UI: Move UV menu to the header.
UV Unwrapping is too important to keep it under a sub-menu.
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@@ -305,6 +305,7 @@ class VIEW3D_MT_editor_menus(Menu):
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layout.menu("VIEW3D_MT_edit_mesh_vertices")
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layout.menu("VIEW3D_MT_edit_mesh_edges")
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layout.menu("VIEW3D_MT_edit_mesh_faces")
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layout.menu("VIEW3D_MT_uv_map", text="UV")
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elif obj:
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if mode_string != 'PAINT_TEXTURE':
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@@ -2666,10 +2667,6 @@ class VIEW3D_MT_edit_mesh(Menu):
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layout.separator()
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layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
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layout.separator()
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layout.operator("mesh.duplicate_move", text="Duplicate")
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layout.menu("VIEW3D_MT_edit_mesh_extrude")
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layout.operator("mesh.split")
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