|
||||
float vec[3]; // make local, the other vec stores rot axis
|
||||
@@ -5265,53 +5268,56 @@ void transform(int mode)
|
||||
/* size local with respect to parent AND own rotation */
|
||||
/* local wrt parent: */
|
||||
|
||||
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
|
||||
if ((G.vd->flag & V3D_ALIGN)==0) {
|
||||
|
||||
/* local wrt own rotation: */
|
||||
Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
|
||||
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
|
||||
|
||||
/* local wrt own rotation: */
|
||||
Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
|
||||
|
||||
/* XXX this can yield garbage in case of inverted sizes (< 0.0)
|
||||
*/
|
||||
if(!midtog) {
|
||||
sizelo[0]= size[0];
|
||||
sizelo[1]= size[1];
|
||||
sizelo[2]= size[2];
|
||||
} else {
|
||||
/* in this case the previous calculation of the size is wrong */
|
||||
sizelo[0]= totmat[0][0];
|
||||
sizelo[1]= totmat[1][1];
|
||||
sizelo[2]= totmat[2][2];
|
||||
apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
}
|
||||
/* XXX this can yield garbage in case of inverted sizes (< 0.0)
|
||||
*/
|
||||
if(!midtog) {
|
||||
sizelo[0]= size[0];
|
||||
sizelo[1]= size[1];
|
||||
sizelo[2]= size[2];
|
||||
} else {
|
||||
/* in this case the previous calculation of the size is wrong */
|
||||
sizelo[0]= totmat[0][0];
|
||||
sizelo[1]= totmat[1][1];
|
||||
sizelo[2]= totmat[2][2];
|
||||
apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
|
||||
}
|
||||
|
||||
/* x flip */
|
||||
/**/ /* sizelo[0]*= xref; */
|
||||
/* y flip */
|
||||
/**/ /* sizelo[1]*= yref; */
|
||||
/* z flip */
|
||||
/**/ /* sizelo[2]*= zref; */
|
||||
/* x flip */
|
||||
/**/ /* sizelo[0]*= xref; */
|
||||
/* y flip */
|
||||
/**/ /* sizelo[1]*= yref; */
|
||||
/* z flip */
|
||||
/**/ /* sizelo[2]*= zref; */
|
||||
|
||||
|
||||
/* what you see is what you want; not what you get! */
|
||||
/* correction for delta size */
|
||||
if(tob->flag & TOB_IPO) {
|
||||
/* calculate delta size (equal for size and dsize) */
|
||||
|
||||
vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
|
||||
vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
|
||||
vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
|
||||
/* what you see is what you want; not what you get! */
|
||||
/* correction for delta size */
|
||||
if(tob->flag & TOB_IPO) {
|
||||
/* calculate delta size (equal for size and dsize) */
|
||||
|
||||
vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
|
||||
vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
|
||||
vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
|
||||
|
||||
add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
|
||||
add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
|
||||
add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
|
||||
|
||||
}
|
||||
else {
|
||||
tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
|
||||
tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
|
||||
tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
|
||||
add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
|
||||
add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
|
||||
add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
|
||||
|
||||
}
|
||||
else {
|
||||
tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
|
||||
tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
|
||||
tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
|
||||
}
|
||||
}
|
||||
|
||||
if(G.vd->around!=V3D_LOCAL && !G.obpose) {
|
||||
|
||||
@@ -267,6 +267,43 @@ void copy_view3d_lock(short val)
|
||||
}
|
||||
}
|
||||
|
||||
void handle_view3d_around()
|
||||
{
|
||||
bScreen *sc;
|
||||
int bit;
|
||||
|
||||
if ((U.uiflag & USER_LOCKAROUND)==0) return;
|
||||
|
||||
/* copies from G.vd->around to other view3ds */
|
||||
|
||||
sc= G.main->screen.first;
|
||||
|
||||
while(sc) {
|
||||
if(sc->scene==G.scene) {
|
||||
ScrArea *sa= sc->areabase.first;
|
||||
while(sa) {
|
||||
SpaceLink *sl= sa->spacedata.first;
|
||||
while(sl) {
|
||||
if(sl->spacetype==SPACE_VIEW3D) {
|
||||
View3D *vd= (View3D*) sl;
|
||||
if (vd != G.vd) {
|
||||
vd->around= G.vd->around;
|
||||
if (G.vd->flag & V3D_ALIGN)
|
||||
vd->flag |= V3D_ALIGN;
|
||||
else
|
||||
vd->flag &= ~V3D_ALIGN;
|
||||
scrarea_queue_headredraw(sa);
|
||||
}
|
||||
}
|
||||
sl= sl->next;
|
||||
}
|
||||
sa= sa->next;
|
||||
}
|
||||
}
|
||||
sc= sc->id.next;
|
||||
}
|
||||
}
|
||||
|
||||
void handle_view3d_lock()
|
||||
{
|
||||
if (G.vd != NULL) {
|
||||
@@ -2141,6 +2178,15 @@ void drawinfospace(ScrArea *sa, void *spacedata)
|
||||
&(U.viewzoom), 40, USER_ZOOM_SCALE, 0, 0,
|
||||
"Zooms in and out like scaling the view, mouse movements relative to center.");
|
||||
|
||||
uiDefButBitS(block, TOG, USER_AUTOPERSP, B_DRAWINFO, "Auto Persp",
|
||||
(xpos+edgespace+(3*medprefbut)+(3*midspace)+smallprefbut+2),y3+10,smallprefbut,buth,
|
||||
&(U.uiflag), 0, 0, 0, 0,
|
||||
"Automatically switch between orthographic and perspective");
|
||||
|
||||
uiDefButBitS(block, TOG, USER_LOCKAROUND, B_DRAWINFO, "Global Pivot",
|
||||
(xpos+edgespace+(4*midspace)+(4*medprefbut)),y3+10,smallprefbut,buth,
|
||||
&(U.uiflag), 0, 0, 0, 0,
|
||||
"Use global pivot setting for all 3d views");
|
||||
|
||||
|
||||
uiDefBut(block, LABEL,0,"View rotation:",
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_global.h"
|
||||
@@ -273,7 +274,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= 0.0;
|
||||
G.vd->viewquat[3]= 0.0;
|
||||
G.vd->view= 7;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PAD1) {
|
||||
G.vd->viewquat[0]= 0.0;
|
||||
@@ -281,7 +283,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= (float)-cos(M_PI/4.0);
|
||||
G.vd->viewquat[3]= (float)-cos(M_PI/4.0);
|
||||
G.vd->view=1;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PAD3) {
|
||||
G.vd->viewquat[0]= 0.5;
|
||||
@@ -289,7 +292,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= 0.5;
|
||||
G.vd->viewquat[3]= 0.5;
|
||||
G.vd->view=3;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PADMINUS) {
|
||||
/* this min and max is also in viewmove() */
|
||||
@@ -327,7 +331,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= 0.0;
|
||||
G.vd->viewquat[3]= 0.0;
|
||||
G.vd->view=7;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PAD1) {
|
||||
G.vd->viewquat[0]= (float)cos(M_PI/4.0);
|
||||
@@ -335,7 +340,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= 0.0;
|
||||
G.vd->viewquat[3]= 0.0;
|
||||
G.vd->view=1;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PAD3) {
|
||||
G.vd->viewquat[0]= 0.5;
|
||||
@@ -343,7 +349,8 @@ void persptoetsen(unsigned short event)
|
||||
G.vd->viewquat[2]= -0.5;
|
||||
G.vd->viewquat[3]= -0.5;
|
||||
G.vd->view=3;
|
||||
if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
|
||||
else if(G.vd->persp>=2) G.vd->persp= perspo;
|
||||
}
|
||||
else if(event==PADMINUS) {
|
||||
/* this min and max is also in viewmove() */
|
||||
|
||||
@@ -449,6 +449,8 @@ void viewmove(int mode)
|
||||
|
||||
|
||||
if(mode==0) { /* view rotate */
|
||||
|
||||
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 1;
|
||||
|
||||
/* if turntable method, we don't change mvalball[0] */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user