OBJ smooting groups exported enabled for by default for the first smooth group (should have been disabled)

gen_library.c - Own error, hashing did not decref the tuple it created.
Draw.c - callback also missed a decref
This commit is contained in:
2007-06-04 08:15:27 +00:00
parent 531ffedba9
commit f368b60baf
3 changed files with 68 additions and 70 deletions

View File

@@ -68,15 +68,11 @@ def fixName(name):
else:
return name.replace(' ', '_')
# Used to add the scene name into the filename without using odd chars
global MTL_DICT
# A Dict of Materials
# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
MTL_DICT = {}
def write_mtl(filename):
global MTL_DICT
world = Blender.World.GetCurrent()
if world:
@@ -88,23 +84,14 @@ def write_mtl(filename):
file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
file.write('# Material Count: %i\n' % len(MTL_DICT))
# Write material/image combinations we have used.
for key, mtl_mat_name in MTL_DICT.iteritems():
for key, (mtl_mat_name, mat, img) in MTL_DICT.iteritems():
# Get the Blender data for the material and the image.
# Having an image named None will make a bug, dont do it :)
file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
if key[0] == None:
#write a dummy material here?
file.write('Ns 0\n')
file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour,
file.write('Kd 0.8 0.8 0.8\n')
file.write('Ks 0.8 0.8 0.8\n')
file.write('d 1\n') # No alpha
file.write('illum 2\n') # light normaly
else:
mat = Blender.Material.Get(key[0])
if mat:
file.write('Ns %.6f\n' % ((mat.getHardness()-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.amb for c in worldAmb]) ) # Ambient, uses mirror colour,
file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.ref for c in mat.rgbCol]) ) # Diffuse
@@ -120,13 +107,20 @@ def write_mtl(filename):
else:
file.write('illum 2\n') # light normaly
else:
#write a dummy material here?
file.write('Ns 0\n')
file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour,
file.write('Kd 0.8 0.8 0.8\n')
file.write('Ks 0.8 0.8 0.8\n')
file.write('d 1\n') # No alpha
file.write('illum 2\n') # light normaly
# Write images!
if key[1] != None: # We have an image on the face!
img = Image.Get(key[1])
if img: # We have an image on the face!
file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
elif key[0] != None: # No face image. if we havea material search for MTex image.
elif not mat: # No face image. if we havea material search for MTex image.
for mtex in mat.getTextures():
if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
try:
@@ -157,26 +151,26 @@ def copy_images(dest_dir):
# Get unique image names
uniqueImages = {}
for matname, imagename in MTL_DICT.iterkeys(): # Only use image name
for matname, mat, image in MTL_DICT.itervalues(): # Only use image name
# Get Texface images
if imagename != None:
uniqueImages[imagename] = None # Should use sets here. wait until Python 2.4 is default.
if image:
uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default.
# Get MTex images
if matname != None:
mat= Blender.Material.Get(matname)
if mat:
for mtex in mat.getTextures():
if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
try:
uniqueImages[mtex.tex.image.name] = None
except:
pass
image_tex = mtex.tex.image
if image_tex:
try:
uniqueImages[image_tex] = image_tex
except:
pass
# Now copy images
copyCount = 0
for imageName in uniqueImages.iterkeys():
bImage = Image.Get(imageName)
for bImage in uniqueImages.itervalues():
image_path = sys.expandpath(bImage.filename)
if sys.exists(image_path):
# Make a name for the target path.
@@ -187,12 +181,6 @@ def copy_images(dest_dir):
copyCount+=1
print '\tCopied %d images' % copyCount
def veckey3d(v):
return round(v.x, 6), round(v.y, 6), round(v.z, 6)
def veckey2d(v):
return round(v.x, 6), round(v.y, 6)
def write(filename, objects,\
EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False,\
EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False,\
@@ -204,8 +192,14 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
eg.
write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
'''
def veckey3d(v):
return round(v.x, 6), round(v.y, 6), round(v.z, 6)
#def veckey2d(v):
# return round(v.x, 6), round(v.y, 6)
print 'OBJ Export path: "%s"' % filename
global MTL_DICT
temp_mesh_name = '~tmp-mesh'
time1 = sys.time()
@@ -301,6 +295,7 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
materials = me.materials
materialNames = []
materialItems = materials[:]
if materials:
for mat in materials:
if mat: # !=None
@@ -313,7 +308,7 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
# Possible there null materials, will mess up indicies
# but at least it will export, wait until Blender gets fixed.
materialNames.extend((16-len(materialNames)) * [None])
materialItems.extend((16-len(materialItems)) * [None])
# Sort by Material, then images
# so we dont over context switch in the obj file.
@@ -375,19 +370,22 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
globalNormals[noKey] = totno
totno +=1
file.write('vn %.6f %.6f %.6f\n' % noKey)
if not faceuv:
f_image = None
for f in faces:
f_v= f.v
f_smooth= f.smooth
f_mat = min(f.mat, len(materialNames)-1)
if faceuv:
f_image = f.image
f_uv= f.uv
# MAKE KEY
if EXPORT_UV and faceuv and f.image: # Object is always true.
key = materialNames[min(f.mat,len(materialNames)-1)], f.image.name
#key = materialNames[f.mat], f.image.name
if EXPORT_UV and faceuv and f_image: # Object is always true.
key = materialNames[f_mat], f_image.name
else:
key = materialNames[min(f.mat,len(materialNames)-1)], None # No image, use None instead.
#key = materialNames[f.mat], None # No image, use None instead.
key = materialNames[f_mat], None # No image, use None instead.
# CHECK FOR CONTEXT SWITCH
if key == contextMat:
@@ -395,16 +393,13 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
else:
if key[0] == None and key[1] == None:
# Write a null material, since we know the context has changed.
matstring = '(null)'
if EXPORT_GROUP_BY_MAT:
file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
file.write('usemtl (null)\n') # mat, image
else:
try: # Faster to try then 2x dict lookups.
# We have the material, just need to write the context switch,
matstring = MTL_DICT[key]
except KeyError:
mat_data= MTL_DICT.get(key)
if not mat_data:
# First add to global dict so we can export to mtl
# Then write mtl
@@ -413,28 +408,27 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
# If none image dont bother adding it to the name
if key[1] == None:
matstring = MTL_DICT[key] ='%s' % fixName(key[0])
mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
else:
matstring = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1]))
if EXPORT_GROUP_BY_MAT:
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), matstring) ) # can be mat_image or (null)
file.write('usemtl %s\n' % matstring) # can be mat_image or (null)
mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
if EXPORT_GROUP_BY_MAT:
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can be mat_image or (null)
file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
contextMat = key
if f.smooth != contextSmooth:
if contextSmooth: # on now off
file.write('s off\n')
contextSmooth = True
else: # was off now on
if f_smooth != contextSmooth:
if f_smooth: # on now off
file.write('s 1\n')
contextSmooth = False
contextSmooth = f_smooth
else: # was off now on
file.write('s off\n')
contextSmooth = f_smooth
file.write('f')
if faceuv and EXPORT_UV:
if EXPORT_NORMALS:
if f.smooth: # Smoothed, use vertex normals
if f_smooth: # Smoothed, use vertex normals
for vi, v in enumerate(f_v):
file.write( ' %d/%d/%d' % (\
v.index+totverts,\
@@ -459,7 +453,7 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
else: # No UV's
if EXPORT_NORMALS:
if f.smooth: # Smoothed, use vertex normals
if f_smooth: # Smoothed, use vertex normals
for v in f_v:
file.write( ' %d//%d' % (\
v.index+totverts,\
@@ -515,7 +509,6 @@ def write_ui(filename):
#if not BPyMessages.Warning_SaveOver(filename):
# return
EXPORT_APPLY_MODIFIERS = Draw.Create(1)
EXPORT_ROTX90 = Draw.Create(1)
EXPORT_TRI = Draw.Create(0)
@@ -535,7 +528,6 @@ def write_ui(filename):
# removed too many options are bad!
# Get USER Options
pup_block = [\
('Context...'),\

View File

@@ -740,7 +740,7 @@ static void exec_but_callback(void *pyobj, void *data)
PyObject *result;
PyObject * pyvalue;
uiBut *but = (uiBut *)data;
PyObject *arg = PyTuple_New( 2 );
PyObject *arg;
PyObject *callback = (PyObject *)pyobj;
double value = ui_get_but_val(but);
@@ -795,6 +795,7 @@ static void exec_but_callback(void *pyobj, void *data)
printf("Error, no button type matched.");
}
arg = PyTuple_New( 2 );
if (uiblock==NULL)
PyTuple_SetItem( arg, 0, PyInt_FromLong(but->retval - EXPP_BUTTON_EVENTS_OFFSET) );
else
@@ -803,6 +804,8 @@ static void exec_but_callback(void *pyobj, void *data)
PyTuple_SetItem( arg, 1, pyvalue );
result = PyObject_CallObject( callback, arg );
Py_DECREF(arg);
if (!result) {
Py_DECREF(pyvalue);
PyErr_Print( );

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@@ -330,9 +330,12 @@ long GenericLib_hash(PyObject * pydata)
{
ID *id = ((BPy_GenericLib *)pydata)->id;
PyObject *pyhash = PyTuple_New( 2 );
long hash;
PyTuple_SetItem( pyhash, 0, PyString_FromString(id->name) );
if (id->lib) PyTuple_SetItem( pyhash, 0, PyString_FromString(id->lib->name) );
else PyTuple_SetItem( pyhash, 1, Py_None );
return PyObject_Hash(pyhash);
if (id->lib) PyTuple_SetItem( pyhash, 1, PyString_FromString(id->lib->name) );
else PyTuple_SetItem( pyhash, 1, EXPP_incr_ret(Py_None) );
hash = PyObject_Hash(pyhash);
Py_DECREF(pyhash);
return hash;
}