Fix #33241: can't exit edit mode when object gets hidden via animation.
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@@ -550,7 +550,8 @@ static int editmode_toggle_poll(bContext *C)
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if (ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib)
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return 0;
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if (ob->restrictflag & OB_RESTRICT_VIEW)
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/* if hidden but in edit mode, we still display */
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if ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT))
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return 0;
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return (ob->type == OB_MESH || ob->type == OB_ARMATURE ||
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@@ -293,29 +293,35 @@ int ED_operator_console_active(bContext *C)
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return ed_spacetype_test(C, SPACE_CONSOLE);
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}
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static int ed_object_hidden(Object *ob)
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{
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/* if hidden but in edit mode, we still display, can happen with animation */
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return ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT));
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}
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int ED_operator_object_active(bContext *C)
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{
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Object *ob = ED_object_active_context(C);
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return ((ob != NULL) && !(ob->restrictflag & OB_RESTRICT_VIEW));
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return ((ob != NULL) && !ed_object_hidden(ob));
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}
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int ED_operator_object_active_editable(bContext *C)
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{
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Object *ob = ED_object_active_context(C);
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return ((ob != NULL) && !(ob->id.lib) && !(ob->restrictflag & OB_RESTRICT_VIEW));
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return ((ob != NULL) && !(ob->id.lib) && !ed_object_hidden(ob));
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}
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int ED_operator_object_active_editable_mesh(bContext *C)
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{
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Object *ob = ED_object_active_context(C);
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return ((ob != NULL) && !(ob->id.lib) && !(ob->restrictflag & OB_RESTRICT_VIEW) &&
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return ((ob != NULL) && !(ob->id.lib) && !ed_object_hidden(ob) &&
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(ob->type == OB_MESH) && !(((ID *)ob->data)->lib));
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}
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int ED_operator_object_active_editable_font(bContext *C)
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{
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Object *ob = ED_object_active_context(C);
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return ((ob != NULL) && !(ob->id.lib) && !(ob->restrictflag & OB_RESTRICT_VIEW) &&
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return ((ob != NULL) && !(ob->id.lib) && !ed_object_hidden(ob) &&
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(ob->type == OB_FONT));
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}
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@@ -1119,16 +1119,21 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
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return 1;
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}
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else if (CTX_data_equals(member, "active_base")) {
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if (scene->basact && (scene->basact->lay & lay))
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if ((scene->basact->object->restrictflag & OB_RESTRICT_VIEW) == 0)
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if (scene->basact && (scene->basact->lay & lay)) {
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Object *ob = scene->basact->object;
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/* if hidden but in edit mode, we still display, can happen with animation */
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if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
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CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, scene->basact);
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}
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return 1;
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}
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else if (CTX_data_equals(member, "active_object")) {
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if (scene->basact && (scene->basact->lay & lay))
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if ((scene->basact->object->restrictflag & OB_RESTRICT_VIEW) == 0)
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if (scene->basact && (scene->basact->lay & lay)) {
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Object *ob = scene->basact->object;
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if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
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CTX_data_id_pointer_set(result, &scene->basact->object->id);
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}
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return 1;
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}
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