Fix T64336: Switching to a Camera which is hidden, does not evaluate the animation data

Changing camera might require more objects pulled into the dependency graph,
so need tag relations for update.
This commit is contained in:
2019-06-05 15:51:50 +02:00
parent b79976a9bd
commit f5908e45d5

View File

@@ -814,6 +814,7 @@ static void rna_Scene_camera_update(Main *bmain, Scene *UNUSED(scene_unused), Po
WM_windows_scene_data_sync(&wm->windows, scene);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(bmain);
}
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))