UI: Move UV menu to the header.

UV Unwrapping is too important to keep it under a sub-menu.
This commit is contained in:
2018-08-22 13:32:14 +02:00
parent 9f6cde53cf
commit f64ec4ac84

View File

@@ -305,6 +305,7 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
layout.menu("VIEW3D_MT_uv_map", text="UV")
elif obj:
if mode_string != 'PAINT_TEXTURE':
@@ -2666,10 +2667,6 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.separator()
layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
layout.separator()
layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.operator("mesh.split")