Cleanup: Grammar in comments and tooltips
- "own" -> "its own" - "it's" -> "its" - Use proper plural
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@@ -123,7 +123,7 @@ class TextureMarginMap {
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void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask)
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{
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/* NOTE: This is not thread safe, because the value to be written by the rasterizer is
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* a class member. If this is ever made multi-threaded each thread needs to get it's own. */
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* a class member. If this is ever made multi-threaded each thread needs to get its own. */
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value_to_store_ = value;
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mask_ = mask;
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zspan_scanconvert(
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@@ -376,7 +376,7 @@ class TextureMarginMap {
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}
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/**
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* Find which edge of the src_poly is closest to x,y. Look up it's adjacent UV-edge and polygon.
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* Find which edge of the src_poly is closest to x,y. Look up its adjacent UV-edge and polygon.
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* Then return the location of the equivalent pixel in the other polygon.
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* Returns true if a new pixel location was found, false if it wasn't, which can happen if the
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* margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon.
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@@ -470,7 +470,7 @@ class TextureMarginMap {
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float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]);
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float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]);
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/* Calculate the vector from the order edges last point to it's first point. */
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/* Calculate the vector from the order edges last point to its first point. */
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float2 other_ab = other_edgepoint1 - other_edgepoint2;
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float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab);
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float2 perpendicular_other_ab;
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