Fix quick smoke getting view_render from the wrong place

This commit is contained in:
Dalai Felinto
2017-11-13 14:15:36 -02:00
parent 1cb6cea71c
commit f4beb64020

View File

@@ -365,7 +365,7 @@ class QuickSmoke(Operator):
# Setup material
# Cycles
if context.scene.render.use_shading_nodes:
if context.scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes:
bpy.ops.object.material_slot_add()
mat = bpy.data.materials.new("Smoke Domain Material")