Cleanup: Grammar in comments and tooltips
- "own" -> "its own" - "it's" -> "its" - Use proper plural
This commit is contained in:
		@@ -1992,7 +1992,7 @@ void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
 | 
				
			|||||||
                 "Particle Texture -> Particle Reset",
 | 
					                 "Particle Texture -> Particle Reset",
 | 
				
			||||||
                 RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
 | 
					                 RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
 | 
				
			||||||
    add_relation(texture_key, particle_settings_eval_key, "Particle Texture -> Particle Eval");
 | 
					    add_relation(texture_key, particle_settings_eval_key, "Particle Texture -> Particle Eval");
 | 
				
			||||||
    /* TODO(sergey): Consider moving texture space handling to an own
 | 
					    /* TODO(sergey): Consider moving texture space handling to its own
 | 
				
			||||||
     * function. */
 | 
					     * function. */
 | 
				
			||||||
    if (mtex->texco == TEXCO_OBJECT && mtex->object != nullptr) {
 | 
					    if (mtex->texco == TEXCO_OBJECT && mtex->object != nullptr) {
 | 
				
			||||||
      ComponentKey object_key(&mtex->object->id, NodeType::TRANSFORM);
 | 
					      ComponentKey object_key(&mtex->object->id, NodeType::TRANSFORM);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -646,8 +646,8 @@ void set_particle_system_modifiers_loaded(Object *object_cow)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void reset_particle_system_edit_eval(const Depsgraph *depsgraph, Object *object_cow)
 | 
					void reset_particle_system_edit_eval(const Depsgraph *depsgraph, Object *object_cow)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  /* Inactive (and render) dependency graphs are living in own little bubble, should not care about
 | 
					  /* Inactive (and render) dependency graphs are living in their own little bubble, should not care
 | 
				
			||||||
   * edit mode at all. */
 | 
					   * about edit mode at all. */
 | 
				
			||||||
  if (!DEG_is_active(reinterpret_cast<const ::Depsgraph *>(depsgraph))) {
 | 
					  if (!DEG_is_active(reinterpret_cast<const ::Depsgraph *>(depsgraph))) {
 | 
				
			||||||
    return;
 | 
					    return;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2073,8 +2073,9 @@ static void UI_OT_tree_view_drop(wmOperatorType *ot)
 | 
				
			|||||||
/** \name UI Tree-View Item Rename Operator
 | 
					/** \name UI Tree-View Item Rename Operator
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * General purpose renaming operator for tree-views. Thanks to this, to add a rename button to
 | 
					 * General purpose renaming operator for tree-views. Thanks to this, to add a rename button to
 | 
				
			||||||
 * context menus for example, tree-view API users don't have to implement own renaming operators
 | 
					 * context menus for example, tree-view API users don't have to implement their own renaming
 | 
				
			||||||
 * with the same logic as they already have for their #ui::AbstractTreeViewItem::rename() override.
 | 
					 * operators with the same logic as they already have for their #ui::AbstractTreeViewItem::rename()
 | 
				
			||||||
 | 
					 * override.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * \{ */
 | 
					 * \{ */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -90,7 +90,7 @@ struct RenderJob {
 | 
				
			|||||||
  Scene *scene;
 | 
					  Scene *scene;
 | 
				
			||||||
  ViewLayer *single_layer;
 | 
					  ViewLayer *single_layer;
 | 
				
			||||||
  Scene *current_scene;
 | 
					  Scene *current_scene;
 | 
				
			||||||
  /* TODO(sergey): Should not be needed once engine will have own
 | 
					  /* TODO(sergey): Should not be needed once engine will have its own
 | 
				
			||||||
   * depsgraph and copy-on-write will be implemented.
 | 
					   * depsgraph and copy-on-write will be implemented.
 | 
				
			||||||
   */
 | 
					   */
 | 
				
			||||||
  Depsgraph *depsgraph;
 | 
					  Depsgraph *depsgraph;
 | 
				
			||||||
@@ -981,7 +981,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
 | 
				
			|||||||
  rj->scene = scene;
 | 
					  rj->scene = scene;
 | 
				
			||||||
  rj->current_scene = rj->scene;
 | 
					  rj->current_scene = rj->scene;
 | 
				
			||||||
  rj->single_layer = single_layer;
 | 
					  rj->single_layer = single_layer;
 | 
				
			||||||
  /* TODO(sergey): Render engine should be using own depsgraph.
 | 
					  /* TODO(sergey): Render engine should be using its own depsgraph.
 | 
				
			||||||
   *
 | 
					   *
 | 
				
			||||||
   * NOTE: Currently is only used by ED_update_for_newframe() at the end of the render, so no
 | 
					   * NOTE: Currently is only used by ED_update_for_newframe() at the end of the render, so no
 | 
				
			||||||
   * need to ensure evaluation here. */
 | 
					   * need to ensure evaluation here. */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -767,7 +767,7 @@ struct ObjectPreviewData {
 | 
				
			|||||||
  /* The main for the preview, not of the current file. */
 | 
					  /* The main for the preview, not of the current file. */
 | 
				
			||||||
  Main *pr_main;
 | 
					  Main *pr_main;
 | 
				
			||||||
  /* Copy of the object to create the preview for. The copy is for thread safety (and to insert
 | 
					  /* Copy of the object to create the preview for. The copy is for thread safety (and to insert
 | 
				
			||||||
   * it into an own main). */
 | 
					   * it into its own main). */
 | 
				
			||||||
  Object *object;
 | 
					  Object *object;
 | 
				
			||||||
  /* Current frame. */
 | 
					  /* Current frame. */
 | 
				
			||||||
  int cfra;
 | 
					  int cfra;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -483,7 +483,7 @@ static char *decimate_desc(bContext *UNUSED(C), wmOperatorType *UNUSED(op), Poin
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
  if (RNA_enum_get(ptr, "mode") == DECIM_ERROR) {
 | 
					  if (RNA_enum_get(ptr, "mode") == DECIM_ERROR) {
 | 
				
			||||||
    return BLI_strdup(
 | 
					    return BLI_strdup(
 | 
				
			||||||
        TIP_("Decimate F-Curves by specifying how much it can deviate from the original curve"));
 | 
					        TIP_("Decimate F-Curves by specifying how much they can deviate from the original curve"));
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* Use default description. */
 | 
					  /* Use default description. */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1347,7 +1347,7 @@ class GeometryNodesEvaluator {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    input_state.usage = ValueUsage::Unused;
 | 
					    input_state.usage = ValueUsage::Unused;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* If the input is unused, it's value can be destructed now. */
 | 
					    /* If the input is unused, its value can be destructed now. */
 | 
				
			||||||
    this->destruct_input_value_if_exists(locked_node, socket);
 | 
					    this->destruct_input_value_if_exists(locked_node, socket);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (input_state.was_ready_for_execution) {
 | 
					    if (input_state.was_ready_for_execution) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -123,7 +123,7 @@ class TextureMarginMap {
 | 
				
			|||||||
  void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask)
 | 
					  void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask)
 | 
				
			||||||
  {
 | 
					  {
 | 
				
			||||||
    /* NOTE: This is not thread safe, because the value to be written by the rasterizer is
 | 
					    /* NOTE: This is not thread safe, because the value to be written by the rasterizer is
 | 
				
			||||||
     * a class member. If this is ever made multi-threaded each thread needs to get it's own. */
 | 
					     * a class member. If this is ever made multi-threaded each thread needs to get its own. */
 | 
				
			||||||
    value_to_store_ = value;
 | 
					    value_to_store_ = value;
 | 
				
			||||||
    mask_ = mask;
 | 
					    mask_ = mask;
 | 
				
			||||||
    zspan_scanconvert(
 | 
					    zspan_scanconvert(
 | 
				
			||||||
@@ -376,7 +376,7 @@ class TextureMarginMap {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /**
 | 
					  /**
 | 
				
			||||||
   * Find which edge of the src_poly is closest to x,y. Look up it's adjacent UV-edge and polygon.
 | 
					   * Find which edge of the src_poly is closest to x,y. Look up its adjacent UV-edge and polygon.
 | 
				
			||||||
   * Then return the location of the equivalent pixel in the other polygon.
 | 
					   * Then return the location of the equivalent pixel in the other polygon.
 | 
				
			||||||
   * Returns true if a new pixel location was found, false if it wasn't, which can happen if the
 | 
					   * Returns true if a new pixel location was found, false if it wasn't, which can happen if the
 | 
				
			||||||
   * margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon.
 | 
					   * margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon.
 | 
				
			||||||
@@ -470,7 +470,7 @@ class TextureMarginMap {
 | 
				
			|||||||
    float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]);
 | 
					    float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]);
 | 
				
			||||||
    float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]);
 | 
					    float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Calculate the vector from the order edges last point to it's first point. */
 | 
					    /* Calculate the vector from the order edges last point to its first point. */
 | 
				
			||||||
    float2 other_ab = other_edgepoint1 - other_edgepoint2;
 | 
					    float2 other_ab = other_edgepoint1 - other_edgepoint2;
 | 
				
			||||||
    float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab);
 | 
					    float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab);
 | 
				
			||||||
    float2 perpendicular_other_ab;
 | 
					    float2 perpendicular_other_ab;
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user