CleanUp: Code folding
Incorrect code folding in recent commit
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@@ -647,7 +647,8 @@ GPUShader *EEVEE_shaders_effect_motion_blur_velocity_tiles_expand_sh_get(void)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Ambient Occlusion */
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/** \name Ambient Occlusion
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* \{ */
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GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void)
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{
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@@ -679,7 +680,8 @@ GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Render Passes */
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/** \name Render Passes
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* \{ */
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GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void)
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{
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@@ -693,7 +695,8 @@ GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Screen Raytrace */
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/** \name Screen Raytrace
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* \{ */
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struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options)
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{
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@@ -730,7 +733,8 @@ struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOpt
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Shadows */
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/** \name Shadows
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* \{ */
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struct GPUShader *EEVEE_shaders_shadow_sh_get()
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{
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@@ -753,7 +757,8 @@ struct GPUShader *EEVEE_shaders_shadow_accum_sh_get()
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Subsurface */
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/** \name Subsurface
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* \{ */
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struct GPUShader *EEVEE_shaders_subsurface_first_pass_sh_get()
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{
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@@ -786,7 +791,8 @@ struct GPUShader *EEVEE_shaders_subsurface_translucency_sh_get()
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Volumes */
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/** \name Volumes
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* \{ */
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struct GPUShader *EEVEE_shaders_volumes_clear_sh_get()
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{
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