Cleanup: use const image-format arg
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@@ -67,11 +67,15 @@ void BKE_render_result_stamp_info(struct Scene *scene, struct Object *camera,
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void BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_callback(void *data, struct StampData *stamp_data, StampCallback callback, bool noskip);
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void BKE_image_stamp_buf(struct Scene *scene, struct Object *camera, unsigned char *rect, float *rectf, int width, int height, int channels);
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void BKE_image_stamp_buf(
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struct Scene *scene, struct Object *camera,
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unsigned char *rect, float *rectf, int width, int height, int channels);
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bool BKE_imbuf_alpha_test(struct ImBuf *ibuf);
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int BKE_imbuf_write_stamp(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
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void BKE_imbuf_write_prepare(struct ImBuf *ibuf, struct ImageFormatData *imf);
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int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
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int BKE_imbuf_write_stamp(
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struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, const char *name,
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const struct ImageFormatData *imf);
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void BKE_imbuf_write_prepare(struct ImBuf *ibuf, const struct ImageFormatData *imf);
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int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf);
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int BKE_imbuf_write_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, const bool is_copy);
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void BKE_image_path_from_imformat(
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char *string, const char *base, const char *relbase, int frame,
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@@ -181,7 +185,8 @@ struct Image *BKE_image_load_exists(const char *filepath);
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/* adds image, adds ibuf, generates color or pattern */
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struct Image *BKE_image_add_generated(
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struct Main *bmain, unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short gen_type, const float color[4], const bool stereo3d);
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struct Main *bmain, unsigned int width, unsigned int height, const char *name,
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int depth, int floatbuf, short gen_type, const float color[4], const bool stereo3d);
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/* adds image from imbuf, owns imbuf */
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struct Image *BKE_image_add_from_imbuf(struct ImBuf *ibuf, const char *name);
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@@ -2166,7 +2166,7 @@ bool BKE_imbuf_alpha_test(ImBuf *ibuf)
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/* note: imf->planes is ignored here, its assumed the image channels
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* are already set */
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void BKE_imbuf_write_prepare(ImBuf *ibuf, ImageFormatData *imf)
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void BKE_imbuf_write_prepare(ImBuf *ibuf, const ImageFormatData *imf)
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{
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char imtype = imf->imtype;
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char compress = imf->compress;
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@@ -2298,7 +2298,7 @@ void BKE_imbuf_write_prepare(ImBuf *ibuf, ImageFormatData *imf)
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}
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}
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int BKE_imbuf_write(ImBuf *ibuf, const char *name, ImageFormatData *imf)
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int BKE_imbuf_write(ImBuf *ibuf, const char *name, const ImageFormatData *imf)
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{
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int ok;
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@@ -2337,7 +2337,9 @@ int BKE_imbuf_write_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
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return ok;
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}
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int BKE_imbuf_write_stamp(Scene *scene, struct RenderResult *rr, ImBuf *ibuf, const char *name, struct ImageFormatData *imf)
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int BKE_imbuf_write_stamp(
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Scene *scene, struct RenderResult *rr, ImBuf *ibuf, const char *name,
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const struct ImageFormatData *imf)
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{
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if (scene && scene->r.stamp & R_STAMP_ALL)
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BKE_imbuf_stamp_info(rr, ibuf);
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