Fix T64336: Switching to a Camera which is hidden, does not evaluate the animation data
Changing camera might require more objects pulled into the dependency graph, so need tag relations for update.
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@@ -814,6 +814,7 @@ static void rna_Scene_camera_update(Main *bmain, Scene *UNUSED(scene_unused), Po
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WM_windows_scene_data_sync(&wm->windows, scene);
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DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
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DEG_relations_tag_update(bmain);
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}
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static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
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