Cleanup: sort forward declarations of enum & struct

Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
This commit is contained in:
2019-01-28 22:08:29 +11:00
parent d918217d35
commit f8ce24f796
249 changed files with 886 additions and 886 deletions

View File

@@ -33,8 +33,8 @@
#define __RE_BAKE_H__
struct ImBuf;
struct Render;
struct Mesh;
struct Render;
typedef struct BakeImage {
struct Image *image;

View File

@@ -39,8 +39,7 @@
#include "BLI_threads.h"
struct bNode;
struct bNodeTree;
struct BakePixel;
struct Object;
struct Render;
struct RenderData;
@@ -50,7 +49,8 @@ struct RenderLayer;
struct RenderResult;
struct ReportList;
struct Scene;
struct BakePixel;
struct bNode;
struct bNodeTree;
/* External Engine */

View File

@@ -35,8 +35,7 @@
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
struct bMovieHandle;
struct bNodeTree;
struct EnvMap;
struct Image;
struct ImageFormatData;
struct Main;
@@ -47,8 +46,9 @@ struct RenderResult;
struct ReportList;
struct Scene;
struct SceneRenderLayer;
struct EnvMap;
struct StampData;
struct bMovieHandle;
struct bNodeTree;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */

View File

@@ -194,11 +194,11 @@ typedef struct BakeImBufuserData {
} BakeImBufuserData;
/* node shaders... */
struct Tex;
struct MTex;
struct ImBuf;
struct ImagePool;
struct MTex;
struct Object;
struct Tex;
/* this one uses nodes */
int multitex_ext(struct Tex *tex,
@@ -222,8 +222,8 @@ void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index,
float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta);
/* shaded view and bake */
struct Render;
struct Image;
struct Render;
int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress);
struct Image *RE_bake_shade_get_image(void);

View File

@@ -42,9 +42,9 @@
* (initrender.c)
*/
struct ImagePool;
struct Render;
struct TexResult;
struct ImagePool;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, const bool skip_image_load);

View File

@@ -34,8 +34,8 @@
#define __OCCLUSION_H__
struct Render;
struct ShadeInput;
struct RenderPart;
struct ShadeInput;
struct ShadeSample;
void make_occ_tree(struct Render *re);

View File

@@ -40,6 +40,8 @@
#define RR_ALL_LAYERS NULL
#define RR_ALL_VIEWS NULL
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ImBuf;
struct ListBase;
struct Render;
@@ -49,8 +51,6 @@ struct RenderLayer;
struct RenderResult;
struct Scene;
struct rcti;
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
/* New */

View File

@@ -53,18 +53,18 @@
#include "BLI_sys_types.h" // for intptr_t support
struct EvaluationContext;
struct Object;
struct MemArena;
struct VertTableNode;
struct VlakTableNode;
struct GHash;
struct ImagePool;
struct Main;
struct MemArena;
struct Object;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
struct RayObject;
struct RenderEngine;
struct ReportList;
struct Main;
struct ImagePool;
struct VertTableNode;
struct VlakTableNode;
#define TABLEINITSIZE 1024
@@ -407,8 +407,8 @@ struct halosort {
};
/* ------------------------------------------------------------------------- */
struct Material;
struct ImagePool;
struct Material;
typedef struct RadFace {
float unshot[3], totrad[3];

View File

@@ -40,12 +40,12 @@
#include "NOD_composite.h"
struct RayObject;
struct RenderLayer;
struct RenderPart;
struct ShadeInput;
struct ShadeResult;
struct World;
struct RenderPart;
struct RenderLayer;
struct RayObject;
/* ------------------------------------------------------------------------- */

View File

@@ -37,21 +37,21 @@
extern "C" {
#endif
struct Object;
struct VlakRen;
struct VertRen;
struct CustomData;
struct HaloRen;
struct Main;
struct Material;
struct Render;
struct Isect;
struct MCol;
struct MTFace;
struct CustomData;
struct StrandBuffer;
struct StrandRen;
struct Main;
struct Material;
struct Object;
struct ObjectInstanceRen;
struct RadFace;
struct Isect;
struct Render;
struct StrandBuffer;
struct StrandRen;
struct VertRen;
struct VlakRen;
#define RE_QUAD_MASK 0x7FFFFFF
#define RE_QUAD_OFFS 0x8000000

View File

@@ -64,8 +64,8 @@ float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]);
* Irregular shadowbuffer
*/
struct MemArena;
struct APixstr;
struct MemArena;
void ISB_create(RenderPart *pa, struct APixstr *apixbuf);
void ISB_free(RenderPart *pa);

View File

@@ -26,16 +26,16 @@
*/
struct Isect;
struct LampRen;
struct ObjectInstanceRen;
struct PixStr;
struct RenderLayer;
struct RenderPart;
struct ShadeInput;
struct ShadeResult;
struct RenderPart;
struct RenderLayer;
struct PixStr;
struct LampRen;
struct VlakRen;
struct StrandPoint;
struct ObjectInstanceRen;
struct Isect;
struct VlakRen;
/* shadeinput.c */

View File

@@ -53,8 +53,8 @@ void scatter_tree_free(ScatterTree *tree);
/* Internal renderer API */
struct Render;
struct Material;
struct Render;
void make_sss_tree(struct Render *re);
void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint);

View File

@@ -28,17 +28,17 @@
#ifndef __STRAND_H__
#define __STRAND_H__
struct StrandVert;
struct StrandRen;
struct StrandBuffer;
struct ShadeSample;
struct StrandPart;
struct Render;
struct ZSpan;
struct ObjectInstanceRen;
struct StrandSurface;
struct DerivedMesh;
struct ObjectInstanceRen;
struct ObjectRen;
struct Render;
struct ShadeSample;
struct StrandBuffer;
struct StrandPart;
struct StrandRen;
struct StrandSurface;
struct StrandVert;
struct ZSpan;
typedef struct StrandPoint {
/* position within segment */

View File

@@ -64,12 +64,12 @@
} \
struct HaloRen;
struct ShadeInput;
struct TexResult;
struct Tex;
struct Image;
struct ImBuf;
struct Image;
struct ImagePool;
struct ShadeInput;
struct Tex;
struct TexResult;
/* texture.h */

View File

@@ -33,14 +33,14 @@
#ifndef __ZBUF_H__
#define __ZBUF_H__
struct RenderPart;
struct RenderLayer;
struct APixstr;
struct APixstrand;
struct LampRen;
struct ListBase;
struct ZSpan;
struct APixstrand;
struct APixstr;
struct RenderLayer;
struct RenderPart;
struct StrandShadeCache;
struct ZSpan;
void fillrect(int *rect, int x, int y, int val);