Fix bug #22317 View reamins in camera's view after camera is deleted.
The object in the view3d don't get update, so point to the delete camera and make Blender crash when you go into fly mode.
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@@ -826,6 +826,8 @@ void ED_base_object_free_and_unlink(Scene *scene, Base *base)
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static int object_delete_exec(bContext *C, wmOperator *op)
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{
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Scene *scene= CTX_data_scene(C);
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d= CTX_wm_region_view3d(C);
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int islamp= 0;
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if(CTX_data_edit_object(C))
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@@ -834,14 +836,24 @@ static int object_delete_exec(bContext *C, wmOperator *op)
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CTX_DATA_BEGIN(C, Base*, base, selected_bases) {
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if(base->object->type==OB_LAMP) islamp= 1;
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else if (base->object->type == OB_CAMERA) {
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/* If we don't reset this, Blender crash
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* in fly mode because still have the
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* old object here!.
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* See Bug #22317
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*/
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if (v3d && rv3d && rv3d->persp == RV3D_CAMOB && base->object == v3d->camera) {
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rv3d->persp= RV3D_PERSP;
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v3d->camera= NULL;
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}
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}
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/* remove from current scene only */
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ED_base_object_free_and_unlink(scene, base);
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}
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CTX_DATA_END;
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if(islamp) reshadeall_displist(scene); /* only frees displist */
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DAG_scene_sort(scene);
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DAG_ids_flush_update(0);
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