BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:

* setAnisotropicFiltering(level)
  * getAnisotropicFiltering()
This commit is contained in:
2011-08-31 05:51:51 +00:00
parent 471c005137
commit f63d049adc
5 changed files with 59 additions and 0 deletions

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@@ -215,7 +215,19 @@ Functions
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
:rtype: boolean
.. function:: setAnisotropicFiltering(level)
Set the anisotropic filtering level for textures.
:arg level: The new anisotropic filtering level to use
:type level: integer (must be one of 1, 2, 4, 8, 16)
.. function:: getAnisotropicFiltering()
Get the anisotropic filtering level used for textures.
:rtype: integer (one of 1, 2, 4, 8, 16)
.. function:: drawLine(fromVec,toVec,color)
Draw a line in the 3D scene.

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@@ -1208,6 +1208,28 @@ static PyObject* gPyGetMaterialType(PyObject*)
return PyLong_FromSsize_t(flag);
}
static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
{
short level;
if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
return NULL;
if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
return NULL;
}
gp_Rasterizer->SetAnisotropicFiltering(level);
Py_RETURN_NONE;
}
static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
{
return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
}
static PyObject* gPyDrawLine(PyObject*, PyObject* args)
{
PyObject* ob_from;
@@ -1272,6 +1294,10 @@ static struct PyMethodDef rasterizer_methods[] = {
METH_VARARGS, "set the state of a GLSL material setting"},
{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
METH_VARARGS, "get the state of a GLSL material setting"},
{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
METH_VARARGS, "get the anisotropic filtering level"},
{"drawLine", (PyCFunction) gPyDrawLine,
METH_VARARGS, "draw a line on the screen"},
{ NULL, (PyCFunction) NULL, 0, NULL }

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@@ -417,6 +417,9 @@ public:
virtual void SetBlendingMode(int blendmode)=0;
virtual void SetFrontFace(bool ccw)=0;
virtual void SetAnisotropicFiltering(short level)=0;
virtual short GetAnisotropicFiltering()=0;
#ifdef WITH_CXX_GUARDEDALLOC

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@@ -99,12 +99,16 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
hinterlace_mask[i] = (i&1)*0xFFFFFFFF;
}
hinterlace_mask[32] = 0;
m_prevafvalue = GPU_get_anisotropic();
}
RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer()
{
// Restore the previous AF value
GPU_set_anisotropic(m_prevafvalue);
}
bool RAS_OpenGLRasterizer::Init()
@@ -1204,3 +1208,12 @@ void RAS_OpenGLRasterizer::SetFrontFace(bool ccw)
m_last_frontface = ccw;
}
void RAS_OpenGLRasterizer::SetAnisotropicFiltering(short level)
{
GPU_set_anisotropic((float)level);
}
short RAS_OpenGLRasterizer::GetAnisotropicFiltering()
{
return (short)GPU_get_anisotropic();
}

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@@ -94,6 +94,8 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
bool m_setfocallength;
int m_noOfScanlines;
short m_prevafvalue;
//motion blur
int m_motionblur;
float m_motionblurvalue;
@@ -294,6 +296,9 @@ public:
virtual void SetBlendingMode(int blendmode);
virtual void SetFrontFace(bool ccw);
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
#ifdef WITH_CXX_GUARDEDALLOC
public: