fix for reading outside allocated memory when switching to the 3D view.

This commit is contained in:
2013-07-27 10:32:27 +00:00
parent 96dbc60e2d
commit f83d733a62
3 changed files with 30 additions and 12 deletions

View File

@@ -200,8 +200,8 @@ void CTX_data_dir_set(bContextDataResult *result, const char **member);
void CTX_data_type_set(struct bContextDataResult *result, short type);
short CTX_data_type_get(struct bContextDataResult *result);
int CTX_data_equals(const char *member, const char *str);
int CTX_data_dir(const char *member);
bool CTX_data_equals(const char *member, const char *str);
bool CTX_data_dir(const char *member);
#if 0
void CTX_data_pointer_set(bContextDataResult *result, void *data);

View File

@@ -531,12 +531,12 @@ ListBase CTX_data_dir_get(const bContext *C)
return CTX_data_dir_get_ex(C, TRUE, FALSE, FALSE);
}
int CTX_data_equals(const char *member, const char *str)
bool CTX_data_equals(const char *member, const char *str)
{
return (strcmp(member, str) == 0);
}
int CTX_data_dir(const char *member)
bool CTX_data_dir(const char *member)
{
return member[0] == '\0';
}

View File

@@ -1141,17 +1141,17 @@ const char *view3d_context_dir[] = {
static int view3d_context(const bContext *C, const char *member, bContextDataResult *result)
{
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
Base *base;
/* fallback to the scene layer, allows duplicate and other object operators to run outside the 3d view */
unsigned int lay = v3d ? v3d->lay : scene->lay;
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
int selected_objects = CTX_data_equals(member, "selected_objects");
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
Base *base;
const bool selected_objects = CTX_data_equals(member, "selected_objects");
for (base = scene->base.first; base; base = base->next) {
if ((base->flag & SELECT) && (base->lay & lay)) {
@@ -1167,7 +1167,11 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return 1;
}
else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
int selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
Base *base;
const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
for (base = scene->base.first; base; base = base->next) {
if ((base->flag & SELECT) && (base->lay & lay)) {
@@ -1185,7 +1189,11 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return 1;
}
else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
int visible_objects = CTX_data_equals(member, "visible_objects");
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
Base *base;
const bool visible_objects = CTX_data_equals(member, "visible_objects");
for (base = scene->base.first; base; base = base->next) {
if (base->lay & lay) {
@@ -1201,7 +1209,11 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return 1;
}
else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
int selectable_objects = CTX_data_equals(member, "selectable_objects");
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
Base *base;
const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
for (base = scene->base.first; base; base = base->next) {
if (base->lay & lay) {
@@ -1217,6 +1229,9 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return 1;
}
else if (CTX_data_equals(member, "active_base")) {
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
if (scene->basact && (scene->basact->lay & lay)) {
Object *ob = scene->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
@@ -1227,6 +1242,9 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const unsigned int lay = v3d ? v3d->lay : scene->lay;
if (scene->basact && (scene->basact->lay & lay)) {
Object *ob = scene->basact->object;
if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))