Depsgraph: Cleanup, make code friendlier to be edited in columns
This commit is contained in:
@@ -661,33 +661,46 @@ void DepsgraphRelationBuilder::build_object_parent(Object *ob)
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}
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}
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void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode_Type component_type, const char *component_subdata,
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ListBase *constraints, RootPChanMap *root_map)
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void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id,
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eDepsNode_Type component_type,
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const char *component_subdata,
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ListBase *constraints,
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RootPChanMap *root_map)
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{
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OperationKey constraint_op_key(id, component_type, component_subdata,
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(component_type == DEG_NODE_TYPE_BONE) ? DEG_OPCODE_BONE_CONSTRAINTS : DEG_OPCODE_TRANSFORM_CONSTRAINTS);
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/* add dependencies for each constraint in turn */
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OperationKey constraint_op_key(
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id,
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component_type,
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component_subdata,
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(component_type == DEG_NODE_TYPE_BONE)
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? DEG_OPCODE_BONE_CONSTRAINTS
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: DEG_OPCODE_TRANSFORM_CONSTRAINTS);
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/* Add dependencies for each constraint in turn. */
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for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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/* invalid constraint type... */
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if (cti == NULL)
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/* Invalid constraint type. */
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if (cti == NULL) {
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continue;
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/* special case for camera tracking -- it doesn't use targets to define relations */
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// TODO: we can now represent dependencies in a much richer manner, so review how this is done...
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if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
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}
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/* Special case for camera tracking -- it doesn't use targets to
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* define relations.
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*/
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/* TODO: we can now represent dependencies in a much richer manner,
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* so review how this is done.
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*/
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if (ELEM(cti->type,
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CONSTRAINT_TYPE_FOLLOWTRACK,
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CONSTRAINT_TYPE_CAMERASOLVER,
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CONSTRAINT_TYPE_OBJECTSOLVER))
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{
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bool depends_on_camera = false;
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if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
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bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
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if (((data->clip) || (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
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if (((data->clip) ||
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(data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
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{
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depends_on_camera = true;
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}
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if (data->depth_ob) {
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// DAG_RL_DATA_OB | DAG_RL_OB_OB
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ComponentKey depth_key(&data->depth_ob->id, DEG_NODE_TYPE_TRANSFORM);
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add_relation(depth_key, constraint_op_key, cti->name);
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}
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@@ -695,24 +708,23 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode
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else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
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depends_on_camera = true;
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}
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if (depends_on_camera && scene->camera) {
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// DAG_RL_DATA_OB | DAG_RL_OB_OB
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ComponentKey camera_key(&scene->camera->id, DEG_NODE_TYPE_TRANSFORM);
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add_relation(camera_key, constraint_op_key, cti->name);
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}
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/* TODO(sergey): This is more a TimeSource -> MovieClip -> Constraint dependency chain. */
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/* TODO(sergey): This is more a TimeSource -> MovieClip ->
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* Constraint dependency chain.
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*/
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TimeSourceKey time_src_key;
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add_relation(time_src_key, constraint_op_key, "[TimeSrc -> Animation]");
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}
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else if (cti->type == CONSTRAINT_TYPE_TRANSFORM_CACHE) {
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/* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint dependency chain. */
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/* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint
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* dependency chain.
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*/
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TimeSourceKey time_src_key;
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add_relation(time_src_key, constraint_op_key, "[TimeSrc -> Animation]");
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bTransformCacheConstraint *data = (bTransformCacheConstraint *)con->data;
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if (data->cache_file) {
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ComponentKey cache_key(&data->cache_file->id, DEG_NODE_TYPE_CACHE);
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add_relation(cache_key, constraint_op_key, cti->name);
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@@ -721,52 +733,70 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode
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else if (cti->get_constraint_targets) {
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ListBase targets = {NULL, NULL};
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cti->get_constraint_targets(con, &targets);
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LINKLIST_FOREACH (bConstraintTarget *, ct, &targets) {
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if (ct->tar == NULL) {
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continue;
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}
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if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
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/* ignore IK constraints - these are handled separately (on pose level) */
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if (ELEM(con->type,
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CONSTRAINT_TYPE_KINEMATIC,
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CONSTRAINT_TYPE_SPLINEIK))
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{
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/* Ignore IK constraints - these are handled separately
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* (on pose level).
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*/
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}
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else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
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/* these constraints require path geometry data... */
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else if (ELEM(con->type,
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CONSTRAINT_TYPE_FOLLOWPATH,
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CONSTRAINT_TYPE_CLAMPTO))
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{
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/* These constraints require path geometry data. */
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ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
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add_relation(target_key, constraint_op_key, cti->name); // XXX: type = geom_transform
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// TODO: path dependency
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add_relation(target_key, constraint_op_key, cti->name);
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}
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else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
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/* bone */
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if (&ct->tar->id == id) {
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/* same armature */
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eDepsOperation_Code target_key_opcode;
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/* Using "done" here breaks in-chain deps, while using "ready" here breaks most production rigs instead...
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* So, we do a compromise here, and only do this when an IK chain conflict may occur
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/* Using "done" here breaks in-chain deps, while using
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* "ready" here breaks most production rigs instead.
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* So, we do a compromise here, and only do this when an
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* IK chain conflict may occur.
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*/
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if (root_map->has_common_root(component_subdata, ct->subtarget)) {
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if (root_map->has_common_root(component_subdata,
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ct->subtarget))
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{
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target_key_opcode = DEG_OPCODE_BONE_READY;
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}
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else {
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target_key_opcode = DEG_OPCODE_BONE_DONE;
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}
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OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_BONE, ct->subtarget, target_key_opcode);
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OperationKey target_key(&ct->tar->id,
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DEG_NODE_TYPE_BONE,
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ct->subtarget,
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target_key_opcode);
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add_relation(target_key, constraint_op_key, cti->name);
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}
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else {
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/* different armature - we can safely use the result of that */
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OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_BONE, ct->subtarget, DEG_OPCODE_BONE_DONE);
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/* Different armature - we can safely use the result
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* of that.
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*/
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OperationKey target_key(&ct->tar->id,
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DEG_NODE_TYPE_BONE,
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ct->subtarget,
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DEG_OPCODE_BONE_DONE);
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add_relation(target_key, constraint_op_key, cti->name);
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}
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}
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else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
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/* vertex group */
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/* NOTE: for now, we don't need to represent vertex groups separately... */
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else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) &&
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(ct->subtarget[0]))
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{
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/* Vertex group. */
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/* NOTE: for now, we don't need to represent vertex groups
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* separately.
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*/
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ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
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add_relation(target_key, constraint_op_key, cti->name);
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if (ct->tar->type == OB_MESH) {
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OperationDepsNode *node2 = find_operation_node(target_key);
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if (node2 != NULL) {
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@@ -778,37 +808,48 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode
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/* Constraints which requires the target object surface. */
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ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
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add_relation(target_key, constraint_op_key, cti->name);
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/* NOTE: obdata eval now doesn't necessarily depend on the object's transform... */
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ComponentKey target_transform_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM);
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/* NOTE: obdata eval now doesn't necessarily depend on the
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* object's transform.
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*/
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ComponentKey target_transform_key(&ct->tar->id,
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DEG_NODE_TYPE_TRANSFORM);
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add_relation(target_transform_key, constraint_op_key, cti->name);
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}
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else {
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/* standard object relation */
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/* Standard object relation. */
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// TODO: loc vs rot vs scale?
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if (&ct->tar->id == id) {
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/* Constraint targetting own object:
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* - This case is fine IFF we're dealing with a bone constraint pointing to
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* its own armature. In that case, it's just transform -> bone.
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* - If however it is a real self targetting case, just make it depend on the
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* previous constraint (or the pre-constraint state)...
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* - This case is fine IFF we're dealing with a bone
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* constraint pointing to its own armature. In that
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* case, it's just transform -> bone.
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* - If however it is a real self targetting case, just
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* make it depend on the previous constraint (or the
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* pre-constraint state).
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*/
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if ((ct->tar->type == OB_ARMATURE) && (component_type == DEG_NODE_TYPE_BONE)) {
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OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
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if ((ct->tar->type == OB_ARMATURE) &&
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(component_type == DEG_NODE_TYPE_BONE))
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{
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OperationKey target_key(&ct->tar->id,
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DEG_NODE_TYPE_TRANSFORM,
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DEG_OPCODE_TRANSFORM_FINAL);
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add_relation(target_key, constraint_op_key, cti->name);
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}
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else {
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OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
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OperationKey target_key(&ct->tar->id,
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DEG_NODE_TYPE_TRANSFORM,
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DEG_OPCODE_TRANSFORM_LOCAL);
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add_relation(target_key, constraint_op_key, cti->name);
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}
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}
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else {
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/* normal object dependency */
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OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
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/* Normal object dependency. */
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OperationKey target_key(&ct->tar->id,
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DEG_NODE_TYPE_TRANSFORM,
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DEG_OPCODE_TRANSFORM_FINAL);
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add_relation(target_key, constraint_op_key, cti->name);
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}
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}
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/* Constraints which needs world's matrix for transform.
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* TODO(sergey): More constraints here?
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*/
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@@ -819,14 +860,14 @@ void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode
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CONSTRAINT_TYPE_TRANSLIKE))
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{
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/* TODO(sergey): Add used space check. */
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ComponentKey target_transform_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM);
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ComponentKey target_transform_key(&ct->tar->id,
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DEG_NODE_TYPE_TRANSFORM);
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add_relation(target_transform_key, constraint_op_key, cti->name);
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}
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}
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if (cti->flush_constraint_targets)
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if (cti->flush_constraint_targets) {
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cti->flush_constraint_targets(con, &targets, 1);
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}
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}
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}
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}
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