Cycles: add constant folding for more color operation nodes.
Invert, brightness & constrast, separate/combine and Mix RGB blend modes and clamping.
This commit is contained in:
@@ -142,6 +142,7 @@ CCL_NAMESPACE_END
|
||||
#include "svm_noise.h"
|
||||
#include "svm_texture.h"
|
||||
|
||||
#include "svm_color_util.h"
|
||||
#include "svm_math_util.h"
|
||||
|
||||
#include "svm_attribute.h"
|
||||
|
||||
@@ -25,12 +25,7 @@ ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color,
|
||||
float brightness = stack_load_float(stack, bright_offset);
|
||||
float contrast = stack_load_float(stack, contrast_offset);
|
||||
|
||||
float a = 1.0f + contrast;
|
||||
float b = brightness - contrast*0.5f;
|
||||
|
||||
color.x = max(a*color.x + b, 0.0f);
|
||||
color.y = max(a*color.y + b, 0.0f);
|
||||
color.z = max(a*color.z + b, 0.0f);
|
||||
color = svm_brightness_contrast(color, brightness, contrast);
|
||||
|
||||
if(stack_valid(out_color))
|
||||
stack_store_float3(stack, out_color, color);
|
||||
|
||||
306
intern/cycles/kernel/svm/svm_color_util.h
Normal file
306
intern/cycles/kernel/svm/svm_color_util.h
Normal file
@@ -0,0 +1,306 @@
|
||||
/*
|
||||
* Copyright 2011-2013 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 + col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 * col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
float3 one = make_float3(1.0f, 1.0f, 1.0f);
|
||||
float3 tm3 = make_float3(tm, tm, tm);
|
||||
|
||||
return one - (tm3 + t*(one - col2))*(one - col1);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
if(outcol.x < 0.5f)
|
||||
outcol.x *= tm + 2.0f*t*col2.x;
|
||||
else
|
||||
outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x);
|
||||
|
||||
if(outcol.y < 0.5f)
|
||||
outcol.y *= tm + 2.0f*t*col2.y;
|
||||
else
|
||||
outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y);
|
||||
|
||||
if(outcol.z < 0.5f)
|
||||
outcol.z *= tm + 2.0f*t*col2.z;
|
||||
else
|
||||
outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z);
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 - col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x;
|
||||
if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y;
|
||||
if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z;
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, fabs(col1 - col2), t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return min(col1, col2)*t + col1*(1.0f - t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return max(col1, col2*t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
|
||||
if(outcol.x != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.x;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.x = 1.0f;
|
||||
else if((tmp = outcol.x/tmp) > 1.0f)
|
||||
outcol.x = 1.0f;
|
||||
else
|
||||
outcol.x = tmp;
|
||||
}
|
||||
if(outcol.y != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.y;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.y = 1.0f;
|
||||
else if((tmp = outcol.y/tmp) > 1.0f)
|
||||
outcol.y = 1.0f;
|
||||
else
|
||||
outcol.y = tmp;
|
||||
}
|
||||
if(outcol.z != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.z;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.z = 1.0f;
|
||||
else if((tmp = outcol.z/tmp) > 1.0f)
|
||||
outcol.z = 1.0f;
|
||||
else
|
||||
outcol.z = tmp;
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tmp, tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
tmp = tm + t*col2.x;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.x = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f)
|
||||
outcol.x = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.x = 1.0f;
|
||||
else
|
||||
outcol.x = tmp;
|
||||
|
||||
tmp = tm + t*col2.y;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.y = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f)
|
||||
outcol.y = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.y = 1.0f;
|
||||
else
|
||||
outcol.y = tmp;
|
||||
|
||||
tmp = tm + t*col2.z;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.z = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f)
|
||||
outcol.z = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.z = 1.0f;
|
||||
else
|
||||
outcol.z = tmp;
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
if(hsv2.y != 0.0f) {
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
hsv.x = hsv2.x;
|
||||
float3 tmp = hsv_to_rgb(hsv);
|
||||
|
||||
outcol = interp(outcol, tmp, t);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
|
||||
if(hsv.y != 0.0f) {
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
hsv.y = tm*hsv.y + t*hsv2.y;
|
||||
outcol = hsv_to_rgb(hsv);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 hsv = rgb_to_hsv(col1);
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
hsv.z = tm*hsv.z + t*hsv2.z;
|
||||
|
||||
return hsv_to_rgb(hsv);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
if(hsv2.y != 0.0f) {
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
hsv.x = hsv2.x;
|
||||
hsv.y = hsv2.y;
|
||||
float3 tmp = hsv_to_rgb(hsv);
|
||||
|
||||
outcol = interp(outcol, tmp, t);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 one = make_float3(1.0f, 1.0f, 1.0f);
|
||||
float3 scr = one - (one - col2)*(one - col1);
|
||||
|
||||
return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return col1 + t*(2.0f*col2 + make_float3(-1.0f, -1.0f, -1.0f));
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_clamp(float3 col)
|
||||
{
|
||||
float3 outcol = col;
|
||||
|
||||
outcol.x = saturate(col.x);
|
||||
outcol.y = saturate(col.y);
|
||||
outcol.z = saturate(col.z);
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device_noinline float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
|
||||
{
|
||||
float t = saturate(fac);
|
||||
|
||||
switch(type) {
|
||||
case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2);
|
||||
case NODE_MIX_ADD: return svm_mix_add(t, c1, c2);
|
||||
case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2);
|
||||
case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2);
|
||||
case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2);
|
||||
case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2);
|
||||
case NODE_MIX_DIV: return svm_mix_div(t, c1, c2);
|
||||
case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2);
|
||||
case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2);
|
||||
case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2);
|
||||
case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2);
|
||||
case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2);
|
||||
case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2);
|
||||
case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2);
|
||||
case NODE_MIX_VAL: return svm_mix_val (t, c1, c2);
|
||||
case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2);
|
||||
case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2);
|
||||
case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2);
|
||||
case NODE_MIX_CLAMP: return svm_mix_clamp(c1);
|
||||
}
|
||||
|
||||
return make_float3(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast)
|
||||
{
|
||||
float a = 1.0f + contrast;
|
||||
float b = brightness - contrast*0.5f;
|
||||
|
||||
color.x = max(a*color.x + b, 0.0f);
|
||||
color.y = max(a*color.y + b, 0.0f);
|
||||
color.z = max(a*color.z + b, 0.0f);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
@@ -16,280 +16,6 @@
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 + col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 * col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
float3 one = make_float3(1.0f, 1.0f, 1.0f);
|
||||
float3 tm3 = make_float3(tm, tm, tm);
|
||||
|
||||
return one - (tm3 + t*(one - col2))*(one - col1);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
if(outcol.x < 0.5f)
|
||||
outcol.x *= tm + 2.0f*t*col2.x;
|
||||
else
|
||||
outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x);
|
||||
|
||||
if(outcol.y < 0.5f)
|
||||
outcol.y *= tm + 2.0f*t*col2.y;
|
||||
else
|
||||
outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y);
|
||||
|
||||
if(outcol.z < 0.5f)
|
||||
outcol.z *= tm + 2.0f*t*col2.z;
|
||||
else
|
||||
outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z);
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, col1 - col2, t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x;
|
||||
if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y;
|
||||
if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z;
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return interp(col1, fabs(col1 - col2), t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return min(col1, col2)*t + col1*(1.0f - t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return max(col1, col2*t);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
|
||||
if(outcol.x != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.x;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.x = 1.0f;
|
||||
else if((tmp = outcol.x/tmp) > 1.0f)
|
||||
outcol.x = 1.0f;
|
||||
else
|
||||
outcol.x = tmp;
|
||||
}
|
||||
if(outcol.y != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.y;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.y = 1.0f;
|
||||
else if((tmp = outcol.y/tmp) > 1.0f)
|
||||
outcol.y = 1.0f;
|
||||
else
|
||||
outcol.y = tmp;
|
||||
}
|
||||
if(outcol.z != 0.0f) {
|
||||
float tmp = 1.0f - t*col2.z;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.z = 1.0f;
|
||||
else if((tmp = outcol.z/tmp) > 1.0f)
|
||||
outcol.z = 1.0f;
|
||||
else
|
||||
outcol.z = tmp;
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tmp, tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
tmp = tm + t*col2.x;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.x = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f)
|
||||
outcol.x = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.x = 1.0f;
|
||||
else
|
||||
outcol.x = tmp;
|
||||
|
||||
tmp = tm + t*col2.y;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.y = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f)
|
||||
outcol.y = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.y = 1.0f;
|
||||
else
|
||||
outcol.y = tmp;
|
||||
|
||||
tmp = tm + t*col2.z;
|
||||
if(tmp <= 0.0f)
|
||||
outcol.z = 0.0f;
|
||||
else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f)
|
||||
outcol.z = 0.0f;
|
||||
else if(tmp > 1.0f)
|
||||
outcol.z = 1.0f;
|
||||
else
|
||||
outcol.z = tmp;
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
if(hsv2.y != 0.0f) {
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
hsv.x = hsv2.x;
|
||||
float3 tmp = hsv_to_rgb(hsv);
|
||||
|
||||
outcol = interp(outcol, tmp, t);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 outcol = col1;
|
||||
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
|
||||
if(hsv.y != 0.0f) {
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
hsv.y = tm*hsv.y + t*hsv2.y;
|
||||
outcol = hsv_to_rgb(hsv);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 hsv = rgb_to_hsv(col1);
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
hsv.z = tm*hsv.z + t*hsv2.z;
|
||||
|
||||
return hsv_to_rgb(hsv);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float3 outcol = col1;
|
||||
float3 hsv2 = rgb_to_hsv(col2);
|
||||
|
||||
if(hsv2.y != 0.0f) {
|
||||
float3 hsv = rgb_to_hsv(outcol);
|
||||
hsv.x = hsv2.x;
|
||||
hsv.y = hsv2.y;
|
||||
float3 tmp = hsv_to_rgb(hsv);
|
||||
|
||||
outcol = interp(outcol, tmp, t);
|
||||
}
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
|
||||
{
|
||||
float tm = 1.0f - t;
|
||||
|
||||
float3 one = make_float3(1.0f, 1.0f, 1.0f);
|
||||
float3 scr = one - (one - col2)*(one - col1);
|
||||
|
||||
return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
|
||||
{
|
||||
return col1 + t*(2.0f*col2 + make_float3(-1.0f, -1.0f, -1.0f));
|
||||
}
|
||||
|
||||
ccl_device float3 svm_mix_clamp(float3 col)
|
||||
{
|
||||
float3 outcol = col;
|
||||
|
||||
outcol.x = saturate(col.x);
|
||||
outcol.y = saturate(col.y);
|
||||
outcol.z = saturate(col.z);
|
||||
|
||||
return outcol;
|
||||
}
|
||||
|
||||
ccl_device_noinline float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
|
||||
{
|
||||
float t = saturate(fac);
|
||||
|
||||
switch(type) {
|
||||
case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2);
|
||||
case NODE_MIX_ADD: return svm_mix_add(t, c1, c2);
|
||||
case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2);
|
||||
case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2);
|
||||
case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2);
|
||||
case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2);
|
||||
case NODE_MIX_DIV: return svm_mix_div(t, c1, c2);
|
||||
case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2);
|
||||
case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2);
|
||||
case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2);
|
||||
case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2);
|
||||
case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2);
|
||||
case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2);
|
||||
case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2);
|
||||
case NODE_MIX_VAL: return svm_mix_val (t, c1, c2);
|
||||
case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2);
|
||||
case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2);
|
||||
case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2);
|
||||
case NODE_MIX_CLAMP: return svm_mix_clamp(c1);
|
||||
}
|
||||
|
||||
return make_float3(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
/* Node */
|
||||
|
||||
ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "nodes.h"
|
||||
#include "scene.h"
|
||||
#include "svm.h"
|
||||
#include "svm_color_util.h"
|
||||
#include "svm_math_util.h"
|
||||
#include "osl.h"
|
||||
|
||||
@@ -3578,6 +3579,28 @@ InvertNode::InvertNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool InvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
ShaderInput *fac_in = input("Fac");
|
||||
ShaderInput *color_in = input("Color");
|
||||
ShaderOutput *color_out = output("Color");
|
||||
|
||||
if(!fac_in->link) {
|
||||
/* evaluate fully constant node */
|
||||
if(!color_in->link) {
|
||||
optimized->set(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac));
|
||||
return true;
|
||||
}
|
||||
/* remove no-op node */
|
||||
else if(fac == 0.0f) {
|
||||
graph->relink(this, color_out, color_in->link);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InvertNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *fac_in = input("Fac");
|
||||
@@ -3666,37 +3689,54 @@ void MixNode::compile(OSLCompiler& compiler)
|
||||
|
||||
bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
if(type != NODE_MIX_BLEND) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ShaderInput *fac_in = input("Fac");
|
||||
ShaderInput *color1_in = input("Color1");
|
||||
ShaderInput *color2_in = input("Color2");
|
||||
ShaderOutput *color_out = output("Color");
|
||||
|
||||
/* remove useless mix colors nodes */
|
||||
if(color1_in->link && color1_in->link == color2_in->link) {
|
||||
graph->relink(this, color_out, color1_in->link);
|
||||
/* evaluate fully constant node */
|
||||
if(all_inputs_constant()) {
|
||||
float3 result = svm_mix(type, fac, color1, color2);
|
||||
optimized->set(use_clamp ? svm_mix_clamp(result) : result);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* remove unused mix color input when factor is 0.0 or 1.0 */
|
||||
if(!fac_in->link) {
|
||||
/* factor 0.0 */
|
||||
if(fac == 0.0f) {
|
||||
if(color1_in->link)
|
||||
graph->relink(this, color_out, color1_in->link);
|
||||
else
|
||||
optimized->set(color1);
|
||||
/* remove no-op node when factor is 0.0 */
|
||||
if(!fac_in->link && fac <= 0.0f) {
|
||||
/* note that some of the modes will clamp out of bounds values even without use_clamp */
|
||||
if(!color1_in->link) {
|
||||
float3 result = svm_mix(type, 0.0f, color1, color1);
|
||||
optimized->set(use_clamp ? svm_mix_clamp(result) : result);
|
||||
return true;
|
||||
}
|
||||
/* factor 1.0 */
|
||||
else if(fac == 1.0f) {
|
||||
if(color2_in->link)
|
||||
graph->relink(this, color_out, color2_in->link);
|
||||
else
|
||||
optimized->set(color2);
|
||||
else if(!use_clamp && type != NODE_MIX_LIGHT && type != NODE_MIX_DODGE && type != NODE_MIX_BURN) {
|
||||
graph->relink(this, color_out, color1_in->link);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(type != NODE_MIX_BLEND) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* remove useless mix colors nodes */
|
||||
if(color1_in->link && color1_in->link == color2_in->link && !use_clamp) {
|
||||
graph->relink(this, color_out, color1_in->link);
|
||||
return true;
|
||||
}
|
||||
if(!color1_in->link && !color2_in->link && color1 == color2) {
|
||||
optimized->set(use_clamp ? svm_mix_clamp(color1) : color1);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* remove no-op mix color node when factor is 1.0 */
|
||||
if(!fac_in->link && fac >= 1.0f) {
|
||||
if(!color2_in->link) {
|
||||
optimized->set(use_clamp ? svm_mix_clamp(color2) : color2);
|
||||
return true;
|
||||
}
|
||||
else if(!use_clamp) {
|
||||
graph->relink(this, color_out, color2_in->link);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -3724,6 +3764,16 @@ CombineRGBNode::CombineRGBNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool CombineRGBNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
optimized->set(make_float3(r, g, b));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CombineRGBNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *red_in = input("R");
|
||||
@@ -3769,6 +3819,16 @@ CombineXYZNode::CombineXYZNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool CombineXYZNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
optimized->set(make_float3(x, y, z));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CombineXYZNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *x_in = input("X");
|
||||
@@ -3814,6 +3874,16 @@ CombineHSVNode::CombineHSVNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool CombineHSVNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
optimized->set(hsv_to_rgb(make_float3(h, s, v)));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CombineHSVNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *hue_in = input("H");
|
||||
@@ -3899,6 +3969,16 @@ BrightContrastNode::BrightContrastNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool BrightContrastNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
optimized->set(svm_brightness_contrast(color, bright, contrast));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void BrightContrastNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *color_in = input("Color");
|
||||
@@ -3939,6 +4019,20 @@ SeparateRGBNode::SeparateRGBNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool SeparateRGBNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
for(int channel = 0; channel < 3; channel++) {
|
||||
if(outputs[channel] == socket) {
|
||||
optimized->set(color[channel]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SeparateRGBNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *color_in = input("Image");
|
||||
@@ -3984,6 +4078,20 @@ SeparateXYZNode::SeparateXYZNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool SeparateXYZNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
for(int channel = 0; channel < 3; channel++) {
|
||||
if(outputs[channel] == socket) {
|
||||
optimized->set(vector[channel]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SeparateXYZNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *vector_in = input("Vector");
|
||||
@@ -4029,6 +4137,22 @@ SeparateHSVNode::SeparateHSVNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool SeparateHSVNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
float3 hsv = rgb_to_hsv(color);
|
||||
|
||||
for(int channel = 0; channel < 3; channel++) {
|
||||
if(outputs[channel] == socket) {
|
||||
optimized->set(hsv[channel]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SeparateHSVNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
ShaderInput *color_in = input("Color");
|
||||
@@ -4525,13 +4649,7 @@ bool MathNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimiz
|
||||
{
|
||||
if(all_inputs_constant()) {
|
||||
float value = svm_math(type, value1, value2);
|
||||
|
||||
if(use_clamp) {
|
||||
value = saturate(value);
|
||||
}
|
||||
|
||||
optimized->set(value);
|
||||
|
||||
optimized->set(use_clamp ? saturate(value) : value);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -643,7 +643,7 @@ public:
|
||||
class InvertNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(InvertNode)
|
||||
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float fac;
|
||||
@@ -667,6 +667,7 @@ public:
|
||||
class CombineRGBNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(CombineRGBNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float r, g, b;
|
||||
@@ -675,6 +676,7 @@ public:
|
||||
class CombineHSVNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(CombineHSVNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float h, s, v;
|
||||
@@ -683,6 +685,7 @@ public:
|
||||
class CombineXYZNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(CombineXYZNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float x, y, z;
|
||||
@@ -701,6 +704,7 @@ public:
|
||||
class BrightContrastNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(BrightContrastNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
|
||||
|
||||
float3 color;
|
||||
@@ -711,6 +715,7 @@ public:
|
||||
class SeparateRGBNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(SeparateRGBNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float3 color;
|
||||
@@ -719,6 +724,7 @@ public:
|
||||
class SeparateHSVNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(SeparateHSVNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float3 color;
|
||||
@@ -727,6 +733,7 @@ public:
|
||||
class SeparateXYZNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(SeparateXYZNode)
|
||||
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
|
||||
|
||||
float3 vector;
|
||||
|
||||
Reference in New Issue
Block a user